Lots of things I agree with, so I'll highlight:
In terms of campaign, I like the idea of branching campaigns. Failing to complete a mission in time or a certain way doesn't mean failure, it just means the game changes. This generation of console however, branching campaigns I think would still be canned experiences since there is little overhead available for a branching AI.
I agree with the open world concept of ODST translated to a "regular" Halo game, though in the setting we're talking about I'm not sure that'll be possible. Certainly something more compelling than a maze, as Halo 1, Halo 2, Halo 3, and Reach have been. If back story can be integrated into the campaign to make it even more interesting in a less subtle approach than terminals, that'd be good too.
I prefer Halo Reach multiplayer over Halo 3's multiplayer, but the maps need to be bigger and more varied. Not sure what the hang-up is over power-ups. It goes back to Indiana Jones, "You must choose, but choose wisely." Some people just don't pick the right power-up for the style of play. invisible while you're running around is like asking to be killed.
Reach introduced upgradeable armor to the player character's look. Those upgrades should now have an impact in the game in Halo 4. They shouldn't be XP-unlocks in the campaign, they should be collectibles found and integrated into the standard armor. The same could exist for weapons as well. For those who complete the campaign, find all the upgrades, they'll end up having a bonus when playing multiplayer. Collecting all the armor and weapon upgrades will translate into earned XP in multiplayer, thus making the next upgrade easier. For those who just jump into multiplayer, they'll have to earn a lot more XP just to work up to the level of those who complete the campaign, not to mention they don't get the upgrades available from the campaign. Which may also limit what upgrades are available to them in multiplayer. Integrate Halo Waypoint even more so than it was in Reach and offer more stats in Waypoint.
Bring back the epic story of Halo. ODST and Reach were nice as filler stories, that is they filled in blanks, but they did little to propel the story forward. Halo 4, while reaching back into the Halo saga, will also have to move the story ahead into the current timeline, whatever that may be. When I finish Halo 4, I want to sit there and wonder about what just took place in the game. What did I learn from this adventure? "That was cool," or "That was interesting," won't cut it. Reach actually had a pretty good story, but it was anti-climatic. It didn't allow me to wonder what happened to the characters in the game, because well, they died. Even the character I played as. The story has to have a great hook. Even better than Halo CE's.