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Forums - Nintendo Discussion - Zelda SS outsold by Zelda OO3D

OneTwoThree said:
Lucas-Rio said:
OneTwoThree said:
One big mistake on Nintendo's part was making the M+ bundle a "Limited Edition". The bundled version should have been widely available, because having to buy an otherwise useless accessory along with the game surely scares buyers away. It just makes no sense to me, they should have used the bonus CD as incentive to drive preorders of the first shipping, not the M+ controller, since it is essential.
Other than that - what people already said, OoT3D is a classic, on a hot new system, bundled with a collectible Zelda edition of the system.
But still I am really sad about SS's low sales, people just don't know what they're missing.


I think the limited edition is only the gold Wiimote, and now it will be available in budle with a white Wiimote.

That might happen, but as a matter of fact the bundled version was hard to find and expensive in the crucial first months. Nobody likes buying a gimped version, I know I wouldn't have bought the non-bundled one. 


Was it so hard to find? As for the price, it was not expensive for me.

A full AAA game with 40 hours+  perfect gameplay bundled with a whole Wiimote+  for the same price than a usual 10 hours HD game was more than correct for me.



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Outselling? VGChartz says that SkyWard Sword have 3.18 units sold while OoT 3.03... and if OoT continue selling well is because it was Bundled with the console after the Pricecut aven before Mario 3dLand and Mario kart 7 came out...

If I don't remember bad... Twiligth Princess was bundled with the Wii at some point whane the Wii was very popular..

Nintendo have already leave any support to Wii...



 

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Jumpin said:
How much did Ocarina of Time sell on Virtual Console? Does anyone have figures?

The only one I know of is the Channel Surfing news articles that The Source / TWRoO / someone else lead with the help of other VGChartz members to gather the data. It stopped midway into 2009, though. This is the most recent article I could find: http://www.vgchartz.com/article/4393/channel-surfing-wiiwarevirtual-console-sales-chart-june-2009/

So 930,000 midway into 2009. It had been averaging 10,-20,000 a month for most of the time we did it, if I recall correctly. If it managed 10,000 a month up to now, that's 300,000 more. However, you have to take into account that there's a very large margin of error, due to the methodology used to ge the numbers.

Thus, I think it's safe to say that Ocarina of Time on Virtual Console is at somewhere between 1.0 and 1.5 million.



OneTwoThree said:
One big mistake on Nintendo's part was making the M+ bundle a "Limited Edition". The bundled version should have been widely available, because having to buy an otherwise useless accessory along with the game surely scares buyers away. It just makes no sense to me, they should have used the bonus CD as incentive to drive preorders of the first shipping, not the M+ controller, since it is essential.
Other than that - what people already said, OoT3D is a classic, on a hot new system, bundled with a collectible Zelda edition of the system.
But still I am really sad about SS's low sales, people just don't know what they're missing.

But it wasnt like the motion plus wasnt already heavily bundled with the systems themselves. Ninty must have figured that alot of people already had one and lets be real here, all the fans knew it would be required from day one. Most people who wanted this would have already had motion+, if not all.



Lucas-Rio said:
OneTwoThree said:
Lucas-Rio said:
OneTwoThree said:
One big mistake on Nintendo's part was making the M+ bundle a "Limited Edition". The bundled version should have been widely available, because having to buy an otherwise useless accessory along with the game surely scares buyers away. It just makes no sense to me, they should have used the bonus CD as incentive to drive preorders of the first shipping, not the M+ controller, since it is essential.
Other than that - what people already said, OoT3D is a classic, on a hot new system, bundled with a collectible Zelda edition of the system.
But still I am really sad about SS's low sales, people just don't know what they're missing.


I think the limited edition is only the gold Wiimote, and now it will be available in budle with a white Wiimote.

That might happen, but as a matter of fact the bundled version was hard to find and expensive in the crucial first months. Nobody likes buying a gimped version, I know I wouldn't have bought the non-bundled one. 


Was it so hard to find? As for the price, it was not expensive for me.

A full AAA game with 40 hours+  perfect gameplay bundled with a whole Wiimote+  for the same price than a usual 10 hours HD game was more than correct for me.

Of course that's a good deal! I never said otherwise. I managed to pick up a bundle on launch, for the regular price too.

But at that time Amazon had been out of LE's for weeks, and my preorder had gotten canceled (I had preordered from a different vendor who wasn't able to serve all). I called Gamestop, they told me they weren't going to put any LE's on sale, those were strictly for those who had preordered. To date I never saw a LE in a store after launch, and Amazon and other internet vendors (once they had them back in stock) priced them at around 70-90€. Only recently Amazon lowered the price back to normal, 2 months after launch. So yeah, it was hard to find. 



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oniyide said:
OneTwoThree said:
One big mistake on Nintendo's part was making the M+ bundle a "Limited Edition". The bundled version should have been widely available, because having to buy an otherwise useless accessory along with the game surely scares buyers away. It just makes no sense to me, they should have used the bonus CD as incentive to drive preorders of the first shipping, not the M+ controller, since it is essential.
Other than that - what people already said, OoT3D is a classic, on a hot new system, bundled with a collectible Zelda edition of the system.
But still I am really sad about SS's low sales, people just don't know what they're missing.

But it wasnt like the motion plus wasnt already heavily bundled with the systems themselves. Ninty must have figured that alot of people already had one and lets be real here, all the fans knew it would be required from day one. Most people who wanted this would have already had motion+, if not all.

Ok, but still many didn't have a M+ (me, for example). Sure, we, the fans, knew it was required. But Nintendo is obviously trying hard to expand the Zelda audience beyond the current number of 3 to max 7 millions a Zelda game typically sells. NSMBWii and MKWii sell 20-30millions, yet Skyward Sword - the most ambitious and expensive game Nintendo ever made, according to them - will fail to achieve blockbuster sales by far. Why is that? Well, Zelda is a more complicated kind of game, it demands more dedication from the gamer. It's not 'pick up and play' as the aforementioned Mario titles. So, to win over the sceptical mainstream audience who have a short attention span, Zelda needed to be an impulse buy. If it requires an accessory, the impulse buy window has already closed:

What, an accessory, oh no what kind of accessory? Motion+? What does it do? Motion gaming... well I thought the Wii already does that? Accelero..gyro.. what? Phew ok so, how much? Another 25 bucks?!? Grumble grumble... Does it at least support any other games? Not really, another Wii Sports and a flawed sword fighting game... I see... Oh well, alright, I'll take it, where do you have them? What you're out of stock?!? Ah geez forget about it!!!



OneTwoThree said:
oniyide said:
OneTwoThree said:
One big mistake on Nintendo's part was making the M+ bundle a "Limited Edition". The bundled version should have been widely available, because having to buy an otherwise useless accessory along with the game surely scares buyers away. It just makes no sense to me, they should have used the bonus CD as incentive to drive preorders of the first shipping, not the M+ controller, since it is essential.
Other than that - what people already said, OoT3D is a classic, on a hot new system, bundled with a collectible Zelda edition of the system.
But still I am really sad about SS's low sales, people just don't know what they're missing.

But it wasnt like the motion plus wasnt already heavily bundled with the systems themselves. Ninty must have figured that alot of people already had one and lets be real here, all the fans knew it would be required from day one. Most people who wanted this would have already had motion+, if not all.

Ok, but still many didn't have a M+ (me, for example). Sure, we, the fans, knew it was required. But Nintendo is obviously trying hard to expand the Zelda audience beyond the current number of 3 to max 7 millions a Zelda game typically sells. NSMBWii and MKWii sell 20-30millions, yet Skyward Sword - the most ambitious and expensive game Nintendo ever made, according to them - will fail to achieve blockbuster sales by far. Why is that? Well, Zelda is a more complicated kind of game, it demands more dedication from the gamer. It's not 'pick up and play' as the aforementioned Mario titles. So, to win over the sceptical mainstream audience who have a short attention span, Zelda needed to be an impulse buy. If it requires an accessory, the impulse buy window has already closed:

What, an accessory, oh no what kind of accessory? Motion+? What does it do? Motion gaming... well I thought the Wii already does that? Accelero..gyro.. what? Phew ok so, how much? Another 25 bucks?!? Grumble grumble... Does it at least support any other games? Not really, another Wii Sports and a flawed sword fighting game... I see... Oh well, alright, I'll take it, where do you have them? What you're out of stock?!? Ah geez forget about it!!!


I see where you are coming from I just dont agree with it, Can I see a quote or even evidence that Ninty is trying to make Zelda do Mario numbers?? Because i really doubt thats what they were going for. I think they were just trying to make the best Zelda game they could and they needed a motion controller that didnt suck. But, if they really are trying to go the Mario sales route, they they are really stupid. Zelda would never reach those sales for the reasons you already mentioned. For it to do that, they woud have to dumb it WAAAAAY down so any fool can just pick it up. Even without the motion plus it still would not be and impulse buy, some games will never do Mario Kart numbers and thats ok. IMHO they already dumbed down that series with MKWii, glad they are leaving my Zelda alone



Pineapple said:
Jumpin said:
How much did Ocarina of Time sell on Virtual Console? Does anyone have figures?

The only one I know of is the Channel Surfing news articles that The Source / TWRoO / someone else lead with the help of other VGChartz members to gather the data. It stopped midway into 2009, though. This is the most recent article I could find: http://www.vgchartz.com/article/4393/channel-surfing-wiiwarevirtual-console-sales-chart-june-2009/

So 930,000 midway into 2009. It had been averaging 10,-20,000 a month for most of the time we did it, if I recall correctly. If it managed 10,000 a month up to now, that's 300,000 more. However, you have to take into account that there's a very large margin of error, due to the methodology used to ge the numbers.

Thus, I think it's safe to say that Ocarina of Time on Virtual Console is at somewhere between 1.0 and 1.5 million.


Thankyou!

So that means, in total (minus the promotional disks) Ocarina of Time has probably sold about 12 million copies to date.



I describe myself as a little dose of toxic masculinity.

Considering the sales of Wii Fit, we can't blame the controller requirements for this one. If people really wanted this game and didn't have MPluss, they would get it just for that, If some people aren't buying this game, it's not because getting MPlus is really that much of an obstacle.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

oniyide said:

... some games will never do Mario Kart numbers and thats ok.

...

Lol. x'D

Almost no games will ever do Mario Kart numbers. What did the Wii one sell, like 30 million? :p



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