By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Too Human got a bad rap, sequels still possible says Dyack

Tagged games:

GamesIndustry International

Too Human had been planned as an Xbox 360 exclusive trilogy when it launched in August 2008, but the game was panned critically and did not live up to sales expectations, leaving the future of the Silicon Knights franchise in doubt. Silicon Knights boss Denis Dyack, however, believes there is still hope and he told GamesIndustry International that an abundance of details will be revealed on May 14, the date set for his company's trial with Epic Games.

"I think as long as Silicon Knights is still around there is still hope," he told us when asked about continuing the Too Human franchise. "You know, in some ways Too Human got a bad rap, and there are all kinds of details. A lot of what happened with Too Human is going to come out in the court case, which is May 14."

Dyack then proceeded to reveal one detail about the game, which presumably didn't make it into the final product because Silicon Knights had to rewrite an entire game engine following its troubles with Epic's Unreal Engine.

"So as an example, this is not known at all - I'll give you something no one's ever heard before - but four-player co-op was done in 2008. Details of that and all that stuff will come out [in the court case]," Dyack said.

For those of you who haven't been following the case, Silicon Knights essentially accused Epic of not providing proper Unreal Engine support during Too Human's development, choosing instead to move company resources towards the development of Gears of War. Dyack's been "patiently waiting for five years" to go to trial and is eager to have "Epic's misconduct finally being aired in the light of day."

Dyack believes the trial will be hugely important to the industry because of how widely adopted Unreal Engine 3 has been. He told us that it's been absolute "hell" for him and his company.

"Bottom-line, and this is pretty public, we went through hell last generation by trying to adopt the Unreal Engine. It hurt us so dramatically that it affected us a lot, all the way through. You know, we're hoping to fix that this gen. We've suffered a lot, that's all I can say," Dyack continued.

Interestingly, he refers to last generation and "this gen" because Silicon Knights has already moved on to new consoles. Dyack's not ready to talk about the next-gen project, but given his comments on Eternal Darkness recently, we have a strong suspicion that Silicon Knights is actually working on the fan favorite.

"We're really excited and we're working on our next generation stuff. We're working on an IP that's our most requested and we're really excited about that."

"We're smaller, obviously," he said referring to layoffs, "and we're going back to our roots. I'm really looking forward to a point in time when we can talk about it, it's just not today. That's the current state of things. I think the state of our demise has been greatly exaggerated. Here we are. We're here."

May is certainly shaping up to be a fun-filled legal month for the games business. One week prior to the Silicon Knights vs. Epic Games trial, former Infinity Ward heads Jason West and Vince Zampella will face off against Activision Blizzard in a trial on May 7 - the duo is seeking $125 million of unpaid Modern Warfare royalties as well as an annulment of their contract with Activision.

http://www.gamesindustry.biz/articles/2012-03-23-too-human-got-a-bad-rap-sequels-still-possible-says-dyack



Around the Network

It did get a bad rap. Though most won't care because they live in lala land, the stories behind a games development often can tell much about the end result. Due to legal discovery and whatnot, none of us know the full story of what happened. I'd hope that, once that information becomes public, we can all look at Too Human's failures more fairly with the new context.

Unfortunately that doesn't explain why X-Men: Destiny (which I haven't played) yielded so many mediocre reviews ...



KylieDog said:
Eternal Darkness sequel?

They've been kicking that around for a while, but isn't the studio partly owned by Microsoft now? The IP i know is partly or wholly-owned by Nintendo, so it could only be published by them.



Monster Hunter: pissing me off since 2010.

KylieDog said:
Eternal Darkness sequel?


Retro was rumored to be making that. 



Mr Khan said:

They've been kicking that around for a while, but isn't the studio partly owned by Microsoft now? The IP i know is partly or wholly-owned by Nintendo, so it could only be published by them.


No, Microsoft doesn't own any part of the company. Nintendo does however 



Around the Network
TadpoleJackson said:
Mr Khan said:

They've been kicking that around for a while, but isn't the studio partly owned by Microsoft now? The IP i know is partly or wholly-owned by Nintendo, so it could only be published by them.


No, Microsoft doesn't own any part of the company. Nintendo does however 

Last i had heard Nintendo still held something in the ballpark of 20%, but that was years ago. Granted, i don't think Microsoft would want them after Too Human. Frankly i'm surprised they're still around. Usually one big budget flop or MMO flop does a company in nowadays. Silicon Knights has had both...



Monster Hunter: pissing me off since 2010.

I'm not familiar with any legal past regarding the game. All I know is people were excited about it, it took waaaay too long to make, and when I played it it was horrible. Though I suppose the story was interesting, but didn't play it for more than a few hours.



Before the PS3 everyone was nice to me :(

Mr Khan said:

Last i had heard Nintendo still held something in the ballpark of 20%, but that was years ago. Granted, i don't think Microsoft would want them after Too Human. Frankly i'm surprised they're still around. Usually one big budget flop or MMO flop does a company in nowadays. Silicon Knights has had both...

They're a shadow of their former selves, notwithstanding the millions they received from the Canadian government.



microsoft should just buy them out and work with them closely helping them



Mr Khan said:
KylieDog said:
Eternal Darkness sequel?

They've been kicking that around for a while, but isn't the studio partly owned by Microsoft now? The IP i know is partly or wholly-owned by Nintendo, so it could only be published by them.

No, Silicon Knights is completely independent. They worked on X-Men: Destiny, which was released for multiple platforms. As for Eternal Darkness, I think Denis Dyack had mentioned in some point in the past that Eternal Darkness was a Nintendo-owned IP and making a sequel would be their decision. 

With Too Human, I think the game ended up turning into a marketing disaster. I think the IP still has potential, but Silicon Knights would probably be better off waiting until the next generation of consoles arrive and then remake the first game and start over from there. 



Check out my art blog: http://jon-erich-art.blogspot.com