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Forums - Nintendo Discussion - What Zelda and Metroid for the 3DS should be

RolStoppable said:

The Legend of Zelda & Metroid

Now here's the big thing for both games: the bottom screen.

Remember the NES days when you basically had to draw maps to not get lost in Zelda and Metroid? Remember how the SNES iterations added convenient in-game maps? Do you know the Etrian Odyssey series? If yes, you already know what's coming now.

Both games won't offer an automap, but will force you to draw your own maps for the overworld and dungeons in Zelda and all the different areas in Metroid. The only thing the game will do for you is mark the tiles you've visited on your map screen (1 tile = 1 screen on the topscreen), but walls, doors, hints and all the other stuff you have to add by yourself, because drawing a map of your surroundings greatly adds to the feel of exploration.

Due to the amount of data the maps take, only two save files per game card will be available. Map data will carry over to a new game, if the player wishes to do so, for convenience's sake. During the game, maps can be drawn without having to pause the game.

I would absolutely fall in love with a Wii U Metroid game that requires me to make my own maps. The thing about Prime was that you could always see the exits to any given area. What you are suggesting would simply be PHENOMENAL - finding the actual pathways in each area yourself.

But lets face it, drawing your own maps will never happen (on that scale). It requires just too much grey matter.

But having my own map-log as I traversed a whole planet and viewing it in 3D would be the best moment of my gaming life.

EDIT: Above applies to 3DS as well.



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miz1q2w3e said:

I meant pixel sprites (like snes graphics)

Though you mentioned Muramasa, I LOVED the art in that game. Also:


^^ I'd fap to this 

^^And this


Those pics are gorgeous. I'd play top-down and 2D any day if it looked like that (and played well too ofc)