Khuutra said:
Soundwave said:
Why not just let the fanbase write the entire story then? Why just stop at the ending?
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That's just it: they did. That's how they sold Mass Effect, as a story that was written as a collaboration between the development teams and the fans.
What BioWare is doing here is rendering a service, like Doyle did when he brought Holmes back from the dead (after which all the best Sherlock stories were written, I'll point out). There is nothing inherently wrong with admitting that you are not the sole owner and proprietor of your product.
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I can even give specific examples of this. Bioware made Tali a romance interest in ME2 purely out of demand from fans. Same with Garrus. Ashley's look was changed due to fan feedback. RPG elements were added due to fan feedback. Stages were opened up due to fan feedback. Variety was added due to fan feedback. No stages or elements repeat due to fan feedback. Tali was re-added as a squad member in ME3 due to fan feedback. So much of this game has been directly shaped by fans, and that's not at all a problem.
I absolutely agree with Khuutra. It's OK to cave. There's nothing wrong with admitting your project is bigger than one writer with a Neon Genesis Evangelion obsession. Lots of pieces of fiction throughout history have done the same. Novels change endings, characters are brought back from the dead, DVDs and Blu-rays ship with alternate endings, movies are re-released and changed.
No, they aren't REQUIRED to listen to the fans, but it in no way compromises the value of their work to do so. Also, the FFVII example is insanely wrong. Everyone loved the impact of Aerith's death, and many many scenes in Mass Effect have that sort of impact and some involve the deaths of dearly beloved characters. That's not the problem. This isn't something so petty as all that. This is a devaluation of the decisions of hundreds of hours of gameplay.