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Forums - Nintendo Discussion - Zelda SS outsold by Zelda OO3D


"Other than thay, it takes everything fans complained about in the post-OoT games, and multiplies by ten."

 

It is absolutely impressive how your value your 5% opinion over the 95% opinion which are totally in favour of the Zelda serie.

A enormous majority of both fans and critics absolutely love the serie, including the last episode Skyward Sword who was game of the year for many players. Nintendo can do without pseudo fans like you that shit on the serie since it went 3D.

Nintendo is not making new 2D Zelda on home console, and let alone a Zelda like the first one.



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Lucas-Rio said:

The DS games are really very good games. People who complain about these games either did not liked the touch control, who worked very well, or either forget it was a protable game and by no mean a full scale home console episode.

I really like how the serie has evolved and how Nintendo is able to wow us at each episode with something new.

I don't want at all Zelda to become a RPG like Elder Scrolls, that's just not Zelda. I would have loved a bigger overworld in SS, and the overworld is one of the reason I like so much Wind Waker. But you can't have everything and no game is really the absolute perfection.

You may be wowed by the novelties they throw into the new games, but I am not. I like the motion+ use though it's the only thing they added to Zelda in over a decade that feels like a natural fit for the series.

I would prefer a basic classic medieval fantasy story like in OoT and just more content added, like instead of a wolf form, why not a neighbouring country to Hyrule? Why not make the boat addition more natural by having both land and ocean? Why not more fun stuff to find, like even more spell crystals and elemental arrows, or sword improvements or jumping bombchus or whatever that aren't nessecary for puzzle solving and are actually useful in combat.

Of course, leveling would feel out of place in a 3D Zelda, as would making your own character. I am talking about the freedom in the Elder Scrolls games, and the amount of content, the size of the world, etc.

Yea, no game is perfect (Except Starcraft: Brood War) but ever since playing OoT when it was new, I expected so much more from its sequels.



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Lucas-Rio said:
 


"Other than thay, it takes everything fans complained about in the post-OoT games, and multiplies by ten."

 

It is absolutely impressive how your value your 5% opinion over the 95% opinion which are totally in favour of the Zelda serie.

A enormous majority of both fans and critics absolutely love the serie, including the last episode Skyward Sword who was game of the year for many players. Nintendo can do without pseudo fans like you that shit on the serie since it went 3D.

Nintendo is not making new 2D Zelda on home console, and let alone a Zelda like the first one.

We'll see if the sales keep shrinking or keeps growing for the series then.

If they keep shrinking I say the critics weren't doing their job properly.



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Roar_Of_War said:

The first Zelda is the best if you cut out the aged vague direction, but Zelda should have remained that non-linear forever. It should have been about combat before puzzles, always.


This is something of a fallacy; even in the first one, the environment was a much more difficult enemy - and more of a focus - than the monsters. Zelda, even Skyward Sword (but not including Spirit Tracks or Phantom Hourglass) has very few "puzzles" as such - what you're doing is figuring out how to progress through the environment, in keeping with the spirit of the original game. Non-linearity isn't the crux of the first game so much as emergent gameplay is.



KungKras said:
Lucas-Rio said:
 


"Other than thay, it takes everything fans complained about in the post-OoT games, and multiplies by ten."

 

It is absolutely impressive how your value your 5% opinion over the 95% opinion which are totally in favour of the Zelda serie.

A enormous majority of both fans and critics absolutely love the serie, including the last episode Skyward Sword who was game of the year for many players. Nintendo can do without pseudo fans like you that shit on the serie since it went 3D.

Nintendo is not making new 2D Zelda on home console, and let alone a Zelda like the first one.

We'll see if the sales keep shrinking or keeps growing for the series then.

If they keep shrinking I say the critics weren't doing their job properly.


Twilight Princess is the best seller of the Zelda serie.



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So SS is outselling OoT 3d now. Who has the explanation for this miracle? Next time lets just wait a few months at least before we bestow our undeniable logic on vgchartz for sales of games. That way nobody ends up putting their big feet into their mouths.



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They are dumbing Zelda down in many ways.

Skyward Sword have some great things going for it. The "travel > go to dungeon > get item in dungeon > use item to get to new area" formula has been shaken up quite a bit, I really liked the more natural progression in the game world, with some backtracking that most of the time didnt make the game feel stale. The dungeons were also shrunken quite a bit, which I liked, I always had more fun exploring the overworld than the dungeons (goes for every zelda game).

Most negative things (brought up elsewhere): hand-holding and too much text (part of the same problem).

The flying was pretty pointless, I get you have to travel, but after a while, it just became an extra step between warp points takig up uneccesary time (yes, I am missing actual warp points). The owl statues in Majora's Mask were great, that's how you do warps.

But another thing I wanted to add.

When I had played through Skyward Sword (done everything except last boss), without use of a guide, or without excessive exploration, I was only missing 1 heart piece. The mine cart race (I didnt know there was a race there after I completed the area).

So, where did the secrets go? Always before, when I finished a Zelda game, I had tons of stuff left to discover. Majora's Mask, OOT, WindWaker and TP has lots of heart pieces everywhere, cool stuff like skulltulas, getting all the masks, finding all the treasure maps, etc.

After doing the main quest in Skyward, the game was pretty much over, nothing left to discover, or try; other than to play the boss challenge again and again.

Where did the secrets go?! The goddess cubes werent very secret at all, they were mostly super-easy to find, and after you got dowsing, well, then it just took travel time. I LIKE SECRETS!



ksv said:
They are dumbing Zelda down in many ways.



LOL, Skyward Sword has by far the most deepest and cerebral enigmas of the whole serie.



Lucas-Rio said:
ksv said:
They are dumbing Zelda down in many ways.



LOL, Skyward Sword has by far the most deepest and cerebral enigmas of the whole serie.


Deep cerebral enigmas? Where? It started off well with the eye in the first dungeon (which took my a while), and figuring out how to trick Ghirahim in the first fight, but after that, I only had a little snag in the desert ship because I missed the lifeboat, apart from that everything was very linear and straightforward. The timeshift stones in the desert and desert dungeoens were cool, but there was nothing much to figure out, you just hit the switch, keep going.

Silent realms didnt have puzzles either, they are just simple labyrinths, you figure out a good route and that's all, you dont need to figure out HOW to get to the different tears.

But it doesnt need to be "cerebral enigmas" anyway, it's exploration that is fun in Zelda, not puzzle-solving. My complaint is not with the dungeon design or difficulty in the puzzles themselves, it's with the constant stream of information from Fi or other characters that DENY you from figuring stuff out, because they just tell you directly what to do! THAT is what they should get rid of. Not completely, but scale it down a lot, and make most of the info optional, so you are struggling, ask Fi. Don't have Fi tell you stuff you already know! it is just ANNOYING.

 



Lucas-Rio said:
ksv said:
They are dumbing Zelda down in many ways.



LOL, Skyward Sword has by far the most deepest and cerebral enigmas of the whole serie.



Only one in the last dungeon, and it's not hard, it's only long.



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