By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - What do you hate and love most in this gaming generation?

lurkerwithnosoul said:
ryuzaki57 said:

What I hate : Microsoft, Japanese developers siding with Microsoft, Japanese developers trying to westernize their games.

What I like : Valkyria Chronicles, Hyperdimension Neptune 1&2, trophies, online gaming (FPS & fighting games), Japanese developers not siding with Microsoft (understand : NIS America), Japanese developpers not trying to westernize their games (understand : NIS America).

That's because you don't like Xbawks 360? It's a neat machine for Japanese games.

Hyperdimension Neptunia is quite mediocre.

I didn't say that Hyperdimension Neptune was a masterpiece (even if I do think so), I said I liked it which I'm perfectly free to do. Your sentence is offensive and pointless. I didn't say I didn't like Xbox360, I say I didn't like Microsoft, because they stole Vesperia and Star Ocean 4 from us. Again, which I'm perfectly free to do.

Xbox360 is far from bad as for Japanese games, but it doesn't have NIS America games, it doesn't have Xillia, it doesn't have Graces, it doesn't have Ni no Kuni, it won't have Toki to Wa and you just have to open a Japanese game magazine to see all it doesn't have...



Around the Network

What I hate about this generation? Oh boy...

1: The near annhilation of entire genres to entice the proverbial "broader audience" to purchase titles. Strategy games, shooters, racers and RPG's have nearly gone extinct as far as I see it, the only thing keeping three of those genres (racers excluded) relevant for me from an old gamers' perspective is the PC.

2: The bitch fights over meaningless bullshit. Such as which console sells more, who has the most 1, 2, 3, 5, 10 million sellers etc, the constant cherrypicking of graphs, aligned launches charts and many, many hopeless arguments with little to no substance to defend positions born solely from wants and personal wishes.

3: The incredible overhyping of all titles released and ludicrously inflated review scores that follow, its downright mindblowing what this has come to.

4: Ties in with the above; gaming media peddling their nonsense and becoming irrelevant as a point of reference, their scores mean nothing any longer. I guess what I'm trying to convey is that I am mourning the passing of the review system as we knew it, this picture sums it up perfectly for me;

http://www.diskusjon.no/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=482138

5: Motion controls and touchscreen controls; one comes off as a gimmick, mostly due to the fact that it has never been shown to full effect and most titles that make use of it simply half-ass their control scheme and the whole thing is wasted over traditional controls. The other is simply inferior, inflexible, impractical and downright silly if the point was ever to control a proper game (which is wasn't, the staunchest supporters of these solutions don't want people to play traditional games).

6: Facebook, tablet and phone games. This isn't a problem in and on itself, its a nice way to generate revenue on your platform and offer up something along with media functionality but the problem arises when this segment of the market becomes so incredibly profitable that it steals focus from development of big, full-budget titles aimed at other segments. It also encourages the fickle, simple-mindedness of the overall casual tone of this entire generation and is contributing to making "gaming" a parody of itself, slowly but certainly.

7: 3rd party indecisions. 3rd parties have been faced with quite a few challenges and difficult decisions to make this gen and this has caused a great deal of changes midway through development cycles, downright abandonment of entire concepts and projects and moneyhatting culture spreading rampantly with developers and publishers.

8: Bankrupcy and acquisitions. The big un's are getting ever bigger and are laying waste to talent left and right. Having to-three or possibly four massive publishers that own and (at least partially) controls all game development in the world is not consumer friendly, nor does it inspire a healthy market as a whole. This speaks for itself.

9: Mediocrity rewarded with praise. This generation has seen massive amounts of downright average games being made that get lauded for shiny visuals, some famous actor voice-acting a protagonist or NPC or flimsy motion controls. The removal of depth from gameplay, dialogue, choices and writing is being celebrated rather than wept over, which is truly sad.

10: Ports, ports, ports, horrible ports. This speaks for itself as well...

11: Ufinished things, whether it be hardware, games or client services online (cough, Origin, cough).

 

What I love about this generation, quite a toughie...

1: Rise of the Indie. We have seen some truly spectacular Indie games this generation and these epitomize, for me, what game development is and used to be all about. They don't have the massive budgets that are being squandered on graphics and visuals so they need actual substance to lure you in and convince you instead of explosions, sex and silly action mish-mash.

2: GoodOldGames.com. This site has, along with Steam, made this generation very good for me, all in all and has shown the true strength of the PC as a platform (again, along with Steam). The sheer amount of hours of entertainment to be derived from this site and for such an affordable price, is simply staggering.

3: Steam. What a fantastic service. I used to hate it back when I bought HL2, because it forced me to use it and to log in every three weeks or so or the account closed (I didn't have internet yet...). As the broadband wave swept the nations, however, Steam has turned out to be the very bastion of PC gaming this generation and has been absolutely critical in my first point as well as the main proponent for PC gaming actually growing significantly these last five years.

4: Cheap PC components. Harddrives, RAM, GPU's, cases, everything has become dirt cheap. My last gaming PC cost me 20.000 NOK with the screen but my most recent one cost me a under half (screen not included) and packs the same relative punch as my old one did, perhaps even more.

5: Certain games. GT5, The Witcher 1 and 2, Starcraft II, Half-Life episodes, Terraria, Mount & Blade, King's Bounty, Bastion, Battlefield 3 (multi, campaign is shit). Some games of this generation are truly good, there's no getting around that. I have enjoyed fewer titles despite the industry having expanded considerably but there are still gems among the coal that is the 7th generation (for me). Along with old titles being re-released digitally, I've never had a shortage of games this gen.

6: People making asses of themselves and being dead wrong, time and time again. This mostly goes out to gaming media and certain Vgchartz users, I've had endless fun watching people make silly statements and predictions, only to have them grossly fail, watched them make new ones who fail even worse. Maybe I'm an evil bastard but there's something about arrogant, demeaning people getting their nose yanked that sets me off laughing!

 

That's pretty much it. Now my fingers and brain are tired, off to play Mount & Blade: Warband!



I love:

  • The greatly improved graphics brought by new technology
  • Games that are enormous in scope, like Skyrim
  • Post-release support on every console
  • The increased prevalence of indie gaming
  • How Steam has become a viable service and has made PC gaming far more affordable.

I hate:

  • Overpriced DLC, especially launch DLC
  • Installation on consoles. That's one thing that you don't want to emulate.
  • Increased levels of DRM

On the whole, this has been a great generation.



(Former) Lead Moderator and (Eternal) VGC Detective

Hate:
- Dumbed down gameplay. For example we have much less stats and stuff to keep track of and get lost and confused about in modern RPGs. Hand-holding in most action games - you never get lost, never feel confused, there's no sense of discovery to what you should do (I'm not talking discovery as in open world here, because we do have that), everything just plays by itself. The learning curve in most games is seldom steep.

- Overly cinematic and cut-scene driven presentation.

Love

- Advancements in gameplay that I can't quite put my finger on, but it's something you feel just after 5 minutes in a modern game compared to a game from last gen. For example Red Dead Redemption feels like a more natural and engaging experience than GTA3. It probably has to do with more accurate controls, more advanced combat, more complex interaction with the environment and such small details that you have come to expect from a modern game.

The first time I played Killzone 2 and Demon's Souls were both wow moments for me, to be able to "feel" the game world physically through the controller in such a powerful and heavy way that definitely wasn't there in last gen.

- More realistic, more exciting and interesting worlds and settings, better stories.



Love:

- Online gaming
- High definition
- Bigger, more immersive games (or at least the potential for them)
- Updates

Hate:

- Updates :) Yeah I put this under both love and hate. I hate it in the sense that developers can rush their unfinished game out and finish it via patches/updates. But I love it when the game is awesome, and they can just touch up a couple minor things post-launch.
- Too much DLC, especially launch day DLC.
- Motion control phenomenon
- Every shooter just copying Call of Duty, with the exceptions of sci-fi type shooters like Halo and Resistance.



Around the Network

Love:

Online gaming becoming more prevalent
The new found availability of old school games
The resurgence of 2D or 2.5D console gaming at retail

Hate:

The hardcore gaming snobs
The amount of actual game content you get for your money from most games
Unfinished games hitting shelves
The hardcore gaming snobs
Local Multiplayer being on life support
Pompous developers, especially independent developers
The hardcore gaming snobs
Downloadable content
Graphics have become more important than having a decent/playable game
Replay value is becoming more elusive
Games are becoming more expensive as a result of DLC, artificially long development cycles
The general attitude towards mainstream gaming and militant, vocal hobbyists
Nintendo becoming self-destructive since '09
Sony still being Sony
Sony's attitude towards handheld gaming
Microsoft moneyhatting and marketing its way to prominence
Hype trains
The prices of games and consoles
Few games that actually interest me for more than a week
Frequent, marginal improved sequels with little 'new meat on the bones'
The lack of color early in this generation
The Japanese publishers letting their senior staff dictate what the market gets
The declining quality and integrity of video game journalism
And yes, hardcore gaming snobs



Pixel Art can be fun.

Love: Nintendo number 1 once again
Hate: The so called hardcore gamers destroying the industry Nintendo and Sega created



love dkcr wii sports nsmbwii and some other wii games also hardcore gamer forum rage



Everyday I'm hustlin'.

 

Wii and DS owner.

Hate

-Aliasing
-too much scripted events in Videogames
-not enough complete Editions with all DLC included

Love

-Online
-Harddrives
- possibility to download games music movies.



What i Love:

+The PS3 gave me everything i ever wanted from a games machine
+New IPs every year from Sony and 3rd party
+Uncharted
+LittleBigPlanet
+a million more reasons

Hate:
- Its Ending
- DLC
- UPDATES drive me nuts
- The Rise of Cod

- Microsofts Attitude towards gaming and the mess the 360 has become (because of them)


:)