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Forums - Nintendo Discussion - Miyamoto is finally "retiring"

Hope all Big Nintendo's IP can survive without him.
But yeah, it's a good thing for him to step down when he still on the top. And last, can't wait to hear the news about his small new game project.



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JOKA_ said:
In my mind it's best to go out when your on top. There really is nothing he has touched that his fans and gamers don't enjoy. He can retire as an amazing success and icon.

I disagree. (not that he's going to stop making games now, but with that premise)

Going out on top is nice in theory, but in reality it means that we miss the whole downslope.

Even if he (or any big designer) designer isn't ever going to make a game better then there last one, they can still make games as good as past ones, and better then a lot of stuff lesser talented designers will make.

Me, I'd like to see every television show end only when enough people say it's crap, atheltes quit only after they've been washed up, and artists only stop making work when their audiences are no longer interested.  (Assuming plot points or story validity aren't comromised. IE, story being dragged out for more seasons, character meant to die lives because they need to for the plot to stick around.)



Update: This was just a rumor and Miyamoto is not changing his role with the company in any way.  Check ign.com  



Finnally. In with the new.



Above: still the best game of the year.

Party's canceled.



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well as long as he will still supervising Mario and Zelda until he dies i will be happy!



Switch!!!

Nintendo just said that he won't be stepping down... !



Kasz216 said:
JOKA_ said:
In my mind it's best to go out when your on top. There really is nothing he has touched that his fans and gamers don't enjoy. He can retire as an amazing success and icon.

I disagree. (not that he's going to stop making games now, but with that premise)

Going out on top is nice in theory, but in reality it means that we miss the whole downslope.

Even if he (or any big designer) designer isn't ever going to make a game better then there last one, they can still make games as good as past ones, and better then a lot of stuff lesser talented designers will make.

Me, I'd like to see every television show end only when enough people say it's crap, atheltes quit only after they've been washed up, and artists only stop making work when their audiences are no longer interested.  (Assuming plot points or story validity aren't comromised. IE, story being dragged out for more seasons, character meant to die lives because they need to for the plot to stick around.)

I see what you mean, but I feel it takes something special to go "you know, what I have done/what my product has done has truely been a remarkable thing, but going into the future don't see it holding up to its initial quality".  Knowing when to say "It was a good run, but lets not go out kicking and screaming" is something I can get behind.

Now that I type that and read it out loud I guess it doesn't make sense in this particular instance, because Miyamoto clearly wants to continue making games, and if he as the artist feel s he can more power to him.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

JOKA_ said:
Kasz216 said:
JOKA_ said:
In my mind it's best to go out when your on top. There really is nothing he has touched that his fans and gamers don't enjoy. He can retire as an amazing success and icon.

I disagree. (not that he's going to stop making games now, but with that premise)

Going out on top is nice in theory, but in reality it means that we miss the whole downslope.

Even if he (or any big designer) designer isn't ever going to make a game better then there last one, they can still make games as good as past ones, and better then a lot of stuff lesser talented designers will make.

Me, I'd like to see every television show end only when enough people say it's crap, atheltes quit only after they've been washed up, and artists only stop making work when their audiences are no longer interested.  (Assuming plot points or story validity aren't comromised. IE, story being dragged out for more seasons, character meant to die lives because they need to for the plot to stick around.)

I see what you mean, but I feel it takes something special to go "you know, what I have done/what my product has done has truely been a remarkable thing, but going into the future don't see it holding up to its initial quality".  Knowing when to say "It was a good run, but lets not go out kicking and screaming" is something I can get behind.

Now that I type that and read it out loud I guess it doesn't make sense in this particular instance, because Miyamoto clearly wants to continue making games, and if he as the artist feel s he can more power to him.


Difference of opinion really.  I think it's based on what you consider a legacy.

To a lot of people it's your entire career.

To me, your legacy is when you peaked, and how long you peaked for.

The classic American example is Willie Mays one of the best defensive players ever falling down in the outfield while trying to make a play...

which while painful to remember, that doesn't stop Willie Mays from being ranked in the all time greats and i'd argue didn't effect his ranks among them at all.



Malstrom should be happy about this. Anyway, Miyamoto was very important in the creation of wonderful games, and even if he hasn't directed anything lately he has been supervising. Some blame should go to him when games don't sell, but also thanks to him we get things like Motion+ in Skyward Sword for example.



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