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Forums - Gaming Discussion - Should I buy a Wii just for light gun type games?

Entroper said:
kcua_626 said:

Is handling the Wiimote just like handling the Guncon 3 in terms of accuracy? I mean, when you aim the Wiimote at something, does it shoot at that particular place? Or the Wiimote just logs the motion of your hand and calculates the coordinates of the crosshair from there? ---> which means that when you change your distance from the screen, the Wiimote will miscalculate the coordinates and not aim dead on from the sights?


The IR camera in the remote has a resolution of 1024x768, which is higher than the Wii's display resolution, so it's pixel-perfect. It also knows how far away from the screen you are by how far apart the IR lights on the sensor bar are.


But how does it know the screen size? I have a Wii and have played shooting games with it, never noticed any problems with the aiming. However, I don't know how it would work with different screen sizes (I have a 32'' TV).

 



My Mario Kart Wii friend code: 2707-1866-0957

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@Entroper

it logs your distance from the screen? Wow, never thought it can do that, it should be able to calculate the exact coordinates of where you aim then =)



@NJ5

I guess you can shoot at the screen edges from a fixed point for calibration. At least that's how I imagine it's going to be done =)



kcua_626 said:
@NJ5

I guess you can shoot at the screen edges from a fixed point for calibration. At least that's how I imagine it's going to be done =)

Sure, but I haven't seen any game doing that yet.

 



My Mario Kart Wii friend code: 2707-1866-0957

I'd say definitely. The Wii is quickly becoming a Mecca for light-gun shooters, with Ghost Squad, RE:UC, MoH:H2, and Link's Crossbow Training out now, and more on the way.



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Oh wait, now that I think of it... At the beginning of Metroid Prime 3 you're asked to shoot two targets which are slightly separated, that probably has something to do with calibrating the aiming.

It makes sense, it shouldn't be necessary for the calibration points to be in the corners of the screen since what you need to know is the distance between pixels (which is constant throughout the screen). The targets are only separated horizontally, but vertical calibration is easy to do afterwards since the Wii knows if you have a Widescreen or not (there's an option in the settings menu for that).

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
kcua_626 said:
@NJ5

I guess you can shoot at the screen edges from a fixed point for calibration. At least that's how I imagine it's going to be done =)

Sure, but I haven't seen any game doing that yet.

 

 

 You do it in Ghost Squad.



There is so much more to the Wii then just rail shooters, but they are a heck of a lot of fun. Got Ghost Squad for Christmas and my brother-in-law and I played it for hours. It was a blast and really took me back to some time in the arcades. I too love rail shooters and I am pumped for the upcoming titles making their way to the Wii. Still, there is SMG which is one of the best games I have ever played, Zelda, Mario and Sonic which is quite fun with some friends, Mario Kart and Wii Fit and do not forget Brawl coming this year. The Wii just has something unique to offer that the 360 and PS3 just do not have and will never have. The Wii has been the most fun I have ever had with a console since the NES.



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@NJ5

yeah, i never thought of that, all pixels should be equidistant with each other, no need for edges =)

I can't wait to try Ghost Squad, I just hope I find a friend who owns a copy ;)



yes wii is very good for rail shooters,RE:UC,GS,Links cross bow and even the arcade mode at medal of honor heroes is great