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Forums - Nintendo Discussion - Nintendo and Free-To-Play Games, NOA President comments

 

As a player, should Nintendo pursue Free-To-Play games on their platforms either directly or by allowing publishers to?

yes 12 52.17%
 
no 6 26.09%
 
maybe/unsure 4 17.39%
 
other 1 4.35%
 
Total:23
RolStoppable said:
Roma said:
i think games should cost something. sure free is good but they ruin the market for those who try to make a living out of it as indie developers...

Most people who play Facebook games wouldn't even consider paying for games, so indie developers don't get hurt anyway.

If your options at work are work, do nothing or browse Facebook, the latter is the most attractive choice. Facebook games (and other free ones) don't get played, because people absolutely want to, rather they just happen to be the best choice out of the limited options.

Think about why people play video games. The free-to-play model won't really work on dedicated gaming platforms, because those people who buy such devices are fully prepared to pay for video games, otherwise they wouldn't buy a machine that is first and foremost about playing games in the first place. So free-to-play is no threat to games on dedicated gaming platforms.

These figures below are projected by many to be only growing exponentially, estimates of a 5 fold increase in facebook revenue by 2013, & 5x increase in hardcore FB games.  There's said to be a gold rush right now, even a takeover, see below.

 

Kabam study suggests hardcore gamers are flocking to Facebook
82 percent of them come from the console game space
http://blog.games.com/2011/09/22/hardcore-gamers-facebook-kabam-study/


Among beta testers that played Star War Old Republic, 90 percent planned on buying the game, and -
About 55 percent of the players surveyed are currently playing games on Facebook.

http://venturebeat.com/2011/12/18/star-wars-the-old-republic-debuts-on-tuesday-as-one-of-the-most-ambitious-games-ever/


Nearly 120 Million People Now Play Social Games Weekly
-A Quarter of Players Have Purchased In-Game Currency, 31 million players
http://www.marketwatch.com/story/new-survey-from-popcap-games-finds-explosive-growth-of-social-games-in-the-us-and-uk-in-the-past-18-months-2011-11-14


Android, iOS Games Shifting To In-App Purchases, Ads
Ad revenue is growing, and free-to-play (also called "freemium" and F2P) games are now taking the lion's share of the revenue for the top games.
http://www.industrygamers.com/news/android-ios-games-shifting-to-in-app-purchases-ads/


practically this whole article is about how PC gaming went free-to-play, spotlighting upcoming high-profile 2012 PC games following this trend, as PC gaming does as a whole.
PC Gaming in 2011: Year in Review
2011 established something most already knew: people don't like paying for things. The trend of almost every MMO you've ever heard of going free-to-play continued...
http://pc.ign.com/articles/121/1214246p1.html

 

EA: Free-to-play can be "as profitable as a console game"

"The free-to-play group inside of EA Games is growing extremely fast - we've got 17 million users, 4-5 services stood up right now."

Free gaming has never been bigger, and it's likely to grow more as large publishers like EA take interest. "It's a very exciting time from our perspective because it's not all about consoles," says Gibeau, "it's about smartphones, tablets, free-to-play, browser, social."                                                                                                        http://www.pcgamer.com/2011/06/29/ea-free-to-play-can-be-as-profitable-as-console-games/

 

earlier this year in February EA said that "Free-To-Play"(and online) is becoming it's core business model
& late last year in November 2010 EA said that the Free-to-Play Market Will Threaten Console Business
now @ EA they're saying this,
 

Games industry seeing biggest transition in its history - Moore

Companies that "rely on the old model" will "die off" within three to four years

The game's industry is in transition. Smartphone gaming, social gaming, digital and cloud content delivery, free-to-play and a new console generation - big changes are ahead and the games companies that don't keep up will "die off" within three to four years.                                                                                                       

8-Dec-2011
http://www.computerandvideogames.com/328924/games-industry-seeing-biggest-transition-in-its-history-moore/

 

 

With all that said,

These freeium games can be quite hardcore, robust and varied offerings (sometimes major IPs, and from big developers) covering nearly all genres competently comparable to their console counterparts.



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Well Roma, if your product is good enough, people will be willing to pay for it.



 

puffy said:
Well Roma, if your product is good enough, people will be willing to pay for it.

That’s true

 

Still new with this so I have a lot to learn :)



    R.I.P Mr Iwata :'(

Wiintendo said:

These figures below are projected by many to be only growing exponentially, estimates of a 5 fold increase in facebook revenue by 2013, & 5x increase in hardcore FB games.  There's said to be a gold rush right now, even a takeover, see below.

Kabam study suggests hardcore gamers are flocking to Facebook
82 percent of them come from the console game space
http://blog.games.com/2011/09/22/hardcore-gamers-facebook-kabam-study/

Among beta testers that played Star War Old Republic, 90 percent planned on buying the game, and -
About 55 percent of the players surveyed are currently playing games on Facebook.

http://venturebeat.com/2011/12/18/star-wars-the-old-republic-debuts-on-tuesday-as-one-of-the-most-ambitious-games-ever/

Nearly 120 Million People Now Play Social Games Weekly
-A Quarter of Players Have Purchased In-Game Currency, 31 million players
http://www.marketwatch.com/story/new-survey-from-popcap-games-finds-explosive-growth-of-social-games-in-the-us-and-uk-in-the-past-18-months-2011-11-14

Android, iOS Games Shifting To In-App Purchases, Ads
Ad revenue is growing, and free-to-play (also called "freemium" and F2P) games are now taking the lion's share of the revenue for the top games.
http://www.industrygamers.com/news/android-ios-games-shifting-to-in-app-purchases-ads/


practically this whole article is about how PC gaming went free-to-play, spotlighting upcoming high-profile 2012 PC games following this trend, as PC gaming does as a whole.
PC Gaming in 2011: Year in Review
2011 established something most already knew: people don't like paying for things. The trend of almost every MMO you've ever heard of going free-to-play continued...
http://pc.ign.com/articles/121/1214246p1.html

 

EA: Free-to-play can be "as profitable as a console game"

"The free-to-play group inside of EA Games is growing extremely fast - we've got 17 million users, 4-5 services stood up right now."

Free gaming has never been bigger, and it's likely to grow more as large publishers like EA take interest. "It's a very exciting time from our perspective because it's not all about consoles," says Gibeau, "it's about smartphones, tablets, free-to-play, browser, social."                                                                                                        http://www.pcgamer.com/2011/06/29/ea-free-to-play-can-be-as-profitable-as-console-games/

 

earlier this year in February EA said that "Free-To-Play"(and online) is becoming it's core business model
& late last year in November 2010 EA said that the Free-to-Play Market Will Threaten Console Business
now @ EA they're saying this,
 

Games industry seeing biggest transition in its history - Moore

Companies that "rely on the old model" will "die off" within three to four years

The game's industry is in transition. Smartphone gaming, social gaming, digital and cloud content delivery, free-to-play and a new console generation - big changes are ahead and the games companies that don't keep up will "die off" within three to four years.                                                                                                       

8-Dec-2011
http://www.computerandvideogames.com/328924/games-industry-seeing-biggest-transition-in-its-history-moore/

With all that said,

These freeium games can be quite hardcore, robust and varied offerings (sometimes major IPs, and from big developers) covering nearly all genres competently comparable to their console counterparts.

I think nintendo should embrace this hype and let 3rd parties like Facebook Valve and EA create their own channels on the Wii U. Nintendo should believe in their own power to make quality games and should see these free to play models more like an extra reason why people buy a Wii U.

It is assumed that Nintendo always has made money on their sold hardware (besides the 3ds after the pricedrop, I'm not sure they still make a profit there). Therefore every concoles sold is a profit for Nintendo and another household won for the Wii U install base.

Furthermore Nintendo would still be the biggest influencer on the console and therefore have a mayor competative advantage compaired the Facebooks or EA's in this world. Other parties will only have a Channel where they can do their activities where Nintendo can do them system wide, with multible channels.

Also Nintendo could demand a fee for giving EA, Steam or Facebook acces to their divices. Systems like a certain percentage of profit or download fee would be logic. For instance if I want to play farmville on my wiiu and I buy some points from zygna and 5% of that money goes to Nintendo.