By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Why do people hate low review scores?

Runa216 said:
Roma said:
Torillian said:
Roma said:
Zelda SS gamespot review is one reason why some people get upset. if your so stupid that you can't play a game then you should let someone els do it.

If you can get through an entire game without getting the controls to work correctly doesn't that deserve a mention.  Call him an idiot if you want, but to me that says that the game does not make it obvious to everyone, and for his experience the score matches with what he played.  He should have done research to find out afterwards if he was doing it wrong, but I think going into a game with no predispositions is the best way to judge it because you can't assume that everyone who has issues is going to scour the internet to find out why.  If the game can't lead you to the correct answer and you need to look it up elsewhere, that's usually a fault with the game, particularly when it's a core mechanic like that and not just some puzzle you're finding difficult.

Your right he can’t help it if he can’t read the manual. Its one thing to not be able to play a game and another to blame it on something that the game doesn’t even use! Even an icon pops up and tells you what to do. Read the text that comes up that’s why they are there and if you do those things you will have no problem unless something in the room is making the Wiimote go crazy or your Wiimote is broken!

People can’t be biased as that does not exist at all. Everybody is honest and loves everybody and they are all fair!

BTW the score is not the thing that bothers me when someone reviews a game. Its things in the text that is barely in the game!


Game reviewers are expected to play a lot of games, a lot of genres, and a lot of control schemes.  It's generally accepted that reviewers know a thing or two about how to pick up a game's controls, it's an adaptation they need. If a game's controls are wonky or hard to understand even for someone who does this regularly...then the controls are the issue.  Just becuase some people can master it with ease dosn't mean everyone can.  

For instance, I had absolutely no problems with the controls in dungeon Defenders, but I certainly see how someone else could, becuase they are complicated controls that take some getting used to.  

Or, maybe he just doesn't like motion controls.  I, for one, greatly dislike motion controls, and if I found them to be detrimental to the experience, then I'm going to say so.  It's my job as a revewer to point things out that need to be pointed out and it's up to the gamer to use his brain to determine what is relevant to his interests.  If it's clear that the gamer in question LIKES motion controls, it's fair to disregard the negative comments a reviewer who disliked the controls and focus on the other aspects.  No reviwer can review for EVERYONE's tastes, it wouldn't kill readers to use their brain to filter out the parts of a review that don't apply to them.   The dividing line of motion controls is something to consider.  

Swinging a sword in different directions is very hard. Harder than remembering every button combination too do specific moves. Yup that makes perfect sense…

If you can’t tell that you should swing a sword at the side that the enemy is not blocking then there something seriously wrong with you. If you do not like motion controls then you should not play the game because that part of it won’t make you even want to play it. If you are forced to play it and review it then the score will not be fair because you’re doing it because you have to and this makes it none professional. This guy couldn’t even tell if you use the censor bar or not which is very clear from the beginning of the game but he played the game as a broken one because the censor bar did not do what it was supposed to do. Yeah Nintendo usually gives you those types of game >_> he even removed that part of his review!

A fair reviewer would be someone that is open to all sorts of games/movies and not just specific ones. If I hate horror then all horror movies will get bad scores from me but is that fair?

Why is it so hard for people to accept that there are biased people out there?




    R.I.P Mr Iwata :'(

Around the Network
amp316 said:
Kantor said:
amp316 said:
Mummelmann said:
I don't know to be honest. I don't so much mind low scores as I do inflated high scores that are given in the face of glaring flaws and massive issues, as has become the norm of the 7th generation.
This gen is where I officially stopped reading reviews seriously at all.

I agree with this.  The problem is that the scores are far too high.  On a scale of one to ten, a 5.5 would be exactly average.  This is not the case for a video game reviewer.  If I see a game with a score of 5.5, then that means that he / she thought that it was a piece garbage.  I'm all for lower scores and when people are crying that a game that they think is great gets a 8.5, I find it to be ridiculous.

5/10 means "mediocre" rather than "average". Since games cost so much to make, those which do end up being made are usually at least decent, which is why we end up with the 7/10 score. Playing a mediocre game, a 5/10, will be a dull experience, but the game won't be completely broken. This would be considered a below-average game.

We could rejig the entire scale so that 5/10 reflected the new average, as in the scale that Edge uses, but that would cause enormous inconsistencies. A 7/10 from last week would be as good as a 5/10 from this week. If all gamers everywhere understood what was happening, and that 5/10 no longer meant "stay away", it might work, but I'm not inclined to trust a group of more than 100 million people (or even the majority of that group) to behave sensibly.

So, we remain with the system that we have, and pray that perhaps one person in ten actually reads the review rather than coming to a rash decision based on the score.

Maybe that's what a 5/10 means according to the way that the system is set up, but it makes no sense.  I was a fairly good math student and know that 5 is exactly one half of ten and that should be average. Now I understand that problem that you, as a reviewer, have since a certain type of groundwork has been established.  You make a strong argument about why 5's shouldn't be handed out to an average game. 

The biggest problem though isn't that too many 7's are being handed out for average games though.  The biggest problem is that 9's are constantly being handed out for good ones.  A 9 should be saved for something special and not for every game worth buying.  

Pleases understand that I am talking about gaming reviews in general and I'm not talkng about the VGChartz reviewers.    

I agree that the overabundance of 9+ score from quite a few sites is a problem, but if you look at Metacritic (or GameRankings, which is better because it includes gamrReview) most titles, although they receive 9+ scores from IGN and such, end up in the high 80s exactly because so many reviewers are afraid of handing out 9s to everything, with the result that this becomes extremely overcrowded. I can't think of many games that average above 90 which don't really deserve it, but I can think of an enormous number of 87s, 88s and 89s which definitely don't deserve to score so high.

The 7 range needs to be used a lot more, and the 8 range a lot less.



(Former) Lead Moderator and (Eternal) VGC Detective

People are lame, they get so hyped for a game and they want to feel justified in their hype or purchase. So they dont like it when something they may like is trashed. thats life in general. Im sure as gamers everyone here has gotten upset about it one time or another, we just have to be mature and accept other people's opinions
on a side note, i find i am more agitated with review scores that are too damn high. I think this gen is the worse, its like standards have either dropped, people are just to chicken shit to say what they feel, or they really are getting under the table. I love Uncharted series. But a ten??? That would imply significant improvement overall, sure the online is better, but the campaign wasnt, IMHO. That goes for Crysis 2 as well, no game with that much glitching should get a nine. NMHs, WIi owners must have been desperate for core games.



Kantor said:
amp316 said:
Kantor said:
amp316 said:
Mummelmann said



Maybe that's what a 5/10 means according to the way that the system is set up, but it makes no sense.  I was a fairly good math student and know that 5 is exactly one half of ten and that should be average. Now I understand that problem that you, as a reviewer, have since a certain type of groundwork has been established.  You make a strong argument about why 5's shouldn't be handed out to an average game. 

The biggest problem though isn't that too many 7's are being handed out for average games though.  The biggest problem is that 9's are constantly being handed out for good ones.  A 9 should be saved for something special and not for every game worth buying.  

Pleases understand that I am talking about gaming reviews in general and I'm not talkng about the VGChartz reviewers.    

I agree that the overabundance of 9+ score from quite a few sites is a problem, but if you look at Metacritic (or GameRankings, which is better because it includes gamrReview) most titles, although they receive 9+ scores from IGN and such, end up in the high 80s exactly because so many reviewers are afraid of handing out 9s to everything, with the result that this becomes extremely overcrowded. I can't think of many games that average above 90 which don't really deserve it, but I can think of an enormous number of 87s, 88s and 89s which definitely don't deserve to score so high.

The 7 range needs to be used a lot more, and the 8 range a lot less.


You have a good point there.  It's almost as if some reviewers are afraid of giving a game with a high budget a score below an 8.  This is kind of going back to my point of the scores being inflated.  We might disagree about how inflated that they are, but we can agree that they are inflated.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

Because a game that scores less than 95% is OBJECTIVELY SHIT and cannot be enjoyed by anybody.



WHERE IS MY KORORINPA 3

Around the Network

Personally I hate high review scores more than I do low ones.

If a certain game tends to get some lower scores here and there below the median of review scores, then at least you know it does have certain issues, whether it be with controls, poor AI, lame story or repetitive gameplay, or even the fact that it's not necessarily a game for everyone and appeals more to specific tastes than others, so you can factor these things in when making a purchase.

Conversely, if a big release gets like all 9-9.5's and above simply because it's a high profile title and no game reviewer wants to be "that guy" who gives the game a low score, then you're doing a disservice to gamers who are expecting said game to blow them away, and then they play it and find out that everything isn't cupcakes and rainbows as expected.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

MontanaHatchet said:
Gamers today are the most entitled babies ever.

There, I said it.

They don't want lower review scores for their favorite games or a legitimate challenge in the games they play. They know that a game they're anticipating is the best game ever before they even get to play it, and they'll ruin you if you should so dare as to give it a sub-9.0 score. If you made the average "hardcore" gamer today play Magician Lord, they'd have a panic attack.


I suppose that's why games like Dark Souls and Super Meat Boy flopped right? That kind of attitude is the reason we get so many games every year that essentially hold your hand all the way through.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

Because most of these low scores are given to generate traffic on said-website.
Some games journalists feel the need to be "different" so they give a different score than everyone else. Sometimes its higher and sometimes its lower. It's the lower ones that cause the most outrage



I'm assuming this is about your Tekken review, but by the looks of it, it wasn't the score that's the problem; the problem was that your review didn't really say anything useful, particularly about TTT2 and the movie. You didn't talk about what the movie was about or who it followed. You didn't mention what new features were in Tekken Tag 2 Prologue. You didn't mention what four characters were available in that demo. Etc.

GameSpot gave it pretty much the same score you did, but their review was way better since it mentioned a lot of useful information. They mentioned TTT's gameplay still holds well, but it has some graphical issues and the lack of online is disappointing considering that other fighters that got rereleased had online included. They mentioned what four characters are in the TTT2 demo, and that there are new tag tricks.

However, the demo lacks the characters' move list which is a big problem (for me at least) since I only use two of those characters; I need to look at the move list for the other two to learn their combos and moves, but without a move list, I won't know how to properly play with them which will take away a lot of my enjoyment. I also need to constantly look at Xiaoyu's move list since she's more complex than most of the Tekken characters. Lastly, they talk about the movie's plot and what characters is mostly follows, which sounds terrible. Once I finished reading their review, I said that it was not worth it.

But you, instead, complain about the characters and having 'insert coin' on the screen (which has always been like that since the first game). The characters have always been silly and crazy since the beginning of the Tekken series, but that's one of the beauties of the series. It has a great, crazy diverse cast of fighters, and most of them feel entirely unique in terms of fighting style. Also, some of the characters like Kuma, Panda, and Roger (the kangaroo) aren't meant to be taken seriously; they're just for comedic relief. It's evident that they aren't meant to taken seriously once you've seen some of their endings; they're silly but funny. Lastly, you got the price tag wrong; it's $40, not $50.

And oh yeah, everyone knows Eddy and Christie are for the noobs. Many newcomers love them because you can just button smash with them.



I think there are a few issues at play:

1. Metacritic and gameranking have warped review scores and given them a level of importance that is reiterated when developers and publishers use meta scores to help market their games. Many don't read reviews but just look at the scores.

2. Due to (1), average reviews scores have gradually become higher meaning even minor reductions in review scores can spark outrage.

3. Outrage at review scores doesn't happen in other industries because they're fairly estalished. Video games are still fairly new but review outrage is usually on only core titles where a tech savy group of "elites" can vent rage reviewers. Really, some gamers are just very young or immature but have greater knowledge of where to go to vent their rage at an ill-perceived wrong.

4. To a lesser but still significant degree reviewers in the games industry are still enthusiast press. Whilst there are a number of publications that write and convey accurate criticisms, there are still many that are essentially only gamers that have great difficulty hiding their biases and lack consistency. I've read some reviews on sites where the reviewer has later admitted to not playing a game with sound or for no more than 3 hours. The rumours of publishers splashing cash around game journalists before review also don't help.

It's important to remember however that with books and movies there are discrepancies between sales and reviews (more so than videos games). Whilst it isn't perfect, we shouldn't want the games industry to become too snobbish and alienate readers and players so some critique of the reviewing process is a good thing.