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Forums - Gaming Discussion - If KINECT sucks at tracking then why do people keep buying it!?

Because Soccer moms are major consumers now which is why Just Dance remains a chart topper long after the Twisted Metals, Demon Souls and even Final Fantasy's have gone by the wayside



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Torillian said:
While I make no claim that Kinect sucks at tracking your movements people buying it is not proof of that one way or another. I think it's fairly established that at least the first Just Dance game was absolutely terrible at tracking your movements, but people still bought it in droves. If people are having fun with it they don't really seem to care if what they're doing directly correlates to their performance on the screen.

i'll go with this.

 

simply put (i had something allot longer, but safari crapped out on me) it's another over hyped product that gets allot of attention, and that serves its purpose well enough for people to want to buy it.

it's not just about games though? one of the most interesting things i've heard so far, is Kinect was turned into a 3d scanner! is it better then PS3(i can't remember how many) being a super computer? not sure, but it seems every gen., and product gets turned into something more interesting, and i guess that's enough to warrant a purchase.



Kids and parents love it.



XBOX and Kinect were never good systems but Microsoft has thrown SO MUCH MONEY at marketing, like 3 billion , everyone thinks its as hot as Cabbage Patch Dolls (wait that was decades ago).

It's just like movies. They spend 300 million on a movie, and 200 million goes towards marketing and everyone runs out to see it and were so hyped up about it they defend it even when it's terrible.

If you're having fun with Kinect, god bless you. If not, dont get it.



People buy what they perceive as fun and cool, not what is practical and efficient.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

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Barozi said:
Tracking can work very well on Kinect. But not all games are getting it right.
Gunstringer, Kinect Sports, Your Shape, Dance Central etc. do a fantastic job.

I mean pod racing in Star Wars Kinect is supposed to work almost flawlessly.

Not quite

"Podracing suffers from the same feature creep as Jedi Destiny, taking a basic concept that should work and then smothering it in complex gestures that only serve to undermine the fun. Actually steering the pod is intuitive and surprisingly accurate - you hold both arms out in front of you and then pull them back to steer, so pulling your right arm towards you makes you drift right, for example, which is simple and effective - but then the game clutters things up.

First you have to wave your hands in front of you to wipe steam and moisture off your visor. Then you have to thrust your arms side to side to swipe other racers. Punch one arm up in the air to repair damage, or the other to lob weapons. Throw things at droids and critters who jump aboard your pod. It's too much and, because you are the controller, every time you're forced to do one of these superfluous movements, you're no longer steering. Precision play therefore becomes another fumble between you and Kinect, and what should have been exhilarating becomes frustrating instead."

http://www.eurogamer.net/articles/2012-04-02-kinect-star-wars-review


Kinect is the new thing atm and at first having it react at you is quite fun. It's just us old gamers that like to go for high scores and get really good at a game that are bothered by lag and lack of precision. It's instant gratification, easy to pick up, just don't bother to master it.



homer said:
People buy what they perceive as fun and cool, not what is practical and efficient.


What the hell place does practicality and effeciency have in a console, anyway? We're talking about sophiscated electronic toys, here. There's nothing practical about them and the only measure of effiency is fun per dollar.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

SvennoJ said:
Barozi said:
Tracking can work very well on Kinect. But not all games are getting it right.
Gunstringer, Kinect Sports, Your Shape, Dance Central etc. do a fantastic job.

I mean pod racing in Star Wars Kinect is supposed to work almost flawlessly.

Not quite

"Podracing suffers from the same feature creep as Jedi Destiny, taking a basic concept that should work and then smothering it in complex gestures that only serve to undermine the fun. Actually steering the pod is intuitive and surprisingly accurate - you hold both arms out in front of you and then pull them back to steer, so pulling your right arm towards you makes you drift right, for example, which is simple and effective - but then the game clutters things up.

First you have to wave your hands in front of you to wipe steam and moisture off your visor. Then you have to thrust your arms side to side to swipe other racers. Punch one arm up in the air to repair damage, or the other to lob weapons. Throw things at droids and critters who jump aboard your pod. It's too much and, because you are the controller, every time you're forced to do one of these superfluous movements, you're no longer steering. Precision play therefore becomes another fumble between you and Kinect, and what should have been exhilarating becomes frustrating instead." 

Sure but how is it supposed to see what you think ? It simply tracks people's movements and doesn't try to understand the logic behind the moves. So unless you can connect it with your brain, pure motion controls will never be 100% accurate when doing complex or multiple tasks.
To paraphrase what Gametrailers said in their review: steering with Kinect in the pod racing mode is almost as accurate as analog controls would be.

So either have you control the pods and control the extras (repair damage etc.) with a controller or do it vice versa.
Therefore I think there will be more and more hybrid games for Kinect. Using head tracking, voice controls, gestures etc.

Steel Battalion will be the true test for Kinects ability to do core games.



I dunno. Chrysler cars aren't very good at driving and functioning but people buy them regardless...

Jokes aside though; I've heard that Kinect is actually fairly good at tracking.



Barozi said:
SvennoJ said:
Barozi said:
Tracking can work very well on Kinect. But not all games are getting it right.
Gunstringer, Kinect Sports, Your Shape, Dance Central etc. do a fantastic job.

I mean pod racing in Star Wars Kinect is supposed to work almost flawlessly.

Not quite

"Podracing suffers from the same feature creep as Jedi Destiny, taking a basic concept that should work and then smothering it in complex gestures that only serve to undermine the fun. Actually steering the pod is intuitive and surprisingly accurate - you hold both arms out in front of you and then pull them back to steer, so pulling your right arm towards you makes you drift right, for example, which is simple and effective - but then the game clutters things up.

First you have to wave your hands in front of you to wipe steam and moisture off your visor. Then you have to thrust your arms side to side to swipe other racers. Punch one arm up in the air to repair damage, or the other to lob weapons. Throw things at droids and critters who jump aboard your pod. It's too much and, because you are the controller, every time you're forced to do one of these superfluous movements, you're no longer steering. Precision play therefore becomes another fumble between you and Kinect, and what should have been exhilarating becomes frustrating instead." 

Sure but how is it supposed to see what you think ? It simply tracks people's movements and doesn't try to understand the logic behind the moves. So unless you can connect it with your brain, pure motion controls will never be 100% accurate when doing complex or multiple tasks.
To paraphrase what Gametrailers said in their review: steering with Kinect in the pod racing mode is almost as accurate as analog controls would be.

So either have you control the pods and control the extras (repair damage etc.) with a controller or do it vice versa.
Therefore I think there will be more and more hybrid games for Kinect. Using head tracking, voice controls, gestures etc.

Steel Battalion will be the true test for Kinects ability to do core games.

Exactly and that's why it's a step backward for people that are used to lag free precise controls. Almost as accurate in simulating 1 analog stick is not good enough for use in traditional games. But it's not meant for that and Kinect works best when it keeps inuts simple and gives you a lot of leeway in both time and gestures to keep things moving along.

Hyrbrid games can be interesting but as long as you have your hands tied up on the controller you can't do much more then head tracking. It will be cool for a Heavy rain style game. Use the controller to walk/drive around, voice control to talk to people, and gestures to manipulate the world.