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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

superchunk said:
DanneSandin said:
superchunk said:

I thought I did comment in that thread.

I'm thinking 2x to 4x PS360.

Given that BLOPS2 is running 1080p60fps on Wii U's with a 2nd screen running... that says a lot to this being closer to 4x.

I'm bumping this bitch up!!

Chunky, now that we know BLOP2 won't in fact run at 1080p60fps, do you think WiiU is closer to being a mere 2x stronger than PS360? And how much stronger do you suspect the forthcoming PS720 will be?

cheers mate!

While it sucks BLOPS2 has hinted native 1080p60fps and then confirmed to not be... I still think all of that has a lot more to do with 3rd parties not wanting to put in a bunch of extra cost for a game that will undoubtebly have its lowest sales on a console with a current base of zero.

Yeah, I can understand that reasoning...

It will be a bit before a port from PS360 really takes advantage of WiiU hardware, if ever. More than likely we'll have to wait for nextGen to move into full force to really see WiiU's difference. Maybe just until the Retro game comes out or one of the now known nextGen titles are confirmed as multiplat and on WiiU as well. (I'm looking at you Watch Dogs)

I actually think that Watch Dogs are confirmed for THIS gen (PS360); if so, it won't be 1080p60fps on WiiU either :p I imagine that either Retro's game or the new Zelda (or another Big title) will push the WiiU somewhat - just like you said.

I still think its closer to 4x at the moment. I can of course be wrong and I'm basing it off of the OP at this moment. When Wii U launches and its actually tore apart and measured more accurately, we will know. Good news is that's less than two months away.

But what do you reckon the power of PS720 will be then? With the current rumors... =)





I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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DanneSandin said:

I actually think that Watch Dogs are confirmed for THIS gen (PS360); if so, it won't be 1080p60fps on WiiU either :p I imagine that either Retro's game or the new Zelda (or another Big title) will push the WiiU somewhat - just like you said.

But what do you reckon the power of PS720 will be then? With the current rumors... =)

At this point, I'm certain Watch Dogs has no platform listed. To me, that means its intended for 'next-gen' and since only one of those consoles is confirmed, they obviously have left that info out.

I think neXtBox/PS4 will be at most 3-4x the power of WiiU. Which is far closer than Wii and more along the lines of PS2 to Xbox. Then considering dev costs keep going up and WiiU will already have common engines that will be used accross the board, there is no reason it would be ignored on multi-plats unless it just bombs during this first year of solo sales. (unlikely)

One thing to note in the power difference of WiiU vs PS360... its not just the raw power, its also all the new technologies and shaders and such that make the biggest differences. WiiU will have the same capabilities in that regard as the others of this coming gen.



superchunk said:

At this point, I'm certain Watch Dogs has no platform listed. To me, that means its intended for 'next-gen' and since only one of those consoles is confirmed, they obviously have left that info out.

I think neXtBox/PS4 will be at most 3-4x the power of WiiU. Which is far closer than Wii and more along the lines of PS2 to Xbox. Then considering dev costs keep going up and WiiU will already have common engines that will be used accross the board, there is no reason it would be ignored on multi-plats unless it just bombs during this first year of solo sales. (unlikely)

One thing to note in the power difference of WiiU vs PS360... its not just the raw power, its also all the new technologies and shaders and such that make the biggest differences. WiiU will have the same capabilities in that regard as the others of this coming gen.


http://www.joystiq.com/2012/06/06/watch-dogs-coming-to-xbox-360-and-ps3-for-sure-producer-says/



Barozi said:
superchunk said:

At this point, I'm certain Watch Dogs has no platform listed. To me, that means its intended for 'next-gen' and since only one of those consoles is confirmed, they obviously have left that info out.

I think neXtBox/PS4 will be at most 3-4x the power of WiiU. Which is far closer than Wii and more along the lines of PS2 to Xbox. Then considering dev costs keep going up and WiiU will already have common engines that will be used accross the board, there is no reason it would be ignored on multi-plats unless it just bombs during this first year of solo sales. (unlikely)

One thing to note in the power difference of WiiU vs PS360... its not just the raw power, its also all the new technologies and shaders and such that make the biggest differences. WiiU will have the same capabilities in that regard as the others of this coming gen.


http://www.joystiq.com/2012/06/06/watch-dogs-coming-to-xbox-360-and-ps3-for-sure-producer-says/

"all the consoles we can"

I think its the mantra of all devs right now. Need to allow for the best possible ROI. However, I had not known this at all so that's impressive. But it would be like BF3 where the game is at its lowest settings on PS360. Hopefully, it then comes to WiiU and others at a higher setting to show a nice distinction between the various platforms. Again, I think this all comes down to how well WiiU performs this holiday and especially right after.



You know, Sony could implement a contract option without tying it to a subscription service. I don't know why people seem to think it needs it to be a contract payment system. Playstation is going with the free/PS+ model and they will retain the quality of the free service. Adding new features or at least advanced versions of features will be the realm of PS+ now that it exists.

With a contract console they will probably throw in a month or three of PS+ for free since the service is centerd around games you can only play while you retain a subscription. Still optional, but the incentives will retain users and attract ones that wouldn't bite unless they were introduced to it through a free trial.

@BlkPaladin

I appreciate the maths on your Wii U cost estimation but in order for that to be even close Nintendo would have to be retaining the same profit margin (by percentage) that it set for the 3DS, which people seem to agree was over ambitious and with the issues they had with the price drop one would assume they would avoid a similar pricing structure. I'd guess the Wii U cost around $200 to produce, allowing some profit on the base model and more for the premium. Nothing outrageous.



Before the PS3 everyone was nice to me :(

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superchunk said:
DanneSandin said:
superchunk said:

I thought I did comment in that thread.

I'm thinking 2x to 4x PS360.

Given that BLOPS2 is running 1080p60fps on Wii U's with a 2nd screen running... that says a lot to this being closer to 4x.

I'm bumping this bitch up!!

Chunky, now that we know BLOP2 won't in fact run at 1080p60fps, do you think WiiU is closer to being a mere 2x stronger than PS360? And how much stronger do you suspect the forthcoming PS720 will be?

cheers mate!

While it sucks BLOPS2 has hinted native 1080p60fps and then confirmed to not be... I still think all of that has a lot more to do with 3rd parties not wanting to put in a bunch of extra cost for a game that will undoubtebly have its lowest sales on a console with a current base of zero.

It will be a bit before a port from PS360 really takes advantage of WiiU hardware, if ever. More than likely we'll have to wait for nextGen to move into full force to really see WiiU's difference. Maybe just until the Retro game comes out or one of the now known nextGen titles are confirmed as multiplat and on WiiU as well. (I'm looking at you Watch Dogs)

I still think its closer to 4x at the moment. I can of course be wrong and I'm basing it off of the OP at this moment. When Wii U launches and its actually tore apart and measured more accurately, we will know. Good news is that's less than two months away.

 

Considering that Mario was reported to be 720p too.....I'm gonna say that it has more to do with the Wii U (nderpowered) living up to it's moniker.

 

It's only  Next Gen by mere coincidental technicality.....basically.



superchunk said:
DanneSandin said:

I actually think that Watch Dogs are confirmed for THIS gen (PS360); if so, it won't be 1080p60fps on WiiU either :p I imagine that either Retro's game or the new Zelda (or another Big title) will push the WiiU somewhat - just like you said.
 

But what do you reckon the power of PS720 will be then? With the current rumors... =)

At this point, I'm certain Watch Dogs has no platform listed. To me, that means its intended for 'next-gen' and since only one of those consoles is confirmed, they obviously have left that info out.

I think neXtBox/PS4 will be at most 3-4x the power of WiiU. Which is far closer than Wii and more along the lines of PS2 to Xbox. Then considering dev costs keep going up and WiiU will already have common engines that will be used accross the board, there is no reason it would be ignored on multi-plats unless it just bombs during this first year of solo sales. (unlikely)

I completely agree with this; or worst case scenario it'll be like PS1 to N64...

One thing to note in the power difference of WiiU vs PS360... its not just the raw power, its also all the new technologies and shaders and such that make the biggest differences. WiiU will have the same capabilities in that regard as the others of this coming gen.

So, if I understand you correctly, Wii U will have slightly worse graphics compared to PS720, but will have the same level of shaders an stuff like that?





I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Persistantthug said:
superchunk said:

While it sucks BLOPS2 has hinted native 1080p60fps and then confirmed to not be... I still think all of that has a lot more to do with 3rd parties not wanting to put in a bunch of extra cost for a game that will undoubtebly have its lowest sales on a console with a current base of zero.

It will be a bit before a port from PS360 really takes advantage of WiiU hardware, if ever. More than likely we'll have to wait for nextGen to move into full force to really see WiiU's difference. Maybe just until the Retro game comes out or one of the now known nextGen titles are confirmed as multiplat and on WiiU as well. (I'm looking at you Watch Dogs)

I still think its closer to 4x at the moment. I can of course be wrong and I'm basing it off of the OP at this moment. When Wii U launches and its actually tore apart and measured more accurately, we will know. Good news is that's less than two months away.

 

Considering that Mario was reported to be 720p too.....I'm gonna say that it has more to do with the Wii U (nderpowered) living up to it's moniker.

 

It's only  Next Gen by mere coincidental technicality.....basically.

I highly disagree.  A game like New Super Mario U would not have much perceived benefit from being 1080p over 720p so why bother with the extra costs and development time when it won't trade off with increased sales?

Same with 3rd parties.  They are trying to rush to make the launch or launch window.  Many titles are even being outsourced and not worked on by the main development teams.  Why would they want to increase their budget and development time when the lower res assets are already developed?

The rare excpetion being FiFA 13.  EA said they were easily able to double the crowd resolution and details on the pitch within their development schedule so they did it.



The rEVOLution is not being televised

Viper1 said:
Persistantthug said:
superchunk said:

While it sucks BLOPS2 has hinted native 1080p60fps and then confirmed to not be... I still think all of that has a lot more to do with 3rd parties not wanting to put in a bunch of extra cost for a game that will undoubtebly have its lowest sales on a console with a current base of zero.

It will be a bit before a port from PS360 really takes advantage of WiiU hardware, if ever. More than likely we'll have to wait for nextGen to move into full force to really see WiiU's difference. Maybe just until the Retro game comes out or one of the now known nextGen titles are confirmed as multiplat and on WiiU as well. (I'm looking at you Watch Dogs)

I still think its closer to 4x at the moment. I can of course be wrong and I'm basing it off of the OP at this moment. When Wii U launches and its actually tore apart and measured more accurately, we will know. Good news is that's less than two months away.

 

Considering that Mario was reported to be 720p too.....I'm gonna say that it has more to do with the Wii U (nderpowered) living up to it's moniker.

 

It's only  Next Gen by mere coincidental technicality.....basically.

I highly disagree.  A game like New Super Mario U would not have much perceived benefit from being 1080p over 720p so why bother with the extra costs and development time when it won't trade off with increased sales?

Same with 3rd parties.  They are trying to rush to make the launch or launch window.  Many titles are even being outsourced and not worked on by the main development teams.  Why would they want to increase their budget and development time when the lower res assets are already developed?

The rare excpetion being FiFA 13.  EA said they were easily able to double the crowd resolution and details on the pitch within their development schedule so they did it.

I'm not interested in any futile attempts at denial.

As it stands, Black Opps 2 is 720p....Mass Effect 3 is 720p....and now Mario is 720p.

I'm willing to bet Assassin's Creed goes 720p too.

At anyrate, 3 strikes and your out rule is my sentiment, and now the Wii U (nderpowered) needs to prove it can consistently do 1080p

 

No more excuses and no more delay of truth...it is what it is.



Persistantthug said:

I'm not interested in any futile attempts at denial.

As it stands, Black Opps 2 is 720p....Mass Effect 3 is 720p....and now Mario is 720p.

I'm willing to bet Assassin's Creed goes 720p too.

At anyrate, 3 strikes and your out rule is my sentiment, and now the Wii U (nderpowered) needs to prove it can consistently do 1080p

 

No more excuses and no more delay of truth...it is what it is.

So your only concern is 1080p. Even though the games were developed when hardware was continuously in flux and they were nearly all last gen ports built with lower assets. That makes no sense.