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NotStan said:
Preordered it on 360 today, bring on the 9th of March! (Fucking european release dates..)


I know what you mean, got a numbered of sites I'll have to avoid during those 3 days. My sig is sort of a tribute to it, if only it really did work that way.



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NotStan said:
Preordered it on 360 today, bring on the 9th of March! (Fucking european release dates..)

I'm with you. It's a sad state of affairs, when EA can't even get a worldwide release for a game such as this. And since we all know how the internet works, there will be a shit ton of pages everywhere trying to spoil the game and the outcome of the reapers. 

I'm staying the hell away from the majority of the web until I finish the game



Current PC Build

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Does anyone else find the cooldowns almost uncomfortably long? They were ridiculously short in the prologue, but in the Krogan level, Warp had a cooldown of some 17 seconds.

The weird thing is that in multiplayer, they're fine. Does it have something to do with the weapons you're carrying?



(Former) Lead Moderator and (Eternal) VGC Detective

Just played it today. Tried the multiplayer as Vanguard first and was spawned into the middle of a fire fight in which I got shot and killed from behind. Not fun.

Second game though I had a team who had obviously played MP for a bit already and knew what to expect. Had a lot of fun playing as Vanguard although it took me a while to remember I had hotkeys instead of pressing shift for Biotic Charge, lol.

Tried to stay away from Single Player but failed. It seemed to setup the main game quite nicely and had a few "whoa" moments. Was nice to see Ashley with her hair down too . The second part was the same section I'd played on 360 at Eurogamer Expo although it had some extra dialog this time. I really do enjoy playing as Vanguard

Anyway, I thought it was pretty good. Didn't have any graphical or lip sync problems on PC, in fact it looked pretty damn good at 1920x1080 on my rather old 4850. Now I just need to complete my female Shephard on ME2 and I'm good to go. Bring on the 9th March!



Kantor said:
Does anyone else find the cooldowns almost uncomfortably long? They were ridiculously short in the prologue, but in the Krogan level, Warp had a cooldown of some 17 seconds.

The weird thing is that in multiplayer, they're fine. Does it have something to do with the weapons you're carrying?

Cooldowns are now affected by weight capacity. The more weight you carry, the more time it takes for abilities to cooldown, that's why in the second scenario, with a shitload of weapons, your character takes a huge time to reload, if your class has a lesser weight capacity. You can compare it to Liara's cooldown time, which is very low (as an Adept, you can send one singularity for every three of hers).



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

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lestatdark said:
Kantor said:
Does anyone else find the cooldowns almost uncomfortably long? They were ridiculously short in the prologue, but in the Krogan level, Warp had a cooldown of some 17 seconds.

The weird thing is that in multiplayer, they're fine. Does it have something to do with the weapons you're carrying?

Cooldowns are now affected by weight capacity. The more weight you carry, the more time it takes for abilities to cooldown, that's why in the second scenario, with a shitload of weapons, your character takes a huge time to reload, if your class has a lesser weight capacity. You can compare it to Liara's cooldown time, which is very low (as an Adept, you can send one singularity for every three of hers).

So it's kind of moronic that they burdened my Adept down with five different weapons that I didn't even use. Ah well, the important thing is that it's not a problem in the full game.



(Former) Lead Moderator and (Eternal) VGC Detective

Scoobes said:
Just played it today. Tried the multiplayer as Vanguard first and was spawned into the middle of a fire fight in which I got shot and killed from behind. Not fun.

Second game though I had a team who had obviously played MP for a bit already and knew what to expect. Had a lot of fun playing as Vanguard although it took me a while to remember I had hotkeys instead of pressing shift for Biotic Charge, lol.

Tried to stay away from Single Player but failed. It seemed to setup the main game quite nicely and had a few "whoa" moments. Was nice to see Ashley with her hair down too . The second part was the same section I'd played on 360 at Eurogamer Expo although it had some extra dialog this time. I really do enjoy playing as Vanguard

Anyway, I thought it was pretty good. Didn't have any graphical or lip sync problems on PC, in fact it looked pretty damn good at 1920x1080 on my rather old 4850. Now I just need to complete my female Shephard on ME2 and I'm good to go. Bring on the 9th March!

It does make a huge difference having a good team. My first couple of games were with a friend of mine who, to be honest, was pretty crap at ME2, and was also new to the ME3 multiplayer, and we couldn't get past Wave 3. Since then, I've managed to finish a couple of times with really brilliant teams (sign of a brilliant team - three of you die and the fourth finishes the objective and wipes out the rest of the wave alone). Interestingly, the game doesn't seem to need voice chat at all, so it's less about co-operation and more about not being terrible.

I'm glad you enjoyed seeing Ashley. Kaidan was an insufferable bastard as usual (especially now that he outranks me) and I'm regretting not letting him die.

It's not at the top of the gen for graphics or anything, but they're solid and don't detract from the experience. Bring on 9th March indeed (stupid EA and their non-WW releases)



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
lestatdark said:
Kantor said:
Does anyone else find the cooldowns almost uncomfortably long? They were ridiculously short in the prologue, but in the Krogan level, Warp had a cooldown of some 17 seconds.

The weird thing is that in multiplayer, they're fine. Does it have something to do with the weapons you're carrying?

Cooldowns are now affected by weight capacity. The more weight you carry, the more time it takes for abilities to cooldown, that's why in the second scenario, with a shitload of weapons, your character takes a huge time to reload, if your class has a lesser weight capacity. You can compare it to Liara's cooldown time, which is very low (as an Adept, you can send one singularity for every three of hers).

So it's kind of moronic that they burdened my Adept down with five different weapons that I didn't even use. Ah well, the important thing is that it's not a problem in the full game.

Indeed, whomever coded that second portion of the demo must have clearly forgotten the fact that not everyone plays as a run&gun Soldier. But yeah, on the main game I fully expect for you to be able to choose your ordinance so that section won't be as much of a burden for an Adept class.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Funnily enough, my friend says that multiplayer is "sick" too, I personally didn't find it too variable, it's a beta after all. It's OKAY for what it is, but in terms of multiplayer, it wasn't that amazing of an experience compared to other full pledged releases, and that just leaves room for them to fuck it up somehow in the full game - ie took the best part of it to showcase and left the crap out.

But it was sort of fun, just not with much variation other than difficulty, the maps were pretty bland.

Gold is hard as hell, and managed to fail silver on wave 10, gf.



Disconnect and self destruct, one bullet a time.

Kantor said:
Does anyone else find the cooldowns almost uncomfortably long? They were ridiculously short in the prologue, but in the Krogan level, Warp had a cooldown of some 17 seconds.

The weird thing is that in multiplayer, they're fine. Does it have something to do with the weapons you're carrying?


You oughta read the topic, my man! This shit was on like the first page.

It's especially bad for Infiltrators; they load you down with every weapon except for a freaking Sniper Rifle.

Edit: And contrary to what you might htink on Bronze, this game is more about cooperation and communication than you might think. You will always, always, always do better when you communicate effectively with your team and coordinate your attacks and flanking.