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Forums - Sony Discussion - Sony boss on Move: “We could have done a better job”

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So...the Move eh?

Screw it, I gave up ages ago on that 19 23.46%
 
I'm losing faith, I'll be honest 16 19.75%
 
I don't even have one and never will 26 32.10%
 
I don't have one but might eventually 6 7.41%
 
I love the Move, best is yet to come. 12 14.81%
 
No really, who is this guy? 2 2.47%
 
Total:81

The biggest mistake was not giving the move controllers analog sticks



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

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Really? Sending it out to die with only a slew of shovelware to back it up wasn't a good idea? >__>



leatherhat said:
The biggest mistake was not giving the move controllers analog sticks

The Navigation controller has one.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

so where is this guy moving to, that warrant's a thread be made about it?



Ajescent said:
leatherhat said:
The biggest mistake was not giving the move controllers analog sticks

The Navigation controller has one.


But it doesn't have motion sensing. Imagine two moves with analog sticks. The sticks control walking and camera and the moves can do be left to do something sweet. IT would have been a nice evolution over the wii style motion controls.



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leatherhat said:
Ajescent said:
leatherhat said:
The biggest mistake was not giving the move controllers analog sticks

The Navigation controller has one.


But it doesn't have motion sensing. Imagine two moves with analog sticks. The sticks control walking and camera and the moves can do be left to do something sweet. IT would have been a nice evolution over the wii style motion controls.

I see what you mean



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

No biggest mistake was not having sixaxis on Nav controller. With that games like deadmun's quest could have avoided the on rails stigma and been a veryy fun and engaging game. Instead it's just ok. I way preferred Infamous 2 and Heavy rain with move controls than only DS3. I think they gonna give move enough game support to remain viable. But only really heavily push it on PS4.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Really now?



IIIIITHE1IIIII said:
Ajescent said:
IIIIITHE1IIIII said:

 

If he by "better job" meant "added originality", they certainly couldn't have done a worse job:

 

 

 

Wait, forget what I said. Just noticed the blue ball!

No thread these days is complete without a "sony copied ____" comment, thanks for filling the quota.


Glad I could help =)

Your point is? Omg Xbox copied from Gamecube copied from Playstation 1 copied from.... the list goes on.

Sony were working on motion controls with camera tracking since at least 2001. Ninty was working on motion stuff since about the same time too. Microsoft just decided to not work on anything then buy the tech off another company at the last minute.

leatherhat said:
Ajescent said:
leatherhat said:
The biggest mistake was not giving the move controllers analog sticks

The Navigation controller has one.


But it doesn't have motion sensing. Imagine two moves with analog sticks. The sticks control walking and camera and the moves can do be left to do something sweet. IT would have been a nice evolution over the wii style motion controls.

I'm pretty sure I remember Sony (Richard Marks in particular) saying they tried that in concept testing and it confused the heck out the guys playing.

Try running around accurately in an FPS using a dualshock controller whilst twisting your hand around and waving it around in the air. Not easy right? It's like rubbing your belly and patting your head at the same time - possible but requires a lot of concentration.

Because the navigation controller doesn't have motion, you can keep it steady which keeps the plain of reference steady in your head. Even when strapped into a sharpshooter, the hand that is controlling it remains in the same plane of orientation at all times so caging your brain isn't difficult.



Buttons!

Had it fully copied Nintendo and utilized the many existing control schemes for FPS and similar games, I may of actually considered buying one.

As such, there was no way I could even consider spending the money.