Forums - Nintendo Discussion - 3DS eshop size limit revealed by Team Meat

Source: http://nintendoeverything.com/83513/team-meat-says-eshop-has-2gb-file-size-limit-wants-next-game-on-wii-u/

“[WiiWare's] 40MB is horrible, but [3DS's] 2GB is reasonable. Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space – you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn’t worth the time.”

 

 

The jump from 40MB to 2GB is one hell of an increase.  Also, keep in mind that the 3DS comes with a 2GB SD card as well.  It seems Nintendo is learning from some of the Wii's shortcomings.




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Holy fuck.....40 MB!?!

Didn't know it was that small......



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it was that small because in the beginning only sd cards worked duh i thought you knew this in 2006 but i use vc more so i dont care and 2 gig well thats half the size the full retail games so thats actually great


jesus, WiiWare was very limited

Why have a limit? :/

               

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Light said:
Why have a limit? :/

To keep it a place where new ideas can prosper. Without a limit, it's going to become the same as the retail space: Big publishers simply choose to outspend smaller publishers; they increase the production values to a point where other games cannot keep up and are automatically seen as inferior. Thus the same old, same old in a different coat will always easily crush innovative ideas. With a limit, games are judged on their actual merit, not their bells and whistles.

Personally I view restrictions as a good thing, because it forces developers to remove the junk and focus on the core elements or otherwise they'll run out of space quickly. Of course, a lot of people see it differently and want that developers have everything at their disposal to realize their visions (which usually means adding useless junk to their games).

Besides, 40 MB is quite a lot of space with modern compression rates. The biggest problem of WiiWare was that the Virtual Console service was sitting right next to it.



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RolStoppable said:
Light said:
Why have a limit? :/

To keep it a place where new ideas can prosper. Without a limit, it's going to become the same as the retail space: Big publishers simply choose to outspend smaller publishers; they increase the production values to a point where other games cannot keep up and are automatically seen as inferior. Thus the same old, same old in a different coat will always easily crush innovative ideas. With a limit, games are judged on their actual merit, not their bells and whistles.

Personally I view restrictions as a good thing, because it forces developers to remove the junk and focus on the core elements or otherwise they'll run out of space quickly. Of course, a lot of people see it differently and want that developers have everything at their disposal to realize their visions (which usually means adding useless junk to their games).

Besides, 40 MB is quite a lot of space with modern compression rates. The biggest problem of WiiWare was that the Virtual Console service was sitting right next to it.

I see, thanks :)   



               

goldeneye0074eva2222 said:
it was that small because in the beginning only sd cards worked duh i thought you knew this in 2006 but i use vc more so i dont care and 2 gig well thats half the size the full retail games so thats actually great


No smart ass comment about how Nintendos a failure, and they shouldn't have done this? Seems to be the running theme here.



2 gb is more than enough for an eshop game, its more than a PSP game

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That 40mb limit on WW titles was disastrous and beyond idiotic. I'm glad that the 3DS won't have that barrier.

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