6196 posts since 01/06/10
MrT-Tar on 26 February 2012
Source: http://nintendoeverything.com/83513/team-meat-says-eshop-has-2gb-file-size-limit-wants-next-game-on-wii-u/
“[WiiWare's] 40MB is horrible, but [3DS's] 2GB is reasonable. Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space – you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn’t worth the time.”
The jump from 40MB to 2GB is one hell of an increase. Also, keep in mind that the 3DS comes with a 2GB SD card as well. It seems Nintendo is learning from some of the Wii's shortcomings.
1842 posts since 26/02/12
_crazy_man_ on 26 February 2012
Holy fuck.....40 MB!?!
Didn't know it was that small......
goldeneye0074eva2222 on 26 February 2012
it was that small because in the beginning only sd cards worked duh i thought you knew this in 2006 but i use vc more so i dont care and 2 gig well thats half the size the full retail games so thats actually great
2432 posts since 21/11/08
dark_gh0st_b0y on 26 February 2012
jesus, WiiWare was very limited
32517 posts since 05/03/07
RolStoppable on 26 February 2012
Light said: Why have a limit? :/ |
To keep it a place where new ideas can prosper. Without a limit, it's going to become the same as the retail space: Big publishers simply choose to outspend smaller publishers; they increase the production values to a point where other games cannot keep up and are automatically seen as inferior. Thus the same old, same old in a different coat will always easily crush innovative ideas. With a limit, games are judged on their actual merit, not their bells and whistles.
Personally I view restrictions as a good thing, because it forces developers to remove the junk and focus on the core elements or otherwise they'll run out of space quickly. Of course, a lot of people see it differently and want that developers have everything at their disposal to realize their visions (which usually means adding useless junk to their games).
Besides, 40 MB is quite a lot of space with modern compression rates. The biggest problem of WiiWare was that the Virtual Console service was sitting right next to it.
Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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Wagram on 26 February 2012
goldeneye0074eva2222 said: it was that small because in the beginning only sd cards worked duh i thought you knew this in 2006 but i use vc more so i dont care and 2 gig well thats half the size the full retail games so thats actually great
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No smart ass comment about how Nintendos a failure, and they shouldn't have done this? Seems to be the running theme here.
hajime234 on 26 February 2012
2 gb is more than enough for an eshop game, its more than a PSP game
6242 posts since 12/11/08
forest-spirit on 26 February 2012
That 40mb limit on WW titles was disastrous and beyond idiotic. I'm glad that the 3DS won't have that barrier.