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Forums - Sales Discussion - Media Create Sales 11/28 ~ 12/4

Reasonable said:
Seece said:
Reasonable said:
KillerMan said:
pezus said:
Damn it, why does Wii get a much bigger holiday boost than PS3 all the time. Disappointing Zelda numbers, 300-400k LT in Japan? I see it doing 3-4m WW, not much more than that honestly.


Because it actually has content for the main buying demographic during chirstmas sales. Parents buying games for their children. Especially in Japan Sony's efforts to capture casual market has been beyond horrible. I still can't comprehend why SCEJ has not released Singstar game in Japan...You know the country that absolutely loves karaoke?

TBH this gen Sony have got so hung up fighting MS for mature audience they've made a mess of it globally in terms of appealing to families and more casual buyers.  One of the reasons they have struggled and Wii did so well vs gamecube despite previous market penetration.

In US this year they finally had some decent bundles with R&C and LBP2 and the like (which seem to have sold very well comparatively) but overall I think they've not performed well in this area and their holiday boosts and laklusture success in a demographic the PS2 hoovered up seem to confirm this.

R&C and LBP2 are not casual friendly, and we have no idea who they sold to so you can't say they were successful in selling to casuals. I saw an article about Sony starting to focus on casuals but tbh, they have a major struggle. It took something as big as Kinect for the 360 to appeal to casuals. Unless Sony have something of that calibur coming out, then they're not going to get very far.

As a parent I'd have to disagree.  R&C and LBP2 are the games my kids want to play and the kinds of game they want to sit and play with you their parent.  They are appealing and easy to play and get into and the whole "vibe" of the titles is fun.  Look at previous R&C adverts to see the ages targeted - kids all the way.  Do I know who they sold to?  No, but based on the games previous marketing/appeal I can make a pretty informed estimate - and it was as a gift for families for the most part I'm fairly sure.  The whole marketing/bundle design was also clearly geared towards that demographic.  I doubt many single young adult males rushed out to by it, let's put it that way.

I think there's a pretty big topic here as I believe Sony lost a huge swatch of demographic dominance from PS2, and most of it wasn't actually taken by MS - who were instead steadily building on the roots of Xbox and growing their aquizition of a formerly PC centric demographic in US, UK and certain other territories - but by the Wii/Nintendo.

OF course you can't fault the Wii's marketing and how Wii Sports and motion controls caught the global zeitgeist initially, but Sony also made it very, very easy for Nintendo by failing pretty massively to appeal to certain demographics for a very long time.  PArticularly in the first years of PS3 everything seemed to be a mature title trying to compete with MS/360 and every core developer for Sony seemed to be producing a risky, gritty new IP rather than continuing existing popular franchises.

Focus of marketing/vision for Nintendo and MS were both way superior to Sony for years and boy did Sony pay for it IMHO.  Not that they didn't deserve it.

I remember when PS3 launched and my kids were like "yay, more Jak and Daxter, more Sly, more R&C, more party games" and then it dawned there was nothing suitable for them for ages.  One of the reasons why I, like millions, bought a Wii instead of a PS3 (360 being off the table as totally redundant for a family purchase at the time) and only considered a PS3/360 at a much later stage when the kids got older.

My neice and nephew liked Viva Pinata and the demo of Banjo, that was about the extent of Microsofts first stab at the casual market (and about sums up what Sony has in mind) and look how that did, it failed. You can't say Ratchet and LBp are gonna draw in casuals when they have cheaper and incredibly way more casual friendly alternatives like Kinect and the Wii.

Everything from the marketing, to the PS3 itself, to the competition and the games, none of it is casual friendly.



 

Around the Network

Apparently those MK7 figures are conservative estimates.  It may have sold bit more: http://andriasang.com/comz7u/3ds_mario_kart_surge/

Few quotes form article:

"The 420,000 unit figure we gave for Mario Kart 7's sales earlier today was apparently a conservative estimate. Sinobi reports a more precise figure: 451,932 units."

Also for 3ds

"Retail blog Sinobi reports that 3DS sold 216,350 units last week,"

But this thread is for media create's numbers so we'll go with that.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



trestres said:
The Legend of Zelda: Skyward Bomb

Chances are this might be the worst selling main Zelda game there in Japan, unless of course some kind of miracle happens in the upcoming weeks. Wii is dead.

There's nothing left for it this year save for Mario & Sonic which is not popular there anymore and the re release of Inazuma with added content, which wasn't that popular either.

Plus the Wii will only have 2 more 3rd party games in Japan for next year and 2 more 1st party games, while the PS3 has about 70 more games for next year. Wii U needs to come out fast, but at the moment 3DS is more than making up for all the terrible decisions Nintendo made. Lucky for them 3DS was able to recover, otherwise this Holidays would have been catastrophic for them.


have you noticed that these sales are about the same for the second week of twilight princess in both europe and japan



Looks like the Japan Preview overestimated Zelda SS sales quite a lot...



the ironic thing is that both phantom hourglass and spirit tracks have a higher liferate sale in japan then twilight princess



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Seece said:
Reasonable said:
Seece said:
Reasonable said:
KillerMan said:
pezus said:
Damn it, why does Wii get a much bigger holiday boost than PS3 all the time. Disappointing Zelda numbers, 300-400k LT in Japan? I see it doing 3-4m WW, not much more than that honestly.


Because it actually has content for the main buying demographic during chirstmas sales. Parents buying games for their children. Especially in Japan Sony's efforts to capture casual market has been beyond horrible. I still can't comprehend why SCEJ has not released Singstar game in Japan...You know the country that absolutely loves karaoke?

TBH this gen Sony have got so hung up fighting MS for mature audience they've made a mess of it globally in terms of appealing to families and more casual buyers.  One of the reasons they have struggled and Wii did so well vs gamecube despite previous market penetration.

In US this year they finally had some decent bundles with R&C and LBP2 and the like (which seem to have sold very well comparatively) but overall I think they've not performed well in this area and their holiday boosts and laklusture success in a demographic the PS2 hoovered up seem to confirm this.

R&C and LBP2 are not casual friendly, and we have no idea who they sold to so you can't say they were successful in selling to casuals. I saw an article about Sony starting to focus on casuals but tbh, they have a major struggle. It took something as big as Kinect for the 360 to appeal to casuals. Unless Sony have something of that calibur coming out, then they're not going to get very far.

As a parent I'd have to disagree.  R&C and LBP2 are the games my kids want to play and the kinds of game they want to sit and play with you their parent.  They are appealing and easy to play and get into and the whole "vibe" of the titles is fun.  Look at previous R&C adverts to see the ages targeted - kids all the way.  Do I know who they sold to?  No, but based on the games previous marketing/appeal I can make a pretty informed estimate - and it was as a gift for families for the most part I'm fairly sure.  The whole marketing/bundle design was also clearly geared towards that demographic.  I doubt many single young adult males rushed out to by it, let's put it that way.

I think there's a pretty big topic here as I believe Sony lost a huge swatch of demographic dominance from PS2, and most of it wasn't actually taken by MS - who were instead steadily building on the roots of Xbox and growing their aquizition of a formerly PC centric demographic in US, UK and certain other territories - but by the Wii/Nintendo.

OF course you can't fault the Wii's marketing and how Wii Sports and motion controls caught the global zeitgeist initially, but Sony also made it very, very easy for Nintendo by failing pretty massively to appeal to certain demographics for a very long time.  PArticularly in the first years of PS3 everything seemed to be a mature title trying to compete with MS/360 and every core developer for Sony seemed to be producing a risky, gritty new IP rather than continuing existing popular franchises.

Focus of marketing/vision for Nintendo and MS were both way superior to Sony for years and boy did Sony pay for it IMHO.  Not that they didn't deserve it.

I remember when PS3 launched and my kids were like "yay, more Jak and Daxter, more Sly, more R&C, more party games" and then it dawned there was nothing suitable for them for ages.  One of the reasons why I, like millions, bought a Wii instead of a PS3 (360 being off the table as totally redundant for a family purchase at the time) and only considered a PS3/360 at a much later stage when the kids got older.

My neice and nephew liked Viva Pinata and the demo of Banjo, that was about the extent of Microsofts first stab at the casual market (and about sums up what Sony has in mind) and look how that did, it failed. You can't say Ratchet and LBp are gonna draw in casuals when they have cheaper and incredibly way more casual friendly alternatives like Kinect and the Wii.

Everything from the marketing, to the PS3 itself, to the competition and the games, none of it is casual friendly.

Did you actually read my original post?  My whole point was that Sony has been terribly poor this gen at marketing and providing games/experiences for casual/family and that the R&C/LBP2 bundle and advertising for BF this year was arguably their best attempt yet - which I didn't intend as a compliment to Sony overall.  You're just repeating and confirming my actual point.

I don't know what Sony were thinking around PS3 launch and with the initial stable of titles but it doesn't seem to have been about how to encourage PS2 owners to transition to PS3 - apart from (briefly) offering the ability to play PS2 games upscaled on an HD TV.

Both MS and Sony completely failed to offer enough family titles early on, but at least in MS's case this was deliberate vs their current marketing stance and efforts and part of their more focused and clear marketing and growth plan.  By comparison Sony seemed to have forgotten that demographic entirely - although I suspect when they saw the Wii take off they remembered in a hurry.

Ironically the first R&C on PS3 felt like the first, very belated and conspicous in its singularity, family title on the platform apart from a few PSN titles of varible quality and worth.



Try to be reasonable... its easier than you think...

Reasonable said:
Seece said:
Reasonable said:
Seece said:
Reasonable said:
KillerMan said:
pezus said:
Damn it, why does Wii get a much bigger holiday boost than PS3 all the time. Disappointing Zelda numbers, 300-400k LT in Japan? I see it doing 3-4m WW, not much more than that honestly.


Because it actually has content for the main buying demographic during chirstmas sales. Parents buying games for their children. Especially in Japan Sony's efforts to capture casual market has been beyond horrible. I still can't comprehend why SCEJ has not released Singstar game in Japan...You know the country that absolutely loves karaoke?

TBH this gen Sony have got so hung up fighting MS for mature audience they've made a mess of it globally in terms of appealing to families and more casual buyers.  One of the reasons they have struggled and Wii did so well vs gamecube despite previous market penetration.

In US this year they finally had some decent bundles with R&C and LBP2 and the like (which seem to have sold very well comparatively) but overall I think they've not performed well in this area and their holiday boosts and laklusture success in a demographic the PS2 hoovered up seem to confirm this.

R&C and LBP2 are not casual friendly, and we have no idea who they sold to so you can't say they were successful in selling to casuals. I saw an article about Sony starting to focus on casuals but tbh, they have a major struggle. It took something as big as Kinect for the 360 to appeal to casuals. Unless Sony have something of that calibur coming out, then they're not going to get very far.

As a parent I'd have to disagree.  R&C and LBP2 are the games my kids want to play and the kinds of game they want to sit and play with you their parent.  They are appealing and easy to play and get into and the whole "vibe" of the titles is fun.  Look at previous R&C adverts to see the ages targeted - kids all the way.  Do I know who they sold to?  No, but based on the games previous marketing/appeal I can make a pretty informed estimate - and it was as a gift for families for the most part I'm fairly sure.  The whole marketing/bundle design was also clearly geared towards that demographic.  I doubt many single young adult males rushed out to by it, let's put it that way.

I think there's a pretty big topic here as I believe Sony lost a huge swatch of demographic dominance from PS2, and most of it wasn't actually taken by MS - who were instead steadily building on the roots of Xbox and growing their aquizition of a formerly PC centric demographic in US, UK and certain other territories - but by the Wii/Nintendo.

OF course you can't fault the Wii's marketing and how Wii Sports and motion controls caught the global zeitgeist initially, but Sony also made it very, very easy for Nintendo by failing pretty massively to appeal to certain demographics for a very long time.  PArticularly in the first years of PS3 everything seemed to be a mature title trying to compete with MS/360 and every core developer for Sony seemed to be producing a risky, gritty new IP rather than continuing existing popular franchises.

Focus of marketing/vision for Nintendo and MS were both way superior to Sony for years and boy did Sony pay for it IMHO.  Not that they didn't deserve it.

I remember when PS3 launched and my kids were like "yay, more Jak and Daxter, more Sly, more R&C, more party games" and then it dawned there was nothing suitable for them for ages.  One of the reasons why I, like millions, bought a Wii instead of a PS3 (360 being off the table as totally redundant for a family purchase at the time) and only considered a PS3/360 at a much later stage when the kids got older.

My neice and nephew liked Viva Pinata and the demo of Banjo, that was about the extent of Microsofts first stab at the casual market (and about sums up what Sony has in mind) and look how that did, it failed. You can't say Ratchet and LBp are gonna draw in casuals when they have cheaper and incredibly way more casual friendly alternatives like Kinect and the Wii.

Everything from the marketing, to the PS3 itself, to the competition and the games, none of it is casual friendly.

Did you actually read my original post?  My whole point was that Sony has been terribly poor this gen at marketing and providing games/experiences for casual/family and that the R&C/LBP2 bundle and advertising for BF this year was arguably their best attempt yet - which I didn't intend as a compliment to Sony overall.  You're just repeating and confirming my actual point.

I don't know what Sony were thinking around PS3 launch and with the initial stable of titles but it doesn't seem to have been about how to encourage PS2 owners to transition to PS3 - apart from (briefly) offering the ability to play PS2 games upscaled on an HD TV.

Both MS and Sony completely failed to offer enough family titles early on, but at least in MS's case this was deliberate vs their current marketing stance and efforts and part of their more focused and clear marketing and growth plan.  By comparison Sony seemed to have forgotten that demographic entirely - although I suspect when they saw the Wii take off they remembered in a hurry.

Ironically the first R&C on PS3 felt like the first, very belated and conspicous in its singularity, family title on the platform apart from a few PSN titles of varible quality and worth.


I fully agree with you in this topic. It really feels that Sony really doesn't know what made PS1 and PS2 so succesfull. It was the fact that they catered the whole market. From hardcore to casual. At the start of this gen Sony pushed PS3 as hardcore console (and really they still do). First couple of years were pretty bad as far as family oriented games go. Then when they saw the succes of the Wii and tried to tap same market it was already a lot more difficult as the brand name had tarnished and the casual stuff they put out was badly marketed and really mediocre. it really feels that they just kinda put Move to the market and hoped that it would be succesfull without real backing. MS made the same mistake at the start of the gen but they put huge amount of resources behind the development and marketing of the Kinect and now it's really paying off. In Japan the situation for Sony has been extremely bad as far as trying to reach casual market goes. Capcom was the one that made PSP huge succes but as far as PS3 goes it's really hardcore console with Gundam and Musou games basically pushing systems.



I remember when the 3DS was doomed. Good times good times.



3DS Friend Code:   4596-9822-6909

Turkish said:
No Ni No Kuni :(

I don't think the game is selling very well. I've already seen a few places discount the game a little bit from 7500 yen down to 6000 yen. I see the "Magical Edition PS3 bundles" everywhere as well and they've been discounted. From 33,300 yen down to as low as 29,999 at some places. (The same price as the standard 320gb PS3 with no game)




starcraft: "I and every PS3 fanboy alive are waiting for Versus more than FFXIII.
Me since the games were revealed, the fanboys since E3."

Skeeuk: "playstation 3 is the ultimate in gaming acceleration"

Christian973 said:
I remember when the 3DS was doomed. Good times good times.


Before it recieved a massive pricecut just 6 Months after release, causing Nintendo to lose a lot of money.

On another note.

Those Zelda sales are... Shocking.