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man-bear-pig said:
Millennium, what is your job?

I don't have a job...



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Millenium said:
man-bear-pig said:
Millennium, what is your job?

I don't have a job...


Oh, judging from all these pics I thought you were a video game designer :P



man-bear-pig said:
Millenium said:
man-bear-pig said:
Millennium, what is your job?

I don't have a job...


Oh, judging from all these pics I thought you were a video game designer :P

Lol, only "unofficially"

Hard to explain, my/the company (TeamBPS) is legally registered and it is is fact for 50% my company, I just don't legally work for the company... yet (Haven't had time to get all the annoying paperwork in order)

But the code picture is for a game that we'll release within a few months



Very interesting stuff here! I used to draw and I want to get back into but I'm not a patient man so I can't seem to get through the beginner phase where everything doesn't look exactly like I want it to.



Signature goes here!

 

This was a short documentary I made as my final project for college.



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Being the filthy thread bumper that I am, I'm reviving my own thread, decided to redo my RPG, around 300.000 poly's so far. Only half-way through modelling completion, let alone texturing, and there's some artificating here and there that I need to fix still, anyways on to the pictures:

Still working on my rendering style and making a nice clean watermark to put on the pictures, but I'm in no rush with that.

I'll try to keep this thread updated weekly from now on, and post some better resolution pictures next time (4K or something).



Here's my Uncharted 3 review

Uncharted 2 is regarded by many as one of the best games of this generation, so does the sequel, Uncharted 3: Drake’s deception, live up to the exceedingly high expectations?

Yes. From the opening scene to the end credits, a smile was smeared across my face, just the sheer spectacle of being violently tossed out of an exploding cargo plane mid-flight or seeing the vast abandoned shipyard filled with enormous, rusting capsized ships in which the sense of scale is grand and intimidating is immensely thrilling. A large reason as to why these scenes are so entertaining is how gorgeous the game looks. This shouldn’t come as a surprise, Uncharted: Drake’s fortune set the graphical bar on consoles and Uncharted 2 moved far beyond its predecessor, set the bar higher than many even thought possible and began to really show us what the PS3 is capable of, Uncharted 3 continues this trend. Animations are fluid and realistic, textures are high-res, sunlight will filter through the environment and the elemental effects, particularly sand and water, are among the best I’ve ever seen in a video game.

Blockbuster set pieces and exceptional graphics do however, come at the cost of linearity; that’s not to say that linearity is necessarily a bad thing, in fact for the most part Naughty Dog do an excellent job of building an engrossing whilst linear experience, but in the rare occurrence that I made Drake reach out to a ledge he can’t quite latch on to or jump to a platform he can’t quite reach when it seems entirely in the realm of possibility, I was reminded of just how heavily scripted and corridor-like most levels were, and it pulled be straight out of the experience.

Between the action, we see the usual cast of characters, Drake, Sully, Elena and Chloe in addition to a new protagonist, a cockney tough guy with a fear of small spaces, Charlie Cutter, and several new antagonists, including the main villainess, Katherine Marlowe and her mysterious right-hand man, Talbot. The clear focuses here are more personal than what we’ve previously seen in the series, the relationship between Drake and Sully, and why Drake is who he is, a treasure hunter are thoroughly explored. The dialogue, supported by some of the best voice work in the industry, is witty and ingenious and the story is compelling and unpredictable, some of the cut scenes rival award-winning movies, the drama is fantastic.

Although Uncharted 3’s greatest strengths is in its storytelling and expertly-crafted set pieces, the platforming and combat we’ve come to expect has continued to be refined, one key update is the upgraded melee combat system. Drake will now use the environment against his foes and tackle 2 at a time, making beating the life out of them feel more natural than ever, the inclusion of environmental awareness is especially good, if you’re near a table or window you’ll be able to smack a bad guys head through it, and Drake will use improvised weapons, like a frying pan which if you step close enough to whilst brawling, will be smashed across some unfortunate dudes face. New features such as these make the gameplay super satisfying.

When the single-players narrative ends, you’ve got the return of multiplayer to the series to look forward to. The competitive and cooperative multiplayer introduced in Uncharted 2 is expanded upon, the co-operative modes follow Drake and his buddy’s running through campaign-style missions, it’s a fun, welcome attachment to the game but it’s really nothing special, and I don’t see many gamers getting too excited about it. Multiplayer is a different story, you still have your run-of-the-mill modes such as team deathmatch and capture the flag, but upgradable boosters and kickbacks, increased customizability of characters and weapons and split-screen online play are great new features, as are some more inventive modes like the 2v2v2 three-way deathmatch.. And with a huge amount of DLC support for multiplayer promised to be rolled out over the next year, you could be hooked for awhile.

Uncharted 3: Drake’s Deception is beautiful, funny, touching and amazingly entertaining. The only gripe I have is the sometimes, though uncommon experience breaking linearity in the Campaign. I can’t put this flaw aside, but even with it considered it is seriously close to being the pinnacle of cinematic gaming. A game I won’t forget.

9.5/10



Alrighty, continued a bit with the project, decided to "finish" the rocket before continueing the Launcher, the entire project is now 445.000+ poly's.

Screenshot 1:

Screenshot 2:

Alrighty, that's todays update done.



Wow looking very clean. I'm assuming your using ZBrush due to the poly-count? I have never done hard-surface modelling in ZBrush, I need to try it haha

Are you going to end up cutting it down to game size or is this going to be a high-poly image only?



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

@Joka_:

I've finished modelling it yesterday (Will post some pictures tomorrow) and it ended up at around ~720.000 poly's but it's completely done in 3DS Max 2009

I might try to cut it down to a 14-20k poly model at some point to try out in UDK or CryEngine 3, should be managable as there are a lot of holes and details on the screws and that sort of things that I can just get rid of because you wouldn't see them in-game anyway.