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Forums - Nintendo Discussion - Editorial: Zelda has been getting worse since the NES

He even looks like a comleter loser.

 

@JWeinCom

Thanks.



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RolStoppable said:
JWeinCom said:

I don't think he said that it wasn't an actual game, just that it was too simplistic to replicate in this day and age.  And Monster Hunter's story is more complex, based on what I've played.

Be that as it may, I'm pretty confused by what you mean by an actual game as opposed to a ummm not actual game.

It just gets on my nerves when I hear people throw around terms like "actual games", "true games" or "real games", usually to criticize games that don't have elaborate storylines. As if video games need to have them, because otherwise they aren't games apparently.

In these situations I like to remind these people that winning and losing are the most common traits of games and these traits are heavily pronounced in the very games they find fault with. Board games and card games are the same at their core. Sports as well. Football is a game and in the end it's all about winning or losing.

My point isn't that something like KEY, Bioshock or Braid isn't an actual game, but that games with little to no story are actual games as well and if anything, even moreso than the aforementioned.

Ok, I get you.  I agree that a game doesn't necessarily need an epic story to be enjoyable.  However, it depends on what style of game you want to make.  Monster Hunter makes sense with limited story.

However, Zelda is a different story.  Honestly imagine if Nintendo released the next Zelda game with no storyline.  They plopped you into the middle of a forest with no exposition, no intro, and no direction.  Regardless of whether or not you personally would enjoy such a game, how do you think this would turn out for Nintendo?  How would fans who enjoy the series as it is now react?



The only point he has is in the difficulticity thing, but nothing more. Zelda has only get better since the first NES game, which had some major flaws like poor story line and character development. Zelda I is an amazing game in its historical context and by itself, but it would be rubbish to deny how much the series has improved after it.



pwin´ every other villain since 1994

RolStoppable said:
JWeinCom said:

Ok, I get you.  I agree that a game doesn't necessarily need an epic story to be enjoyable.  However, it depends on what style of game you want to make.  Monster Hunter makes sense with limited story.

However, Zelda is a different story.  Honestly imagine if Nintendo released the next Zelda game with no storyline.  They plopped you into the middle of a forest with no exposition, no intro, and no direction.  Regardless of whether or not you personally would enjoy such a game, how do you think this would turn out for Nintendo?  How would fans who enjoy the series as it is now react?

The thing is that I originally said "drop the story almost completely", so there would still be an intro to give the player a goal to pursue.

There's little risk involved for Nintendo by (example follows) giving a team of 20-30 talented developers 18 months to make a topdown Zelda for the 3DS. Tell them that they should look at and play the first game and forget about the rest of the series and capture the spirit of the first game with modernisation along the lines of the NSMB games. Fundamental game mechanics take priority over gimmicks.

Fans who enjoy the series as it is now could either try out this back-to-the-basics Zelda or ignore it and just look forward to the Wii U Zelda.


I was under the impression you were talking about the main, console, Zelda series.  Regardless, there is a pretty big risk to that.  First of all, games take a decent amount of money, and taking 20-30 developers off of other projects might not be a good use of talent.  A poor game can also be detrimental to the brand as a whole. 

At any rate, why exactly does the Zelda series need to change?  I understand you and some others prefer the older Zelda games, but I think that you're in the minority.  The question is, why exactly should Nintendo completely change their formula to please fans that do not enjoy the series, as opposed to building on what they have to please fans that do enjoy the series?



Wow...so many words I have no desire to read. All I can say to the writer of the article is this:

Go back to the 1980's if you hate modern gaming so much.

 

I'll also say this: The original Legend of Zelda is a terrible game by today's standards.  Anyone who can see past nostalgia can recognize that it's mechanics are primitive, the dungeons bland, and the overworld a complete mess.  Groundbreaking for its time, yes! But thankfully, games have come a long way since then.



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Just like how everyone likes a different colour... The same thing holds true to gaming.

While the Author of that long Article may enjoy the original Zelda's more... I personally consider Ocarina of time to be the Pinnacle of the franchise.
Yet, the person sitting next to me may prefer Skyward sword.

You can't just pigeon hole something just because *you* don't like it. I'm sure many others would contradict your own sentiments.

However, something has to be said about gaming in the 80's and 90's. Developers were not afraid to gamble on new ideas and formulas as the financial risk back then wasn't as severe.
These days, developers love sequels as it brings in the money, but single player campaigns have gotten more cinematic yet shorter and dumbed down.



--::{PC Gaming Master Race}::--

I would disagree and would see Wind Waker as the pinnacle of the series: In terms of Zelda, I see this:

6th gen > 4th gen > 7th gen/5th gen (tied) > 3rd gen




I disagree. Zelda 1 was certainly an achievement during its time, but Zelda 2 was way better, then Link to the Past + Links Awakening were way better than that, then Ocarina of Time and Majora's Mask were way better than that. It is just that the games stopped getting better, and Wind Waker was a huge decline from Majora's Mask (particularly the boring Triforce piece collect segment that made the game unfinishable), and Twilight Princess was an even further decline (barely playable due to the boring Twilight portions, and that stupid Moon Tear collection where you needed to get all of these items in locations with no context, just to get into a dungeon - the game was unplayable in the portion before going to the Sky City or whatever) although I found Skyward Sword to be way better than Wind Waker or Twilight Princess. So I think the series in back on the way up.



I describe myself as a little dose of toxic masculinity.

If he finds 3D Zelda's too easy he should try to beat them without collecting hear pieces/containers.

That should up the difficulty.

EDT: I've done this on Skyward Sword Hero Mode and it is extremely difficult. I died about 100 times. XD



Seems these days everybody and their dog has a 'solution' on how to 'fix' Zelda. -_-'
Why don't they put that kind of effort into a series that really needs it, like, say, FF or Sonic (not to say those are bad franchises of course, just that they could really use 'fixing' compared to a series where every one of its games has been universally acclaimed for the last 25+ years).



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