Khuutra said:
Conegamer said:
Khuutra said:
We'll see
But you can't tell me the intro is better than 99% of JRPGs
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Well, looking back at the RPG's I've played, all of them have slow starts. Every FF has a slow start, same with Tales games, DQ games and Zelda games. They put you in a mundane town/village which is often destroyed, starting with an overly long cutscene and little freedom. At least Xenoblade allows you to run around, collect quests and enjoy the area at your own pace, or progress with the story straight away.
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What in Chris'ts own name are you talking about when it comes to Final Fantasy
FFIV starts off with your destroiyng an entire kingdom and going "WHAT HAVE I DOOOONE"
FFV starts off with the world basically ending
FFVI starts off with you traipsing across a snowy field, destroying a small town, and waking up a god
FFVII - the bombing run!
And none of those games had timeskips after their intros
They provide the hook immediately without inundating you with more information than necessary. EarthBound does the same thing. So does Ogre Battle. Tactics Ogre. Fire Emblem. Pokemon.
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I will concede that I never played FFV or VI, and VII was many years ago. Earthbound was never released over here, and Fire Emblem isn't a JRPG. It's a SPRG. I must say, that the bombing run was, indeed, quite cool. I liked that. More games should have that intro. But you look at a lot of JRPG's, like DQ and Tales of ____ games in particular, and you'll see that most of them involve a kid in their village with little freedom, aside from 'go hear, do this'. Sure, Xenoblade's is the same, but you can deviate from the path. Which is nice.
Perhaps it isn't better than 99% of JRPG's. Maybe it'd be better to say it's better than a lot of JRPG's intro. But the rest of the game really IS better than 99% of JRPG's IMO.