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Forums - Gaming Discussion - Final Fantasy XIII-2 is 30-40 hours long

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Official Source here: http://andriasang.com/comz1o/

Japanese Final Fantasy XIII-2 is Complete

Director Motomu Toriyama shares the latest on download content, play time and more!

Moogle tells Serah and Noel that things are amiss with the space time continuum.

From Weekly Famitsu's interview with Motomu Toriyama this week comes word that the Japanese version of Final Fantasy XIII-2 was recently completed. The staff is currently at work on the game's North American and European versions, and on download content.

The Japanese version of XIII-2 will lead the rest of the world with a December 15 release on both PS3 and Xbox 360.

Toriyama shared a number of bits about XIII-2 with Famitsu, covering download content, play time and more. Here are the major points from the interview, based off Sokuho@Hokanko's summary.

Play Time

The main story can be cleared in 30 to 40 hours. However, there's a bunch of extra stuff beyond this.

The game's story is split into chapters, each taking about 2 to 3 hours. It appears that one of the goals was to make the chapters fit right into your daily schedule.

You can expect plenty of replay value by rewinding time in the Historia Crux system. The time rewind system, which resets the area to its initial point, is meant to let players try to see what types of things they can do. You'll find a number of events known as "Paradox Endings" if you play around with this system.

Once you've cleared the game, if you restart using your save file, you'll return to the Historia Crux just before the final boss battle. You'll be able to use this as a "New Game Plus" style feature, rewinding individual areas to replay them with your more powerful characters. There are also a number of Paradox Endings that you won't be able to try out until your second passthrough.

Bonus Goodies for FFXIII Players

Toriyama confirmed once again that the game will give an item (or items) to those who have a save file from the original FFXIII, but once again he did not share specifics. Those with a save file will also get a wallpaper, he revealed.

Download Content

The game's DLC is being worked on by a separate team consisting of younger staff. This team is separate from the team that's working on the overseas version of the game.

The first DLC will be the boss monster Omega (details here). In general, the game's monster DLC will consist of boss fights that you fight at a colosseum, an area that can't be entered in the main game. If you crystalize the DLC boss, you can make it into a party member and take it out from the colosseum with you.

In addition to monsters, the game will include non-monster enemies as well. While Omega is the first DLC, Toriyama is hoping to release costumes for Serah and Noel quickly. He's also hoping to release large scale content, as well as content that brings changes to the Historia Crux.

The current plan is to release download content through Spring of next year at a pace of once every two weeks. Toriyama would not share final DLC pricing, only saying that it's currently under investigation.

The DLC will not affect Trophies or the story, Toriyama assured. These areas can be completed with the disc on its own.

Many of the initial pieces of DLC are actually in the form of retailer specific pre-order bonuses. Square Enix has announced all the pre-order bonus items they're going to announce, Toriyama confirmed, so you can probably decide where you want to buy the game now. There's currently no plan to release the pre-order items separately.

Music

XIII-2 has multiple composers. They all had specific roles, it seems. Masashi Hamauzu, returning from the original, focused on Lightning and areas from the original. Naoshi Mizuta headed up music related to Noel. Mitsuto Suzuki worked techno pop and other modern tastes into his contributions.

The vocal pieces from the original were apparently well received, so they've done more of this for the sequel

Other Bits

A few other bits mentioned by Toriyama in the interview:

  • The puzzles you encounter as part of the story aren't too difficult, but the optional puzzles include some so difficult that Toriyama himself can't clear them.
  • The game's load times have been improved beyond previous builds. While it's a bit long at start of an area, after this there's hardly any loading.
  • You can visit the same area in multiple time periods. They've made it so that the area has clear differences across each time period.
  • Both your characters and the Chocobos you ride can jump. You'll even be able to increase the characters' jumping ability in the latter half of the game.
  • During battle, it's pretty much a requirement that you make use of Paradigm Shifts. However, if you have difficulty winning a battle, you can switch to easy mode whenever you like.
  • The Moogle Lock system was redone multiple times. Initially, it was just a straight gauge, but they eventually set it so that its color would match the monster's movements.


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I can't play the game using only Auto-Battle? WTF? -.-



Wagram said:
I can't play the game using only Auto-Battle? WTF? -.-


wow I didnt expect you to post so fast lol.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

It's what I expected really.

Perfect length in my opinion, exactly the same as FFXIII, although I'm a slow gamer and it took me 60 hours. Hell, MW3 took me 8 hours.



It's already been said that the areas change compared to what time you visit them in and that you can change areas in the future by affecting the past. Far more appealing than XIII's line of sterile corridors which destroyed the game for me.

Who really cares if the areas are recycled or not.

Kitase said XIII was 50 hours long

http://www.computerandvideogames.com/228665/final-fantasy-xiii-over-50-hours-long/

This is a reduction of 10-20 hours which is disappointing. But if it's better paced it's fine, at times XIII felt like a 20 hours game stretched out over 50 hours.

The only thing bad about this game will be the story, everything else is sounding very good.



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Bit of a shame,Thats pretty short, But as long as there is plenty of other stuff outside of/after the story to do it shouldnt matter, I guess it has only been in development a few years and once uopon a time 30-40 hours was standard length for an FF (and its still longer than a WRPG story).

I'll still buy it on release and I LOVED XIII, so I doubt i'll be disappointed. Still stoked that a sequel to it even got made.

Plus I'm loving the moogle in the party, that fact in itself warrants purchase of multiple copies.



PLAYSTATION NATION LADY OF JRPGS

Favourite Games of 2013 1.Tomb Raider(PS3) 2.Atelier Ayesha(PS3) 3.Virtues Last Reward (Vita)

Wagram said:
I can't play the game using only Auto-Battle? WTF? -.-

One of the complaints I had with the original game was that you could use auto-battle if you had the right paradigm (COM/RAV/MED) you could eventually win the battle (albeit very slowly) by just pressing X. 

I see no problem in them addressing that issue but maybe you prefer to have the games dumbed down for you? There is an easy mode for players like you, it has been mentioned that you can switch difficulty.



Great, so all the people who bought that horrible piece of junk FFXIII are getting rewarded with... a wallpaper.
And FF XIII 2 seems to not getting any better, considering the game is even shorter than XIII, combining with having to pay to get the full package.

Thank you for nothing, Squeenix. You've lost a true fan, who bought every single FF game..until now. FF XIII will be the last FF for me.



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

Rob-Ot said:
Wagram said:
I can't play the game using only Auto-Battle? WTF? -.-

One of the complaints I had with the original game was that you could use auto-battle if you had the right paradigm (COM/RAV/MED) you could eventually win the battle (albeit very slowly) by just pressing X. 

I see no problem in them addressing that issue but maybe you prefer to have the games dumbed down for you? There is an easy mode for players like you, it has been mentioned that you can switch difficulty.


It was a joke >.>



Rob-Ot said:
Wagram said:
I can't play the game using only Auto-Battle? WTF? -.-

One of the complaints I had with the original game was that you could use auto-battle if you had the right paradigm (COM/RAV/MED) you could eventually win the battle (albeit very slowly) by just pressing X. 

I see no problem in them addressing that issue but maybe you prefer to have the games dumbed down for you? There is an easy mode for players like you, it has been mentioned that you can switch difficulty.


I rant quite often about easy games. I find them utterly dull for the most part. I need to be challenged or I have a hard time finding enjoyment. One of the reasons I love the Soul's games.