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What Zelda and Metroid for the 3DS should be

Forums - Nintendo Discussion - What Zelda and Metroid for the 3DS should be

padib said:

Nintendo clearly needs to have a dedicated line for 2D games, and put serious effort on it, as much as for 3D games.

What I'd like to see in these games is a darker theme, orchestral music (like the 3D games get, no lesser treatment), excellent sound effects, and especially tight gameplay. NSMB was fun for sure, but I'd like a Mario game paced a little more like the older ones, where running you went fast.

I also love the HD sprites idea and ADSL's post http://gamrconnect.vgchartz.com/post.php?id=4317640.

Yup, Nintendo needs to make more new 2D classics with high production values. I don't know about the darker theme though. For one, it's not necessary and two, it's going to put off more people than it would bring in.

I am not sure what you mean by "where running you went fast". I suppose you mean Mario stretching his arms out in SMB3 and SMW after running for a while. That didn't mean you were running faster though, just that you could lift off now, in case you had a tail or a cape.



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Mr Khan said:
oniyide said:
RolStoppable said:
oniyide said:
Interesting ideas, I dont agree with the get rid of the bloat thing, I like that each Zelda adds something new to the lore, if it didnt what would be the point of getting excited?? I would just stick to one of the older Zeldas or Metroids and save the money. Like Conegamer you want Zelda 1 and Super Metroid, play those games. Minish Cap might have been produced by Capcom but its closer to LttP than either of the DS games, same goes for Metroid.
Another interesting point is that Ninty most likely wont make these games for 3DS as that system is geared more towards 3D games and I agree. But has anyone stopped to think that if Ninty gets there crap together with online that we can see games like this on a WiiU type store. Something akin to PSNStore and XBLA, I know I know "online is bad because, it wont be worth as much." But if they are not going to make it for 3DS then they sure as hell wont make it for WiiU an online store might be the way to go.

You should know by now that what you want is usually the opposite of what Nintendo needs to do to be successful.

The idea of an online store is to sell games that can't be sold as boxed games for various reasons. None of these reasons apply to Zelda and Metroid games like proposed in the original post. Although if Nintendo intends to marginalize or kill classic Zelda and Metroid (which is possible considering how they are treating classic Mario), then download-only games might be the way to go. Sega has already shown how to do it with Sonic 4.

This is exactly what i think they will do and it seems to be that you think so too?  Would we rather have NO classic style Zelda or Metriod or would we rather have it on a DL store, im going with the latter.

But it's not an issue of either or. Nintendo seems not to have the capacity to be making both old school and new school Metroids and Zeldas (whether or not they actually lack the capacity is a different debate), and if you're going to be spending your resources on making a game, why sell a version that maybe not all your consumers can buy (due to potential lack of high speed internet or them being too apathetic to set up internet on the console) for $10 a pop when you can sell a version you know all your consumers can buy for $50 a go.

You might as well go whole hog at that point, which brings it up into either-or territory, though Nintendo seems to be splitting the burden among their teams well, they still need more of them.

Going by what Rol said, they will not be making those games for 3DS, (maybe Metroid). Its not about whether they have the capacity but the desire. If they feel that those 2d games are not worth a full retail release, then why not put them on a DL network?? Everyone else does it and they seem to do ok for the most part. Im not saying i totally agree with it.



RolStoppable said:
padib said:

Nintendo clearly needs to have a dedicated line for 2D games, and put serious effort on it, as much as for 3D games.

What I'd like to see in these games is a darker theme, orchestral music (like the 3D games get, no lesser treatment), excellent sound effects, and especially tight gameplay. NSMB was fun for sure, but I'd like a Mario game paced a little more like the older ones, where running you went fast.

I also love the HD sprites idea and ADSL's post http://gamrconnect.vgchartz.com/post.php?id=4317640.

Yup, Nintendo needs to make more new 2D classics with high production values. I don't know about the darker theme though. For one, it's not necessary and two, it's going to put off more people than it would bring in.

I am not sure what you mean by "where running you went fast". I suppose you mean Mario stretching his arms out in SMB3 and SMW after running for a while. That didn't mean you were running faster though, just that you could lift off now, in case you had a tail or a cape.

Yah. For the running, what I meant is I just remember NSMB to be a bit slower than the previous ones, and just looking at this speedrun vid SMB we all remember made Mario go fast



I thought Miyamoto already said he wanted a top down Zelda similar to ALttP on the 3DS? As for Zelda, I'm all for what Rol said, but I like my puzzles so i don't want the puzzles to be as few as Rol wants em. I totally enjoyed drawing my map in Spirit Tracks, especially those dark rooms where you had to light touches to find your way and draw your entire map yourself. I just don't think you should have to draw the whole map yourself all the time. And critics say that there are sections in Mario 3D Land that are almost impossible to pass without the 3D so Rol might be wrong in this regard, and I hope that Zelda can prove that to me.
Metroid, I'd like a game that plays like Other M with just a few changes. 1. Change the health system back to what we're used to.......collecting floating health/ammo packs.
2. Better puzzles
3. More emphasis on exploration and puzzle solving than just combat. That's what makes the combat fun.
4. Proper scanning like in the Prime series, not the watered down scanning Other M had.



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Well Other M was definitely closer to a 2D game than the Prime games were, and if NSMB wouldn't have happened before, I don't think Nintendo would have dared to put 2D sections in their big games like Other M or Mario Galaxy 2.

I think that IF we happen to see a new Metroid during the upcoming console generation (3DS and WiiU), it will be a sidescrolling game. Chances are high that the franchise will skip another generation and then be reinvented completely again though.



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nintendo_fanboy said:
Well Other M was definitely closer to a 2D game than the Prime games were, and if NSMB wouldn't have happened before, I don't think Nintendo would have dared to put 2D sections in their big games like Other M or Mario Galaxy 2.

I think that IF we happen to see a new Metroid during the upcoming console generation (3DS and WiiU), it will be a sidescrolling game. Chances are high that the franchise will skip another generation and then be reinvented completely again though.

Nope, Other M wasn't closer to a 2D game than any of the Prime games. The only 2D sections all four of these games have are Morph Ball tunnels and each Prime game had more of those than MOM.

Super Mario Galaxy 2 got 2D sections, because Nintendo's previous attempts to convert 2D Mario fans to 3D Mario had failed. Since SMG2 failed as well, they took some new steps with Super Mario 3D Land. Flagpoles and time limits, removal of some 3D Mario moves, run button, more linear level design. This one's going to fail too, but it probably won't prevent Nintendo from trying another time.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

That's not true, there were definitely some sections where you could only move in two directions while not being in a Morph Ball tunnel in Metroid Other M. I'm not sure how many of them existed though.

I agree with the things you say about 3D Mario, but you make it sound like a bad thing. I would say it is a good move from Nintendo that they are trying to implement the things people like about 2D Mario into the 3D games. Of course, if the goal is to replace the 2D games with 3D ones, it would be bad, but I'm pretty sure this isn't the case. The first Mario game on the WiiU will be in 2D, you will see.



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nintendo_fanboy said:
That's not true, there were definitely some sections where you could only move in two directions while not being in a Morph Ball tunnel in Metroid Other M. I'm not sure how many of them existed though.

I agree with the things you say about 3D Mario, but you make it sound like a bad thing. I would say it is a good move from Nintendo that they are trying to implement the things people like about 2D Mario into the 3D games. Of course, if the goal is to replace the 2D games with 3D ones, it would be bad, but I'm pretty sure this isn't the case. The first Mario game on the WiiU will be in 2D, you will see.

What I say is true. If you want to overrule my word, you must name specific examples instead of clinging to blind hope.

If Nintendo really didn't try to replace 2D Mario, then we would have already gotten a new 2D Mario on a handheld. They didn't make a sequel on the DS and there isn't even one announced yet for the 3DS. NSMB was released in May 2006 and sold more than 26m copies. Five and a half years later have passed, it's about time for a new game. Every other company would have made at least two sequels by now.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Rol, I agree. As for the 3D graphics, I feel Nintendo would feel embarrassed pumping out 2D games against 3D competition, although, on the 3DS that would be less of a worry. Nintendo needs to stick to what they're best at doing, and telling stories isn't that. Even now Nintendo confuses me. They need to back to old Nintendo. Skyward Sword is good yes, but come on I'd love a 2D Zelda on the home console again. Imo, the 2D games have more potential.



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I don't have enough experience with old-school Zelda so I won't comment that part.
About Metroid yes, that's how I would like it, but without the drawing map thing, I think it would slow down the game pace too much, aslo it may become annoying after a while. Just make large maps with lots of hidden items, and make it challenging as Rol said.
I think 3D may be also marginally useful to gameplay experience, even in a traditional 2D metroid, for example, sometimes in Super Metroid you run into walls only to discover there's an overshadowed hidden passage behind, in these cases depht perception may work as an hint, another more obvious use may be enemies and bosses (I think of Ridely) attacking you not only horizontally and vertically but also from the background to the foreground (ala DKCR)