Some of you are way too low on Wii's final sales numbers.
Its already above 95m. When WiiU launches, Wii will probably be dropped in price again and still sell another 5-8m by end of this year. It will remain on shelves for at least another two years before it becomes scarce or fully pulled from market. That should enable it to get at least another 10-12m between various bundles and people just buying it because it so cheap.
Have to keep in mind some people don't own any machine or will replace aging machines. Additionally, even at $99 it will be a profitable sale for Nintendo, so they will continue to produce it until sales dry up and cost to manufacture starts to have no margin.
It should realistically reach the 115m mark when its all said and done.
Thanks to Camacho for the heads up!
While the box spine featured the biggest error by far, there are some other hiccups in the game itself. It's not just spelling issues, but incorrect word usage as well. For example, at one point in the game you happen upon the line, “Not good. Your losing blood.” Close to the right usage, but incorrect nonetheless.
If you'd like to learn about more of these type of issues in Revelations, hit up this feature.
Animal rights campaigners PETA are becoming (in)famous for targeting what they believe to be unethical videogames. Cooking Mama’s pro-meat agenda came under fire in their Mama Kills Animals spoof, while Mario earned their ire for allegedly promoting fur by wearing his raccoon suit. But nothing PETA cook up (so to speak) can put us off the flesh like Pandora’s Tower. Meat isn’t murder in Ganbarion’s hack-and-slasher. Meat is disgusting.
The synopsis for Pandora’s Tower reads like one of David Cronenberg’s body horrors: branded with the ‘Mark of the Beast’, a young girl must scoff raw monster hearts to suppress her own demonic mutation into a… slug… thing. When we first meet Elena she’s already peckish, as evidenced by the slurping tendrils growing from her back. It’s an unusually grotesque setup for a Nintendo-published title. We’re used to games kicking off with stolen cakes, not disfigured ladies. At least it gives the game dramatic impetus from the outset.
In Pandora’s Tower we get to play best friend/impromptu butcher Aeron. He delivers monster organs harvested from inside the titular tower. Very much the hunter-gatherer. Or should that be hunter-gatherer-puker? Watching Elena chew on raw entrails is grim stuff. She chokes, retches and weeps gloopy tears as she gulps down blubbery mouthfuls. Where’s Mary Poppins and her spoonful of sugar when you need her? It helps the medicine go down, you know. And failing that, Aeron could easily harvest the batty nanny’s entrails.
Murdering a cherished children’s icon? The fact we’d go to such hypothetical extremes is down to Pandora’s Tower’s manipulative hook: the longer Aeron spends finding a cure, the further Elena descends into illness. The entire game is played to a ticking clock – that circular meter in the left-hand corner of the screen. The further it fills, the more slugified Elena becomes. Spend all day larking about in the tower and she begins to resemble the melting man at the end of Robocop. And you don’t want to come home to that after a busy day of towering.
It’s here that Ganbarion’s nifty RPG element kicks in. Limited inventory space asks Aeron to balance power against defence, and weigh both against the space available for carrying stuff. A healthy Aeron is no good if he can’t fit meat in his bag. Do you try and push through the towers in one epic dash or retreat back to the base to upgrade items with a strange goblin trainer, Graiai? Popping back home lets you dose Elena with scraps torn from minor enemy fodder, but only a boss heart can eliminate the disease for good. It’s surprisingly thoughtful stuff for a hack-and-slash actioner.
More at the link. That is almost worth a thread, but someone else can do it if they come in here and see it.
Asassin's Creed fan Steve Hogarty introduces you to this amazing action series
The first Assassin's Creed tells the story of Altair, a member of the brotherhood of assassins operating in the Middle East circa the 12th century Crusades. The ancient cities of Jerusalem, Acre and Damascus are three sprawling, open urban areas around which you can sprint, run and jump in 'parkour' style - that is, fluidly bouncing from rooftop to ledge to parapet like a hyperactive chimpanzee or talented Frenchman.
You were a skilled assassin, capable of blending into the cities' bustling, crowded streets to become invisible, stalking and patiently tracking your targets before pouncing and sinking your wrist-mounted blade into their soft, fleshy jugulars.
As you played you uncovered a insidious conspiracy in which the Templars are vying for power by acquiring ancient, mysterious artefacts called Pieces of Eden.
Except you weren't really Altair. You were in fact his descendent, Desmond Miles, living in modern times and being held captive by the nefarious Abstergo Industries. These guys have developed the Animus, a techno-magical bed that allows the user to access his own genetic memories.
It's through the Animus that Desmond relives the lives of his assassin ancestors, and as you play it becomes clear that Abstergo are acting as agents of the modern day Templar organisation. Still bent on retrieving the Pieces of Eden, they intend to use your memories to lead them straight to the resting places of these artefacts.
Assassin's Creed 2
Assassin's Creed 2 sees Desmond escape Abstergo and, using the Animus of a group of modern day assassins, relive the memories of another of his great, great, great assassin grandparents - Ezio Auditore.
Assassin's Creed 2 was far more open-ended than the first game, with a more complex combat system and the ability to upgrade locations around Italy.
Upgrading and managing your family's villa would earn you an income, which could be spent on new weapons and armour. The variety in missions was expanded and more side missions were introduced, as well as wholly interior challenge sections that demanded careful navigation of hidden catacombs and crypts. It was, in all, a far better game than the original.
Assassin's Creed: Brotherhood
The sequel earned itself to further, non-numbered sequels. Assassin's Creed: Brotherhood introduced the ability to recruit assassins into your guild, train them up and call them into battle at any time. You could also send them on missions around Europe.
As a sort of nested-sequel, you once again leapt into the brain of Ezio Auditore, although now the setting was all of Rome rather than a chunk of Italian countryside - to date the series' finest setting, as the city's most famous landmarks were reproduced in stunning detail.
Assassin's Creed: Revelations
Assassin's Creed: Revelations formed the last part of the 'Assassin's Creed 2 trilogy' and was, as far as the other games are concerned, not a great advancement for the series. It concluded Ezio's story as he travels to Constantinople to stab a bunch of bad guys, adding some odd new features: such as a tower defence mini-game, some strange first-person Desmond bits, and grenades. Clearly, given the tepid reaction, the Assassin's Creed audience were ready for a true sequel.
Assassin's Creed 3 Wii U
Which brings us to today, and the announcement of Assassin's Creed 3 Wii U. Now set during the American Revolution, it tells the story of Connor, the son of a Native American and an Englishman who likes to get really choppy with his Tomohawk and pistol. Historical characters such as George 'Bloke off the Money' Washington are set to appear, the game engine is all-new and the trailer hints at a more rural setting in which to deal death, with Connor darting nimbly through tree branches and infilitrating colonial towns.
Dare you not to "dawww."