Quantcast
Super Mario Land 3D

Forums - Nintendo Discussion - Super Mario Land 3D

nintendo_fanboy said:
I really like this game, and I think it is amazing how good Nintendo seems to be at using the Mario formula the recreate the game constantly and make it feel so great. Of course the game feels a bit short and easy to me (I'm in S6 currently) but I have to say that Mario games are the ones that I truly mastered, be it 2D or 3D, so I think if the game would feel hard to me it would be too hard for a lot of people, so I'm not complaining about this. The one thing I complain about though is that the game lacks a touch of "epicness", something that distinguished NSMB on the Wii from the DS game.


which NSMB had 'epicness' in your opinion dude.. Wii or DS? 



Around the Network
TakeMeToTheHospital said:
nintendo_fanboy said:
 The one thing I complain about though is that the game lacks a touch of "epicness", something that distinguished NSMB on the Wii from the DS game.


which NSMB had 'epicness' in your opinion dude.. Wii or DS? 


The epicness of the battle against Bowser on the Wii I assume?  I wasn't totally expecting him to morph into Mega Bowser and take up up the entire left side of the screen.  It wasn't that hard and after dying 4-5 times I finally made all the jumps right but it was still a pretty nice final boss fight.  I don't think Bowser was a mega beast in the DS version.  It has been so long since I played and beat the DS version that I don't really remember.



Mr Khan said:
The key to the easy you will find is broken once you beat "the final boss."

Wait until you pass the final castle in world 8, and then you shall see


This. VERY this.



 SW-5120-1900-6153

the game looks very fun but easy, I'm glad I got it for $30 with Amazon promotion for buying Zelda :D



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

I'm getting it!



 And proud member of the Mega Mario Movement!
Around the Network

It took me 20 hours to complete the 8 normal worlds, and then the 8 special worlds (no harder in my opinion but excellent just the same), as well as getting three gold coins and gold flagging every level. I am currently on special world 4 with Luigi although its a bit of a kop out as you can't collect the gold coins a second time with him. All thats left after Luigi is the last "super" level that you unlock.

I must say though that the game is tremendous, by far the best I have played on the 3ds. Its the first game I have genuinely not wanted to put down and this is just the appetiser to Mario Kart 7!



sethnintendo said:
TakeMeToTheHospital said:
nintendo_fanboy said:
 The one thing I complain about though is that the game lacks a touch of "epicness", something that distinguished NSMB on the Wii from the DS game.


which NSMB had 'epicness' in your opinion dude.. Wii or DS? 


The epicness of the battle against Bowser on the Wii I assume?  I wasn't totally expecting him to morph into Mega Bowser and take up up the entire left side of the screen.  It wasn't that hard and after dying 4-5 times I finally made all the jumps right but it was still a pretty nice final boss fight.  I don't think Bowser was a mega beast in the DS version.  It has been so long since I played and beat the DS version that I don't really remember.





Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

Alright for some reason I seem to be too stupid to quote, so I will just post my reply here.

I was really refering to the Wii game, and the boss battle against Bowser was one reason for that, but not the only one. I think even for a Mario game it is nice to have some story, but it must be done the right way. I really liked it the way it was in SMB3 and SMW. You never had story elements that detracted you from playing the game, but there was some backstory and because of that, what you were doing felt far more "important" and towards the end, the games even got a bit scary because you felt the threat of Bowser.
NSMBW did quite a good job at giving these feelings back, and the reasons for that were the last boss fight, the Koopa siblings and the maps. In SM3DL, I don't even know if these enemies in the airships should be the Koopa siblings or whatever, and the maps are really too straightforward. The final boss fight was actually pretty interesting, but as seth said, it didn't feel like being a threat.

And about the difficulty again, I don't know if you are refering to me Mr Kahn but when I have written my first post, I was already at the start of Special World 6 and now I am almost done with Special World 7. I have to say that there were two levels in World 7 (7-2 and 7-4 actually) that took me a bit longer to finish, but that was partly due to me wanting to collect all star medals in one going and also because of a lack of concentration. I hope there will be some more levels of that difficulty in World 8, and that the last level of all will be difficult to. But I already heard that the last level isn't as difficult as the perfect run in SMG2 which I finished, so I am not expecting too much, but that's alright for me.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

Great game but definitely to easy.

Im currently saved at the begining of world 7 with all the bonus (3 per level) coins up to that point and i've only been playing 4h 17mins

3D is great though, easily the best on the 3DS to date. I have no problem with the camera, I think the game is close to perfect, I just wish it was harder .



Oh... and its great to see the mushroom kingdom in a 3D Mario again. Its been a long time since SM64