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Forums - Nintendo Discussion - Zelda SS outsold by Zelda OO3D

Zelda Skyward Sword has been adjusted up by VGchartz and now it is tracking above OOT3D.

It is standing at 3.1 million and the game could reach 4 millions, which is a minimum for such a great game.



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SS sales are neither good nor bad, i will depend on its legs...
Personally I hated TP, and SS is not attractive too me, I prefer Skyrim.



Kai Master said:
SS sales are neither good nor bad, i will depend on its legs...
Personally I hated TP, and SS is not attractive too me, I prefer Skyrim.


Skyrim is a RPG, while Zelda is adventure game with fun combat system and tons of cerebral puzzle. No the same game at all.



Well, finally. the sales winner is as it should be



curl-6 said:
RolStoppable said:
People aren't easily fooled twice. Twilight Princess could capitalize on Wii-mania and Skyward Sword suffers from not fixing enough of the problems. What got improved over TP are the motion controls, but the rest was left the same or got worse:

1. Terrible beginning.
2. No real overworld.
3. Handholding beyond belief with many forced messages.

These are all things you encounter within the first couple of hours and they are devastative for good word of mouth. This game isn't going to have good legs, because too much filler and stupidity gets into the way of how people define Zelda.

The Legend of Zelda is a series with the potential to grow in popularity and exceed 10 million copies for a single iteration, but it's not going to happen as long as Nintendo continues to sabotage it by using it as a vehicle for storytelling and creativity or even worse, to sell games that couldn't stand on their own.

Now is the time for New Legend of Zelda, a game that tries to be like Zelda was before it went 3D.



Terrible idea.

The pre-Ocarina of Time Zelda formula is an obsolete concept that would flop in today's market.

Just like pre-64 Mario?



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Stefan.De.Machtige said:
Roar_Of_War said:

The concept of Zelda 1 is what we need for the series right now, in my opinion. Freedom, combat focused (even with the items themselves), far less or NO puzzles, non-linearity, player growth (optional swords/armor/items and so on, maybe expand on this even further), high exploration that isn't limited by game progress, a huge overworld, higher difficulty, enemies everywhere, maybe even a second quest. Just imagine Zelda 1 on the Wii but with an overworld 3-4x as large with even more content and freedom placed into it..towns or even cities would be great..that is my ideal Zelda game, 2D or 3D makes no difference so long as the quality is captured solidly in either.

 

But Nintendo would never make another Zelda game like that. Zelda 1 and LttP are the only ones, and those are very old (but still great) games that deserve to be put on the scale of a modern day game. Skyrim would have some serious competition.

 

I'd like to see if Retro Studios or some other west developer could do it. Modern Zelda fans say the concept of old Zelda would be a flop, but that couldn't be further from the truth. Just look at Skyrim's success. An excact clone with the same size and length of Zelda 1 or LttP, for a modern day on a home console, may not sell as great, but that would be unfair and stupid. Zelda 1 is a 25 year old game..it could -easily- expand to the size and content of Skyrim and have a few old kinks polished up. That would undoubtedly sell loads (Zelda 1 sold to a cold market without name recognition and still sold nearing 7 million. Just as Mario Kart expanded its sales, so could Zelda), I truly believe that. Just don't go making it look like TWW or something.

Skyrim is a rpg, and SS is an action adventure. You can't compare them. They serve different audiences/styles.

The old Zelda I was marketed as an arcade-RPG hybrid, as was Zelda 2.

Also, this is just personal experience, but when playing Skyrim, I always think "Zelda should have evolved into something like this after OoT" maybe not the leveling, but remember, when OoT was new, it was it's freedom and scale that set it apart from all other games, THAT is what they should have expanded upon, not the content padding (IE puzzles and story).



I LOVE ICELAND!

teigaga said:
There is no denying, skyward sword is underperforming. I think its due to 2 things...

Despite the Wii 96m installbase alot of people have since packed the console away and are now playing another system. Those who are still playing it, see it as mainly a device more mario and party/family games.

My younger brothers who loved the earlier games simply don't care about skyward sword. mayb its the artstyle

I think the artstyle is a major problem. When I was waiting for the Zelda anouncement, I always imagined an Ocarina-like game with motion+ and Super Mario Galaxy-like visuals, because OoT used the SM64 engine (modified) it would make sense if they wanted to make a new Ocarina to use their best Wii engine. But when I saw the announcement on E3, I just went "Oh.... It'll be good I guess"



I LOVE ICELAND!

Lucas-Rio said:
Kai Master said:
SS sales are neither good nor bad, i will depend on its legs...
Personally I hated TP, and SS is not attractive too me, I prefer Skyrim.


Skyrim is a RPG, while Zelda is adventure game with fun combat system and tons of cerebral puzzle. No the same game at all.

What about the first Zelda games, you know, the ones that established the brand and defined the series?
How many puzzles are in Zelda I.  (Puzzles, not secrets)



I LOVE ICELAND!

SS had all the advantages for it. Even though Wii is declining, its userbase is 95 million against 14, even if only a quarter of that is made up of active players, it would still be a lot bigger.

This is the same discussion that we always had when a good(ish) third party game on Wii flopped. It's BECAUSE OF THE GAME. And if you don't realize that now, you are being a hypocrite for saying so about third parties failing because they didn't put any effort in it (which is true, so STOP giving SS special treatment).

Aonuma is ruining the Zelda series, Phantom Hourglass and Spirit Tracks already left a bad taste in players mouths, but aside from that, he never further developed the overworld from OoT, in fact, removed the overworld and replaced it with a series of puzzles. He allowed in some of the worst dialogue I have ever read in a game ("Hahaha I am such a wimp" - some wimp, Zelda SS) and flooded the game with it. He gave it the most boring beginning of a Zelda since Wind Waker. He keeps wanting to replace the epic art style defined in OoT with cartoonish visuals reminecent of his lame games, Marvelous and the like. He hates combat, he never finished the game that established the series because of the combat, he likes to remove link's sword.

Is this how you imagined Zelda's sequels after OoT? I am asking, because it sure as hell isn't how I imagined them.



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LordTheNightKnight said:
"I just can't get why....
Userbase: Wii : 95 millions, 3DS 14 millions"

Perhaps, just perhaps, userbase does NOT determine that all games must sell equivalently to their userbases.

There isn't 95 milion userbase for Wii Zelda. Userbase is whatever number of Wii owners who have motion plus capable controlers.



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