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Official Fire Emblem: Awakening thread- European DLC 16/5 out now!

Forums - Nintendo Discussion - Official Fire Emblem: Awakening thread- European DLC 16/5 out now!

c0rd said:
Otakumegane said:
c0rd said:
Aye, on classic. Sometimes regret it (lame when a single mistake ruins a long fight), but... I just wouldn't feel quite as awesome. And I hate the word "casual"


I question how you ever got past that one chapter with all the wyvern riders storming you. (5? 7?)

Ah yeah, that's when I played the free DLC a bunch to lvl off of. Honestly I didn't even give the map a try at first, took one good look at it and knew it was way more than I can handle.

Maybe it is possible? I don't know, I needed a bunch of stuff to pull it off - Lissa's MAG high for the rescue range, and being capable of covering two fronts. Before attempting the map I managed to pick up a second seal and reclassed my avatar to thief, so he solo-plowed through the mid with ease, while Chrom (lvl16?) handled the left side without much trouble. That was pretty overkill, though

Have you tried the DLC map?

Yeah I'm trying to not grind excessively.

On another note. Most OP skill mix. Lethality-Rightful King-Pavise-Aegis-Vantage. Good luck killing a morgan with those.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

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c0rd said:
Otakumegane said:
c0rd said:
Aye, on classic. Sometimes regret it (lame when a single mistake ruins a long fight), but... I just wouldn't feel quite as awesome. And I hate the word "casual"


I question how you ever got past that one chapter with all the wyvern riders storming you. (5? 7?)

Ah yeah, that's when I played the free DLC a bunch to lvl off of. Honestly I didn't even give the map a try at first, took one good look at it and knew it was way more than I can handle.

Maybe it is possible? I don't know, I needed a bunch of stuff to pull it off - Lissa's MAG high for the rescue range, and being capable of covering two fronts. Before attempting the map I managed to pick up a second seal and reclassed my avatar to thief, so he solo-plowed through the mid with ease, while Chrom (lvl16?) handled the left side without much trouble. That was pretty overkill, though

Have you tried the DLC map?

I get destroyed on the Marth DLC in Lunatic, Pegasus Knights always double unless Fredrick is in the line of fire in a pair up.

And magic users hit like a truck.



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

_crazy_man_ said:

I get destroyed on the Marth DLC in Lunatic, Pegasus Knights always double unless Fredrick is in the line of fire in a pair up.

And magic users hit like a truck.

Yeah it's pretty tricky, definitely helps I had a workable lineup (tanky avatar, Chrom, Kellam, Fred, Lissa, Virion, __). The first caster (bottom) has low spd/hit, so she can die quick if dealt with early. My archer had a decent bow, so he could finish off the bottom PK when it got weak. The start in general is a bit of a mess, if your allies are useful at all (killing 2 before wiped out) it shouldn't be too hard to get to the second half, which gets tricky.

The Melee / 2 casters / healer group. If you pull the group out, the healer actually returns to his location when there's nothing to heal, so the goal is to pull them out, and once clear of the healer, kill the melee while on the run. Afterwards you need to be able to kill 2 casters that'll probably be on top of each other (toughest part)

Free exp and goodies once you take em out.



THis game is almost at 1 million..

200k retail US.

500k retail Japan.

Probably near 100k online US.

Online Japan could be anything, but it's been out for nearly a year so 100k online in Japan is not that bad of a prediction....



Spent a day grinding relationships (though it's also helping bring some of the stragglers up to speed, except poor Ricken and Donnel, who weren't chosen for mates)

So for this run altogether, i've got:
Married: Chrom-Sully, Stahl-Miriel
Cultivating: Panne-Lon'qu, Kellam-Tharja, Nowi-Gregor, Sumia-Gaius, Cordelia-Libra, Robin (F)-Virion, Lissa-Vaike, and Maribelle-Frederick



Monster Hunter: pissing me off since 2010.

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c0rd said:
Otakumegane said:


I question how you ever got past that one chapter with all the wyvern riders storming you. (5? 7?)

Ah yeah, that's when I played the free DLC a bunch to lvl off of. Honestly I didn't even give the map a try at first, took one good look at it and knew it was way more than I can handle.

Maybe it is possible? I don't know, I needed a bunch of stuff to pull it off - Lissa's MAG high for the rescue range, and being capable of covering two fronts. Before attempting the map I managed to pick up a second seal and reclassed my avatar to thief, so he solo-plowed through the mid with ease, while Chrom (lvl16?) handled the left side without much trouble. That was pretty overkill, though

It's possible, although Avatar, Chrom, Frederick, and Virion all need to be at a decent level.

Use a rescue staff to bring Mirabel and Ricken back to your starting location, then turtle up in the lower right corner. Make sure Frederick is clogging up the ramp to the center (pairing him up is necessary, and a high speed/defense character is preferred; also, elixirs and vulnerays up the wazoo for him). Once the first wave of wyvern riders are dealt with, shift to turtling in the lower center instead, as that permits you to pick off the wyvern reinforcements that spawn at the right-side fortress. You'll also be passing that Elwind tome around your magic users like a drunken hooker at a frat party. The pairing system will get a real workout too, both to boost your (pathetically low) stats and to cram your many squishy characters into the few safe zones left.

The good news is, once that map is done the road is fairly smooth until Chapter 12, when it all goes to hell again. I needed plenty of luck to get past that map: the beastkiller lance and armorslayer sword definitely earned their keep that day...



Yeah, I kinda cheesed by leveling up a bit too much. Got frustrated after getting screwed over by one too many 80% chance hits (the hit rates are really awful when starting out)

Up to Chap 11, if it doesn't get much harder, well, there's still Lunatic+ for me to play with...



c0rd said:

Yeah, I kinda cheesed by leveling up a bit too much. Got frustrated after getting screwed over by one too many 80% chance hits (the hit rates are really awful when starting out)

Up to Chap 11, if it doesn't get much harder, well, there's still Lunatic+ for me to play with...


Always a worry, that. Something to watch out for U feel when I get the game.  



 

Here lies the dearly departed Nintendomination Thread.

c0rd said:

Yeah, I kinda cheesed by leveling up a bit too much. Got frustrated after getting screwed over by one too many 80% chance hits (the hit rates are really awful when starting out)

Up to Chap 11, if it doesn't get much harder, well, there's still Lunatic+ for me to play with...

Lunatic+ is just adding RNG with enemy abilities (either them going off or running into an army of OP units with things like Lethality).  The real scare of Lunatic+ is enemy reinforcements as you won't have any idea what skills preemptively like the units already on the map.

Now Reverse Lunatic mode........glad they didn't bring that back........



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

So I just downloaded the game (hooray!) and I want to start this game out right! So... for the Avatar, I'm assuming that by the end you can have him/her become most of the classes available.

I want my Avatar to be an assassin type, so which stat should I have grow quickly (Speed/Skill/Luck)? And which one slowly (Magic)?