Forums - Nintendo Discussion - Official Nintendo News Thread: "Born a Nintendo Fan, die a Nintendo fan!

Tagged games:

What would you give for Nintendo to be #1 again this gen?

500 dollars
Kidney
Soul
virginity
Your favorite puppy
Your 1,000 dollar copy of Xenoblades
An hour of your time
Other ( post below)
....Left testicle....
Pezus's freedom
Geist did not really sell that well though. Did it? I am on my tablet at the moment, but I think not. Chance of eternal darkness I think though.

 Bananaking was right, I was wrong. Like he always is. About the 3DS not selling at least 19.999 million in 2013...

http://www.gofundme.com/4uyups

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Another no idea article.

 

 

PAX Ejection: The Winners

A trio of cosplayers, two of whom were either ejected or threatened with it at PAX East two weeks ago, provided the grist for our latest 'Shop Contest challenge. Whose boobs are bigger—B.A. Baracus or Juliet Starling? Doesn't matter, we've got Pan1da7 down as the winner inside!

Angryrider (1) gets us going with the best punchline of the bunch.As booth-babe Jessica Nigri was involved, Stuart.C (16) flips the script to call back to the Zangief booth bear from November. mezdup (11) had the best re-take on Jessica Nigri's costume. luckybaka (9) supplied the best Phoenix Wright interpretation, and there were many.

As B.A. was lugging around a pipe, there were tons of Super Mario references. Luke Rogers (10) gives us Bullet Bill, past winner hampstasandwich (6) imagines a piranha plant. TheBigCheese (17) gives us a Lakitu I'd love to see in the Mario Kart series. TVs Frank (19) also goes into NES canon, as does multiple finalist mrjoeyyaya (12) with Duck Hunt, and Asshole Mr. T.

Overall finalists? I thought hoshin's (7) take on Lincoln's assassination was hilarious, but felt pan1da7's was better done and more recognizable to readers. So there we have it, all of this week's winners. Take a bow.

See you in here tomorrow for another 'Shop Contest challenge.

 

 

 

 

                                                                                                         

 

 

This video seems to be old.

Mario Tennis Open - Special Games trailer



 

 

 

 

Nintendo snatches up Pokedex3dpro.com
I don't think anyone believed that Pokedex Pro was going to stay in Japan. While Nintendo of America is yet to confirm a release of the updated Pokedex 3D, we can see that NoA purchased the domain Pokedex3dpro.com. Looks like they have some concrete plans for the app outside of Japan. Thanks to Bulbasect for the heads up!
Also check out:

h



Link

                                                                                                   

Ocarina of Time’s overworld remapped using A Link to the Past’s graphics

As the video game industry progresses, it is natural evolution for games to exhibit superior graphics to their predecessors; however, user MaJoRa over at Zelda Fan Game Central has created an absolutely incredible remap of Ocarina of Time using A Link to the Past’s  graphic style. Working for nearly two years on creating new sprites and compiling the map layout, the project is complete. MaJoRa still plans on updating his creation and encourages criticism on how to improve his sprites.

Hit the jump to view the photos.

 

Here are just a few areas. If you wish to view all of them in their full glory (twenty in all), or the entire map you may do so here.

Source: Zelda Fan Game Central

 

 

 

 

 

                                                              

 

 

 

Updates to the Nintendo Channel (4/19/12)

April 21st, 2012 Posted in DS, News, Posted by Valay

Not much going on with the Nintendo Channel this week…

Videos

I Must Run Trailer




 Bananaking was right, I was wrong. Like he always is. About the 3DS not selling at least 19.999 million in 2013...

http://www.gofundme.com/4uyups

This next guy seems to have written this article on facebook, so he matters little.

 

 

 

Super Mario Overkill: Is There Such A Thing As Too Much Mario?

Super Mario 3D Land is less than a year old, and Nintendo has already announced another Mario title for 3DS, New Super Mario Bros. 2, set to launch in North America this August. Keep in mind this is in addition to Paper Mario 3DS, which may arrive sometime late 2012, early 2013. Of course, there's also Mario Tennis Open, due out end of May. Hell, Mario Kart 7 was last December.

Don't get me wrong. I love Mario games just as much as the next Nintendo fan. They've always been a treat, the type of experiences I happily get lost within for several hours. At the same time, previous games were carefully spaced apart to generate hype and frenzied anticipation. That said, is there such a thing as too much Mario?

Look at Call of Duty. Over the past few years, Activision's first-person shooting series has dominated the industry, yet this week, we learned that sales of Modern Warfare 3 are behind its predecessor, Black Ops. Thing is, this is an IP that sees one release each year, along with DLC. Now here comes Nintendo with perhaps three Mario titles for 2012 and last holiday's games still fresh on our minds.

Of course, the big N has plenty of history to point to, with several Mario titles selling upwards of 10 million copies. The original New Super Mario Bros. for DS sold over 26 million. These days, publishers are lucky if their games sell a million.

While on the subject of DS, how does Pokemon Black & White 2 get announced for DS, but New Super Mario Bros. 2 is on 3DS? Explain how that makes sense.

Bottom line, Mario adventures have always been worth the wait, and I fear Nintendo may overexpose its prize plumber, where instead of selling 10-plus million copies each, the number dips to nine, then eight, then five.

Or maybe they continue to sell at a clip of 20 million. Perhaps, more than any IP, Mario retains his charm, which has helped make the little guy a global phenomenon for more than 25 years.

Either way, it's abundantly clear that Nintendo aims to destroy PlayStation Vita, and the lineup of Mario games alone has to make Sony nervous. I know Vita is still relatively young, but if Sony doesn't have a knockout E3 in June, I don't see its handheld competing with 3DS longterm.

 

 

 

 

 

 

 

 

 

                                                                        

 

 

 

 

The Legend of Zelda - Literary/Cultural Examinations: The Gerudo
By Dylan James on April 21, 2012 10:16 PM | Permalink | 4 Comments
Thumbnail image for Nabooru.jpg Welcome to the first in a new series of articles that seeks to examine the Zelda series from two separate lenses - one which is purely a look at the various uses of real-life cultural aspects in the series, and the other is actually a higher-level literary examination of how those cultural ideas are utilized in an experiential manner. The updates to this series will be infrequent and, honestly, fairly random. They are not meant to be read in any specific order, and are thus less of a "series" and more of an ongoing type of article. Enjoy.

The Zelda universe is one rich with interesting concepts and rife with ideas. It seems impossible to enter a new region in any given game without running into some matter of person, place or thing with its own identifying attributes - things that make it its own. These various pieces go a great way in making up the game, as it is the myriad experiences - the interesting encounters with the new and exciting - that make up the total experience. Every Zelda fan has encountered many intriguing aspects of a game in the series, and many of these fans have gone even further as to write about them, and a smaller group of fans have spent a large amount of time dedicated to discussing them. Whatever your personal way of going about playing and thinking about the series - ranging from simply no more than a fun game experience to a full-on fan sort of deal - I believe it's time we examine the series from a new sort of viewpoint, a viewpoint that seeks to understand the full experience by summing up its parts.

If we can take an in-depth look at each of the considerably important facets of the series from two separate but uniquely important viewpoints, we can come to a better understanding of the experience Zelda seeks to provide, whether intentional or otherwise. What better place to arbitrarily start from than with the traditional "enemy race" of the series, the illusive Gerudo?

First we will more simply examine the veritable plethora of cultural concepts that went into designing the Gerudo. The Zelda series, like all fantasy tales, draws from a wide well of ideas to form its universe. These ideas range from directly taking parts of real-life cultures, to basing ideas around old myths and legends, to drawing inspiration from other established fantasy fictions. It is these three sources that are used time and time again in all fantasy-themed fiction stories - as the saying goes, nothing is ever truly "new", it is simply the way it is used that can be original. The Gerudo, like any other part of Zelda, boast a sizable amount of "outside material" that went into their creation.

The Gerudo themselves are modeled after the Amazons, an all-female warrior race that existed in the old legends of Greece. This legend grew into the time of the middle ages, where it became a sort of "enticing" myth. Being Europe in this period, and following the cultural standards of old Europe, the idea of an exclusively female military branch was met with a combination of fear (death by battle) and sexuality (the undue sexualizing of anything remotely woman-related at the time) - a potent mixture that represented something dangerous and exciting. There were even searches for the lands believed to be occupied by the Amazons as late as the Renaissance.

While the Gerudo may be portrayed as an Amazon people, their trappings are not. The fierce women warriors of the Gerudo tribe wear stereotypical Arabian dancer costumes - skimpy outfits covered with a thin masking veil. In addition to the Arabian nature of the costumes, their focus on horses is unmatched by any other group in the Zelda universe, and (as you probably already know) horses were introduced to Europe from the Middle East - Arabian horses were considered the best of them all. The clothing choice and strong use of horses is coupled with the thief status of the tribe (mirroring tales about the legendary Forty Thieves) to add an important Middle Eastern layer to the painting. The lands of the Middle East were viewed by Europe as full of mystery, and again, danger.

Thumbnail image for Gerudo Warrior.png

The architectural style of the Gerudo also comes to play in this examination. The Gerudo Fortress is a foreboding structure in Ocarina of Time, one armed to the gills with powerful warriors and guards. Past the obvious military purpose of the building and simply focusing on its design, the Gerudo Fortress appears to be very similar to a city-dwelling of one of the North American Anasazi (or Pueblo) peoples. The complicated form of the complex, its sandblasted bricks and its location under a cliff illustrate the fortress as being an Anasazi structure.

The Spirit Temple is the great religious place of the Gerudo, and marks yet another two possible candidates for cultural influence. The style of the temple itself is clearly meant to be Egyptian, using booby traps in an ancient temple and having hieroglyphs adorn the walls (and going so far as to name one enemy "Anubis"). While the temple may be Egyptian in style, the Goddess of the Sands - the deity of the Gerudo people - employs Hindu imagery. She holds sacred items such as a torch, and she is half-serpent. We are never given the name of this mysterious goddess, but she served her purpose to create more mystery. Both the Egyptian and Hindu religious beliefs, while incredibly different, were viewed the same from a European perspective - foreign, exotic, and with a potential magical touch. They were both mysterious and were continued to be viewed as possessing a forbidden sort of knowledge well into the twentieth century (especially the Egyptians).

The last more obvious cultural allusion is one that pertains to the dueling nature of the Gerudo and the Hylian peoples. In Ocarina of Time, the two civilizations are locked in a sort of warfare with each other - staunch enemies. It could be very easily argued that Hyrule is an amalgamation of the civilizations of Medieval Northwestern Europe, but what would that then make the Gerudo? Being a mysterious, fierce "savage" enemy people from an arid land southwest of their imperial castle-dwelling rivals, it would make sense to paint the Hylian-Gerudo conflict as a parallel to that between the English and the Muslim-dominated Spanish kingdoms. The Gerudo's musical theme is flamenco and they are separated from the Hylians by a strait of water. On top of this, the Gerudo culture was actually edited before Ocarina of Time saw release outside of Japan - their chief symbol was originally the iconic crescent moon of Islam.

Mirror Shield.jpg

With this information at hand, we can deduce that the ongoing cultural struggle between the Gerudo and Hylians mirrors that of the Spanish and English, and further to that between people of the Muslim and Christian faiths. But what of all of this? With all of these cultural inspirations to draw from, what is the literary purpose of the Gerudo? The answer is one that lies within the concept of orientalism, an old hybrid of stereotype and awe in regards to the mysterious peoples of "The East" that was popularized by Edward Said in the late seventies.

Whether it be Egypt, Arabia, etc., all of the cultures that went into making the Gerudo were focused upon their stereotyped versions used in Western media throughout the ages. In this article, I made a point of looking at the cultural inspirations not from an unbiased viewpoint, but from the view of classic Western literature/media. The Gerudo essentially act as a melange of "exotic" bits and pieces of non-Western European cultures generalized as "The East" in order to attain a sense of forbidden mystery. Orientalism has a negative connotation in the sense that it boils down multi-faceted and complex cultures into nothing more than exotic pieces of intriguing trivia, and that there is a certain fear that goes along with it, one that is innately written into the text (see Shakespeare's classic Othello for an example of this in action). But it is not direct orientalism that is in play in The Legend of Zelda - rather, it is almost a modern parody of orientalism, as is commonly seen in many modern pieces of story-based media.

In Raiders of the Lost Ark, the people of Egypt were presented through the view of orientalism in an homage to the orientalist lens that dominated the genre of film in older days. Orientalism is employed in many works of fantasy solely because it's a trope of the style - not an offensive lack of understanding (and subsequent mysticizing) of other cultures, but an innocent and pervasive plot thread used because it's part of the fantasy canon. The Gerudo take on orientalist aspects in order to be modeled after the famed exotic peoples in classic orientalist stories of old. The meaning behind orientalism has made a shift in modern media - a shift to being self-referential. The Gerudo are but one example among many instances of this.

The final mystery is of course knowing if this was intentional or not. The Legend of Zelda is a Japanese game series, so yet another interesting piece is added to this ever-growing puzzle. The orientalist nature of the Gerudo probably finds its origin not in a purposeful employing of story, but in emulation of Western tales. The Zelda series, although not so much in more modern games, was once focused on presenting its stories in a typical Western fashion, maintaining all of the tropes and common plot pieces from Western fantasy.

In conclusion, the Gerudo are a quadruple-layered literary device that comes full circle - an attempt to emulate Western fantasy by writers from an Eastern culture, that uses the common fantasy trope of "Eastern" themes being used as exotic, that initially came from an actual misunderstanding and forbidden/exciting fear of non-European cultures, which was derived from a series of non-European cultures. It's a bit of a head-spinning affair, and certainly an odd introspective look at one's own culture from how another person views it. By studying the literary and cultural themes employed be Zelda such as the Gerudo, we can come to a better understanding of our own and other ways of thinking.
                                                      
This is something.....as well?

Episode 31: Connectivity Direct!

by Alex Culafi, Neal Ronaghan, Patrick Barnett, Pedro Hernandez, and Zachary Miller - April 21, 2012 - 9:04 P.M.
Discuss in talkback!

Two news segments and the return of GOTY 2012!

 

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Subscribe via iTunes (Please rate and review, too!)

With PAX behind us, it's time to get back to work, and what better way to do that than with two, yes two, news segments!

First, Neal and Patrick break down some of the news we've missed over the past couple weeks, including the lackluster support of the eShop/Virtual Console. Then, following the sudden announcement of Nintendo Direct, Neal joined Alex and Pedro to talk about the late-night announcements (at least for us), such as New Super Mario Bros. 2 and the Kirby Anniversary Collection.

Also included in this news-centric show is the return of "What Pushes My Buttons" and our evolving game of the year list.

Got things to say about what was revealed during the latest Nintendo Direct? Click here to send us some listener mail. Be sure to rate and review us on iTunes as well! We'll see you next week.

This episode was edited by Scott Thompson.



 Bananaking was right, I was wrong. Like he always is. About the 3DS not selling at least 19.999 million in 2013...

http://www.gofundme.com/4uyups

spurgeonryan said:

This next guy seems to have written this article on facebook, so he matters little.

 

 

 

Super Mario Overkill: Is There Such A Thing As Too Much Mario?

Super Mario 3D Land is less than a year old, and Nintendo has already announced another Mario title for 3DS, New Super Mario Bros. 2, set to launch in North America this August. Keep in mind this is in addition to Paper Mario 3DS, which may arrive sometime late 2012, early 2013. Of course, there's also Mario Tennis Open, due out end of May. Hell, Mario Kart 7 was last December.

Don't get me wrong. I love Mario games just as much as the next Nintendo fan. They've always been a treat, the type of experiences I happily get lost within for several hours. At the same time, previous games were carefully spaced apart to generate hype and frenzied anticipation. That said, is there such a thing as too much Mario?

Look at Call of Duty. Over the past few years, Activision's first-person shooting series has dominated the industry, yet this week, we learned that sales of Modern Warfare 3 are behind its predecessor, Black Ops. Thing is, this is an IP that sees one release each year, along with DLC. Now here comes Nintendo with perhaps three Mario titles for 2012 and last holiday's games still fresh on our minds.

Of course, the big N has plenty of history to point to, with several Mario titles selling upwards of 10 million copies. The original New Super Mario Bros. for DS sold over 26 million. These days, publishers are lucky if their games sell a million.

While on the subject of DS, how does Pokemon Black & White 2 get announced for DS, but New Super Mario Bros. 2 is on 3DS? Explain how that makes sense.

Bottom line, Mario adventures have always been worth the wait, and I fear Nintendo may overexpose its prize plumber, where instead of selling 10-plus million copies each, the number dips to nine, then eight, then five.

Or maybe they continue to sell at a clip of 20 million. Perhaps, more than any IP, Mario retains his charm, which has helped make the little guy a global phenomenon for more than 25 years.

Either way, it's abundantly clear that Nintendo aims to destroy PlayStation Vita, and the lineup of Mario games alone has to make Sony nervous. I know Vita is still relatively young, but if Sony doesn't have a knockout E3 in June, I don't see its handheld competing with 3DS longterm.

 

 


I actually think he's got a good point here! I'm kinda worried about the exposure Mario's getting these days. 3d Land last x-mas, as well as Mario Kart 7, 2D Mario this summer, Paper Mario coming within a year or so, and we'll probably see a new Mario for the WiiU quite soon... That's ALOT of Mario games! They'll start to eat on each others sales for sure! I say, release one new Mario a year - maximum! Or even better, space them out every second year!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Look how nice Animal Crossing is looking on the 3DS, guys!

 Easily (with NSMB2) my most antecipated game this year.

 

This is Gamecube

http://thegamersjournal.com/virtual/gc/animalcrossing/animal-crossing.jpg

This is DS

http://4.bp.blogspot.com/-_jwM9zzfiNU/TuAW7QaUpZI/AAAAAAAAA8M/za6UxyfGyyk/s1600/dontcrossme.jpg

 

This is Wii

 

http://i3.kym-cdn.com/entries/icons/original/000/000/026/Gerard-Butler-This-Is-Sparta.jpg   THIS IS 3DS!!!!!

 

Looking already way better than the Wii version, and it didn't even needed to!



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DanneSandin said:
spurgeonryan said:

This next guy seems to have written this article on facebook, so he matters little.

 

 

 

Super Mario Overkill: Is There Such A Thing As Too Much Mario?

Super Mario 3D Land is less than a year old, and Nintendo has already announced another Mario title for 3DS, New Super Mario Bros. 2, set to launch in North America this August. Keep in mind this is in addition to Paper Mario 3DS, which may arrive sometime late 2012, early 2013. Of course, there's also Mario Tennis Open, due out end of May. Hell, Mario Kart 7 was last December.

Don't get me wrong. I love Mario games just as much as the next Nintendo fan. They've always been a treat, the type of experiences I happily get lost within for several hours. At the same time, previous games were carefully spaced apart to generate hype and frenzied anticipation. That said, is there such a thing as too much Mario?

Look at Call of Duty. Over the past few years, Activision's first-person shooting series has dominated the industry, yet this week, we learned that sales of Modern Warfare 3 are behind its predecessor, Black Ops. Thing is, this is an IP that sees one release each year, along with DLC. Now here comes Nintendo with perhaps three Mario titles for 2012 and last holiday's games still fresh on our minds.

Of course, the big N has plenty of history to point to, with several Mario titles selling upwards of 10 million copies. The original New Super Mario Bros. for DS sold over 26 million. These days, publishers are lucky if their games sell a million.

While on the subject of DS, how does Pokemon Black & White 2 get announced for DS, but New Super Mario Bros. 2 is on 3DS? Explain how that makes sense.

Bottom line, Mario adventures have always been worth the wait, and I fear Nintendo may overexpose its prize plumber, where instead of selling 10-plus million copies each, the number dips to nine, then eight, then five.

Or maybe they continue to sell at a clip of 20 million. Perhaps, more than any IP, Mario retains his charm, which has helped make the little guy a global phenomenon for more than 25 years.

Either way, it's abundantly clear that Nintendo aims to destroy PlayStation Vita, and the lineup of Mario games alone has to make Sony nervous. I know Vita is still relatively young, but if Sony doesn't have a knockout E3 in June, I don't see its handheld competing with 3DS longterm.

 

 


I actually think he's got a good point here! I'm kinda worried about the exposure Mario's getting these days. 3d Land last x-mas, as well as Mario Kart 7, 2D Mario this summer, Paper Mario coming within a year or so, and we'll probably see a new Mario for the WiiU quite soon... That's ALOT of Mario games! They'll start to eat on each others sales for sure! I say, release one new Mario a year - maximum! Or even better, space them out every second year!

True, Nintendo hasn't released so many good Mario's as they have this year. Paper Mario, Mario Kart 7, Super Mario Land, Mario Tennis, and probably a Mario or two on the Wii U. Though, thankfully they're all different genres, so they're not overexposing a genre, so there's variety to choose from. Honestly, I've always though Mario can be as exposed as he is because he represents so many genres. CoD can only be a shooter. Same with Halo, etc. Imagine Master Chief Tennis? I wonder how that'd do.

That aside, the only real problem I see is the closeness of Mario 3D land and New Super Mario Bros. Mario being exposed is fine, because he's the face of gaming in my opinion, and if the games are quality titles, the sales will be fine. Nintendo is just setting itself up for a strong 3rd quarter to 4th quarter, and putting out a Mario in August is really shooting Sony in the foot at the moment. The 3DS is looking seriously good right now, looks like I'll be buying one tomorrow :P



Zero Escape: Virtue's Last Reward = best game ever made.

Damn that's a difference! I don't think they were trying to be all that in graphics area on the Wii version, but the 3DS version looks far better in many ways. I'm not getting the game since it's not my cup of tea, but I know many of you are looking forward to it!

Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3

I do want to see some Nintendo games finally show off what the can do graphics wise. But other games, such as animal crossing g do not need super graphics. I would much rather them use its power to give us tons of options and hundreds- thousands of hours of gameplay!

 Bananaking was right, I was wrong. Like he always is. About the 3DS not selling at least 19.999 million in 2013...

http://www.gofundme.com/4uyups

Oromashu said:
DanneSandin said:
spurgeonryan said:

This next guy seems to have written this article on facebook, so he matters little.

 

 

 

Super Mario Overkill: Is There Such A Thing As Too Much Mario?

Super Mario 3D Land is less than a year old, and Nintendo has already announced another Mario title for 3DS, New Super Mario Bros. 2, set to launch in North America this August. Keep in mind this is in addition to Paper Mario 3DS, which may arrive sometime late 2012, early 2013. Of course, there's also Mario Tennis Open, due out end of May. Hell, Mario Kart 7 was last December.

Don't get me wrong. I love Mario games just as much as the next Nintendo fan. They've always been a treat, the type of experiences I happily get lost within for several hours. At the same time, previous games were carefully spaced apart to generate hype and frenzied anticipation. That said, is there such a thing as too much Mario?

Look at Call of Duty. Over the past few years, Activision's first-person shooting series has dominated the industry, yet this week, we learned that sales of Modern Warfare 3 are behind its predecessor, Black Ops. Thing is, this is an IP that sees one release each year, along with DLC. Now here comes Nintendo with perhaps three Mario titles for 2012 and last holiday's games still fresh on our minds.

Of course, the big N has plenty of history to point to, with several Mario titles selling upwards of 10 million copies. The original New Super Mario Bros. for DS sold over 26 million. These days, publishers are lucky if their games sell a million.

While on the subject of DS, how does Pokemon Black & White 2 get announced for DS, but New Super Mario Bros. 2 is on 3DS? Explain how that makes sense.

Bottom line, Mario adventures have always been worth the wait, and I fear Nintendo may overexpose its prize plumber, where instead of selling 10-plus million copies each, the number dips to nine, then eight, then five.

Or maybe they continue to sell at a clip of 20 million. Perhaps, more than any IP, Mario retains his charm, which has helped make the little guy a global phenomenon for more than 25 years.

Either way, it's abundantly clear that Nintendo aims to destroy PlayStation Vita, and the lineup of Mario games alone has to make Sony nervous. I know Vita is still relatively young, but if Sony doesn't have a knockout E3 in June, I don't see its handheld competing with 3DS longterm.

 

 


I actually think he's got a good point here! I'm kinda worried about the exposure Mario's getting these days. 3d Land last x-mas, as well as Mario Kart 7, 2D Mario this summer, Paper Mario coming within a year or so, and we'll probably see a new Mario for the WiiU quite soon... That's ALOT of Mario games! They'll start to eat on each others sales for sure! I say, release one new Mario a year - maximum! Or even better, space them out every second year!

True, Nintendo hasn't released so many good Mario's as they have this year. Paper Mario, Mario Kart 7, Super Mario Land, Mario Tennis, and probably a Mario or two on the Wii U. Though, thankfully they're all different genres, so they're not overexposing a genre, so there's variety to choose from. Honestly, I've always though Mario can be as exposed as he is because he represents so many genres. CoD can only be a shooter. Same with Halo, etc. Imagine Master Chief Tennis? I wonder how that'd do.

That aside, the only real problem I see is the closeness of Mario 3D land and New Super Mario Bros. Mario being exposed is fine, because he's the face of gaming in my opinion, and if the games are quality titles, the sales will be fine. Nintendo is just setting itself up for a strong 3rd quarter to 4th quarter, and putting out a Mario in August is really shooting Sony in the foot at the moment. The 3DS is looking seriously good right now, looks like I'll be buying one tomorrow :P

its not the mario whatever titles thats the problem, its nsmb two for the ds and the upcoming title for the wiiu thats the problem... why release two nsmb games in one year. one for the ds and the rumored one for wiiu and you already got the mario land on the ds... thats alot of mario platforming...

 

sry for the spelling n stuff, im writing on my phone and thats never good



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Around the Network

Another day another dollar.

 

 

ESRB updates (4/23/12)

April 23rd, 2012 Posted in 3DS, News, Posted by Valay, Wii

MiB: Alien Crisis (Wii) – T
Theatrhythm Final Fantasy (3DS) – E10+

Source

 

 

 

 

                                                                  

 

 

 

Off-screen Fire Emblem: Awakening Marth DLC footage



 

 

 

Zack & Wiki Producer Really Interested In Creating A Sequel

Zack & Wiki producer Hironobu Takeshita has told US gaming publication Nintendo Power that he’s extremely interested in creating a sequel to the well-received Zack & Wiki: Quest for Barbaros Treasure. Takeshita wouldn’t be drawn into which platform he would like to develop the game for, but a Wii U version would certainly be more than welcome.

“I have a great deal of interest in doing a sequel. It’s one of several IPs that I want to return to. As for Nintendo 3DS… it would be fun if people could play and solve puzzles together.”

Tip: James R

 

 

                                                                  

 

 

 

The Last Story Review for Wii

Posted April 23, 2012 11:33 PM by Reno

Wii_The_Last_Stroy_pkg.jpg
System: Wii
Developer: Mistwalker
Publisher: Nintendo
Genre: JPRG
Players: 1
With the sheer amount of JRPGs recently released, I was afraid that Mistwalker's latest creation wouldn't offer up anything unique out of what I had played in the past few months. I was almost hesitant to begin after only just finishing Xenoblade days before, and the thought of another massive world filled with fantasy jargon and complex battle mechanics didn't appeal to me one bit. Fortunately, after a couple of hours of dungeon crawling, monster slaying, and city exploration, my reluctancy had turned into surprise. How quickly my mindset had been swayed is a testament to how original The Last Story presents itself to be.
Wii_The_Last_Stroy_ss03.jpg
The game throws you right into the thick of it from the get-go. The opening sequence is set in a cave where the player is given immediate control of a young man named Zael, accompanied by a small team of mercenaries out to fulfil a contract for a little bit of money. It is here that Zael comes across a mysterious power that soon becomes the crux of all that he will get caught up in.
While there are some nods to past JRPGs including a very familiar scene near the start of that game that involves showing a mysterious girl around a marketplace, you'll soon realise that Mistwalker made a lot of effort to set the story apart from your typical 'save the world' scenario. While the story is relatively linear, you'll find yourself tugging on the collar of your shirt at some of the decisions that the game asks you to make due to the gravity of the circumstances. 
The game's story is split into chapters which usually consist of a dungeon of sorts followed by a boss battle. The main story makes up the bulk of the chapters but the optional chapters are where the game truly shines. These individual chapters hold water on their own, almost as if they were their own separate short story with the same cast. They each have their own introduction and conclusion, and after it's all over you are thrown back into the main story as if nothing ever happened. It is a welcome deviation from the main plot as some of the best chapters can be found here.
Aside from the main set of chapters there is also a whole lot to do around the main city of Lazulis. It's worth mentioning that this city is beautifully crafted and the architecture is stunning. It's bustling with life and a large portion of the city's citizens actually have something for you to do. The game actually encourages you several times during the main plot to take a walk around town for some fresh air. This gives you an opportunity to complete a few side quests, visit stores, and participate in the arena. It's beneficial to take the time to explore the town as the items you find, purchase, or upgrade will really help in the battles to come. Once you feel that you had enough, you can always return to the main plot, usually by meeting with your team members wherever they may be at the time.
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The team consists of some surprisingly likable personalities that feel genuine with the support of some quality voice work. Each member has their own reason for become a mercenary which are revealed in some optional chapters throughout the game. It's important to note that some of these are missable on your first run through, so it's important to talk to them during intermissions in the story. Each mission has a predetermined team set for you to take negating the problem some have with making the decision in choosing certain members of the party to aid you and leaving others behind. The team's skills aren't particularly diverse as you'll usually have a tank and a healer with you at all times which in respect is ideal given the nature of battle.
Battle is exceptionally satisfying though initially too generous with the amount of lives you have. Whilst initially it felt slow and unrewarding, after a quick fiddle in the menu I switched the battle format to automatic and everything felt much more natural. You can only control the main character but you are able to command your party provided you have maxed out your 'Tension Gauge.' While most of the fights require little to no strategy, boss fights on the other hand will have you balancing your own attacks to earn tension and then commanding your party to effectively take them down. You'll learn more skills as the story progresses and each one makes battle feel a bit fresher. My favourite thing about the battles would have to be where they are set. What initially seems like an unlikely environment for a battle to take place, enemies will soon flood in and you'll have to use whatever you have available to you to take cover and attack from. Battles range from light to intense, each backed with a well composed track to set the pace of the battle.
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The score in this game is rather beautiful. While the tracks don't linger in your mind after the game is turned off, it really does achieve the goal of setting the right atmosphere. Surprisingly I found myself enjoying the sound design the most when there was no background music at all. A good example would be how the music is used around the main city in the game. There is something special about escaping the bustle of the city by ducking into a tiny back alley and having the music fade out, leaving only the ambient sounds of wind, footsteps, and the faint murmuring of a crowd in the distance. It's a beautiful experience that adds to the overall polish of the game, however, The Last Story isn't without its shortcomings. 
While the graphics are some of the best you'll see on the Wii, the game suffers from major slowdown in areas where there is a lot happening. It's a shame, because it really takes away from the realism that the game strives to achieve. Another thing to note is how annoying the camera can be during battle. You'll often find yourself facing the screen whilst attacking an enemy that you cannot see. Fortunately these are easy to forgive given how well polished the rest of the game is.
While it'll take you about 20 hours to complete, there is still plenty to do post game, including extra chapters and a fully fleshed out online mode that has you either fighting against others around the world or teaming up with them to take on floods of enemies or bosses.
Review Bar
Score: 8.5/10
It's the subtleties that make The Last Story a winner for me. Having people yell at you for bumping into them in the streets, the wonderful ambient sounds of people talking to each other in the background, having Zael slide his hand along a wall as he walks past it. It's all of this that makes it feel like it is so much more real.
  
By Joshua Cortese (Mercury)




 Bananaking was right, I was wrong. Like he always is. About the 3DS not selling at least 19.999 million in 2013...

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