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Your Top 50 Games: 2011 Discussion Thread

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TruckOSaurus said:
Runa216 said:
TruckOSaurus said:

When it comes to Final Fantasy games what I can do in the end game is even more important than the main quest. I love leveling my characters to insane levels. FFX was perfect for that, I had the trio of girls with the whole sphere grid maxed out. It's so funny seeing Lulu's little moggle run up to an enemy, give him a little slap and see 99,999 damage pop-up or to Quick Attack the hell out of a giant arena monster. Also searching for ultimate weapons could keep you busy for a long while. I never was able to control those damn chocobos well enough to get the under 0 sec time to get Tidus' ultimate weapon so I forged him one using stuff I won in the arena.


Please tell me you got Lulu's final weapon :P 

Final Fantasy X is one of the only games I can claim to have gotten 100% on.  I Feel happy for that.  

The ultimate weapons I had were Lulu's, Yuna's, Rikku's and Auron's. The chocobo races prevented me from getting Tidus's, there was no way I was gonna play Blitzball to get Wakka's and I didn't bother with Khimari's (I've read the butterfly catching mini-game had the potential of being even worst than the Chocobo racing, that really scared me).

I wouldn't say it's worse, but it basically requires the same level of perfection that Tidus's does, and it's a pain in the ass.  Plus that Ronso bastard is the least useful of all the characters by a considerable margin.  It's also a shame you never got Tidus's or Wakka's final weapons maxed becuase those two are the best characters in the game once you hit the end-game content.  before that it's more balanced, but when you get to the point where summoning and limit breaks are all that seperate characters, gotta go with the ones who have abilities that hit 9-12 times :P



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 3 this generation: 
Bloodborne, The Legend of Zelda: Breath of the Wild, Dark Souls III

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19.

Even though I played it first on Dreamcast this was better because it fixed a glitch I ran into on the Dreamcast one to let me finish the game. I must say this game was one I turned on not expecting much but the more you played the more amazing it was. Just exploring was so much fun. Great game sadly in need of a sequel.



Michael-5 said:
TWRoO said:
Michael-5 said:

Same here, Mario Kart 64 is the best of them all, and to my knowledge, no other Mario Kart has 2 player Grand Prix. How else am I suppose to unlock tracks/characters, alone? Bah! that defeats the purpose of Mario Kart.

In MKWii you could create your own GP for up to 4 players, and it's possible to unlock all characters and some of the bikes without doing the GPs at all. (ie playing online)

It's not the same. You can't unlock track variants or characters while playing local multiplayer like you could in Mario Kart 64. That's the only way I play Mario Kart.

What an idiotic reasoning. It really is.

First off, there are two other Mario Kart games that allow you to play two player GPs to unlock all or most of the stuff (staff ghosts obviously belong into Time Trial mode): Super and Double Dash!!.

Secondly, I will now list all unlockables of Mario Kart 64's GP mode:

  • 1. Mirror mode

That is the complete and comprehensive list of Mario Kart 64 unlockables through GP mode. For comparison, here's what you can unlock in Super Mario Kart:

  • 1. Special Cup in 100cc
  • 2. 150cc
  • 3. Special Cup in 150cc
It's not a long list either, but it was the first game and it was a pleasant surprise to earn another five tracks and a faster racing class. Here's what Double Dash!! offers in terms of unlockables in GP mode:
  • 1. Four additional characters
  • 2. About a dozen additional karts
  • 3. Mirror mode
  • 4. Championship mode (all four cups as one)
Now while these are only four points, the list could easily be extended by listing all unlockable characters and karts individually, but I don't know them off the top of my head, so this will have to do. Anyway, the tallies for unlockables for each game are:
  • Double Dash!!: almost 20
  • Super: 3
  • 64: 1
This unjustified glorification of Mario Kart 64 is sick and wrong. You talk about unlocking tracks and characters when Mario Kart 64 doesn't even allow you to unlock a single one of these.
TWRoO said:

Actually I think local MP games may still count towards races for unlocking characters... but you would have to play a ridiculous amount of LMP to unlock them all. And yes tracks have to be unlocked in single player. I guess that is a nice feature of MK64, but for me it doesn't make up for almost all the rest of the game lacking... I mean it wasn't even in real 3D.

Characters and items were sprite-based, but the environments were in real 3D. Nintendo couldn't even handle their own hardware at the time and had to rush the game to launch. There were other compromises that had to be made as well, like completely scratching the music in three and four player modes, because the N64 GPU was responsible for graphics and sound. As such sacrificing one of them would lead to gains for the other.


Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
Michael-5 said:

It's not the same. You can't unlock track variants or characters while playing local multiplayer like you could in Mario Kart 64. That's the only way I play Mario Kart.

What an idiotic reasoning. It really is.

First off, there are two other Mario Kart games that allow you to play two player GPs to unlock all or most of the stuff (staff ghosts obviously belong into Time Trial mode): Super and Double Dash!!.

Secondly, I will now list all unlockables of Mario Kart 64's GP mode:

  • 1. Mirror mode

That is the complete and comprehensive list of Mario Kart 64 unlockables through GP mode. For comparison, here's what you can unlock in Super Mario Kart:

  • 1. Special Cup in 100cc
  • 2. 150cc
  • 3. Special Cup in 150cc
It's not a long list either, but it was the first game and it was a pleasant surprise to earn another five tracks and a faster racing class. Here's what Double Dash!! offers in terms of unlockables in GP mode:
  • 1. Four additional characters
  • 2. About a dozen additional karts
  • 3. Mirror mode
  • 4. Championship mode (all four cups as one)
Now while these are only four points, the list could easily be extended by listing all unlockable characters and karts individually, but I don't know them off the top of my head, so this will have to do. Anyway, the tallies for unlockables for each game are:
  • Double Dash!!: almost 20
  • Super: 3
  • 64: 1
This unjustified glorification of Mario Kart 64 is sick and wrong. You talk about unlocking tracks and characters when Mario Kart 64 doesn't even allow you to unlock a single one of these.
TWRoO said:

Actually I think local MP games may still count towards races for unlocking characters... but you would have to play a ridiculous amount of LMP to unlock them all. And yes tracks have to be unlocked in single player. I guess that is a nice feature of MK64, but for me it doesn't make up for almost all the rest of the game lacking... I mean it wasn't even in real 3D.

Characters and items were sprite-based, but the environments were in real 3D. Nintendo couldn't even handle their own hardware at the time and had to rush the game to launch. There were other compromises that had to be made as well, like completely scratching the music in three and four player modes, because the N64 GPU was responsible for graphics and sound. As such sacrificing one of them would lead to gains for the other.

That's what I meant by "not even real 3D", and it's so long since I played I forgot there was no music in 3/4 player.

Also because it's been so long, I forgot you get all the characters and tracks from the beginning.

Still, it would be a nice idea for the future to be able to unlock things in a proper 2 player GP. (ie not like in Double Dash)



TWRoO said:

That's what I meant by "not even real 3D", and it's so long since I played I forgot there was no music in 3/4 player.

Also because it's been so long, I forgot you get all the characters and tracks from the beginning.

Still, it would be a nice idea for the future to be able to unlock things in a proper 2 player GP. (ie not like in Double Dash)

You can unlock all the stuff in Double Dash!!'s GP mode in proper two player mode. This means four players (in two co-op teams) can do that as well.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

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RolStoppable said:
TWRoO said:

That's what I meant by "not even real 3D", and it's so long since I played I forgot there was no music in 3/4 player.

Also because it's been so long, I forgot you get all the characters and tracks from the beginning.

Still, it would be a nice idea for the future to be able to unlock things in a proper 2 player GP. (ie not like in Double Dash)

You can unlock all the stuff in Double Dash!!'s GP mode in proper two player mode. This means four players (in two co-op teams) can do that as well.

Oh, well there you go.

Here is my #20 - #17
20 - N64 - Perfect Dark (Nintendo)
19 - Wii  - Goldeneye 007 (Activision)
18 - N64 - Pilotwings 64 (Nintendo)
17 - N64 - Blast Corps (Nintendo)



RolStoppable said:
Michael-5 said:
TWRoO said:
Michael-5 said:

Same here, Mario Kart 64 is the best of them all, and to my knowledge, no other Mario Kart has 2 player Grand Prix. How else am I suppose to unlock tracks/characters, alone? Bah! that defeats the purpose of Mario Kart.

In MKWii you could create your own GP for up to 4 players, and it's possible to unlock all characters and some of the bikes without doing the GPs at all. (ie playing online)

It's not the same. You can't unlock track variants or characters while playing local multiplayer like you could in Mario Kart 64. That's the only way I play Mario Kart.

What an idiotic reasoning. It really is.

First off, there are two other Mario Kart games that allow you to play two player GPs to unlock all or most of the stuff (staff ghosts obviously belong into Time Trial mode): Super and Double Dash!!.

Secondly, I will now list all unlockables of Mario Kart 64's GP mode:

  • 1. Mirror mode

That is the complete and comprehensive list of Mario Kart 64 unlockables through GP mode. For comparison, here's what you can unlock in Super Mario Kart:

  • 1. Special Cup in 100cc
  • 2. 150cc
  • 3. Special Cup in 150cc
It's not a long list either, but it was the first game and it was a pleasant surprise to earn another five tracks and a faster racing class. Here's what Double Dash!! offers in terms of unlockables in GP mode:
  • 1. Four additional characters
  • 2. About a dozen additional karts
  • 3. Mirror mode
  • 4. Championship mode (all four cups as one)
Now while these are only four points, the list could easily be extended by listing all unlockable characters and karts individually, but I don't know them off the top of my head, so this will have to do. Anyway, the tallies for unlockables for each game are:
  • Double Dash!!: almost 20
  • Super: 3
  • 64: 1
This unjustified glorification of Mario Kart 64 is sick and wrong. You talk about unlocking tracks and characters when Mario Kart 64 doesn't even allow you to unlock a single one of these.
TWRoO said:

Actually I think local MP games may still count towards races for unlocking characters... but you would have to play a ridiculous amount of LMP to unlock them all. And yes tracks have to be unlocked in single player. I guess that is a nice feature of MK64, but for me it doesn't make up for almost all the rest of the game lacking... I mean it wasn't even in real 3D.

Characters and items were sprite-based, but the environments were in real 3D. Nintendo couldn't even handle their own hardware at the time and had to rush the game to launch. There were other compromises that had to be made as well, like completely scratching the music in three and four player modes, because the N64 GPU was responsible for graphics and sound. As such sacrificing one of them would lead to gains for the other.

Yea, but see I don't care for unlocking stuff. I get Mario Kart to play the game strictly for Local Multiplayer. Mario Kart 64 let me play the game with everything available right from the start (which is awesome), where newer Mario Karts restrict me. It wouldn't be bad to unlock stuff in new Mario Karts (since there is a lot of content), but let me do it with 2 players!

Mario Kart Double Dash has a great structure, and thank you for point out that it has 2 player GP mode. However, 2 player kart racing, was a bad decision, the same is funner with a single kart. I know both games drive the same, but it feels like the cars are faster and more responsive in Mario Kart 64, Wii and DS then in Double Dash. DD just feels looney. MK64 has the best of all the Mario Karts, best physics, gameplay, local multiplayer, and it indtroduced 3D karting. Only downfall was the ridiculous AI (never let them get a lead), but honestly if your good, they never get far enough ahead where they are out of red shell range.

Also who cares there was no music in 3 or 4 player mode. Everyone is yelling at the TV anyway, you wouldn't hear it.

Anyway, Super Mario Kart and Mario Kart Wii are also excellent, they were on my list in the 30-45 range. DD is the only console interation I didn't love. Don't like handheld games because I would play them alone.



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20. Pokemon Gold/Silver (GBC - Currently working on for DS)

     Pokemon was much better in the old days. Pokemon were unique looking, no gyms had yet seen repeated types in between different game iterations (well maybe 1), and there was a lot of imagination back in these days. Heck, they even introduced two new types to keep the game more balanced, and more sophisticated. Pokemon Silver/Gold is the type of game that gives me a reason to own a handheld system. The gameplay is short, I can pick it up for 5 minute intervals, save, and put it down, but do I want to? Gameplay is deep, yet simple, and well, everyone here likely played this so I don't need to say anymore.

Favorite Pokemon: Red Gyrados, and Suicune.

19. Golden Sun: The Lost Age (GBA)

     To me, this is a rare gem in gaming. This is one of the best JRPG's I have ever played, and it's not even a console JRPG. Playing this game reminds me about the good old SNES games, except SNES games at their best still only looked half as good as this. Golden Sun: The Lost Age, literally represents the last AAA quality sprite based JRPG, and it's an excellent game for all JRPG fan (retro ones too). What makes it nice is although there are no large scale branded characters in this game, and the art style and game design strictly follow JRPG principles, Nintendo still managed to give the game a magical touch. Dijin, are little collectable Elemental creatures you collect. The more you collect, the stronger summons you are capable of making (see dragon on the right), and with a unique system which involves using the Dijin in battle to recharge them for a summon, the gameplay is addictive.

     That, and this game also has one of the most satisfying boss battles ever in a JRPG. The boss of the game has 100,000 health or something (Triple Headed Dragon), and has an attack capable of basically knocking out, or severly damaging half your team. Your party is capable of regular attacks (which do 100-150 damage each), Dijin Attacks (100-150hp damage), Magic attacks (250hp damage), basic summons (500-2,500 damage), and super summons (5-12,000 damage, but limited in number of use due to requiring ALL your Dijin). This is a turn based JRPG, after running out of revives, MP (to heal), herbs, battle items of any sort, usable Dijin, and well all resources, I used my party of 4 to attack the boss using 100-150hp attacks. He used his super attack which knocked out 3/4 of my party members, leaving Garret behind with something like 15% health. On my last turn, thinking I lost, I did one last attack. this was literally the last move I could do. It did 137hp damage or so....and killed the boss of the game.

     Last possible attack. This game, is damn well polished, and the difficulty level (for a handheld) is damn perfect.

18. Warcraft 3 (PC) Specifically The Frozen Throne expansion.

     I'm not much of a PC gamer, don't even have a windows or mac computer, but back in the day I did, and this is what I played. I remember I used to go to internet cafes with friends and play this game for the entire day, and this was a regular occurance. I sucked at the game, but so did everyone, so for multiplayer I naturally loved to play levels with tree barriers at the start. Still, there is something very rewarding about building a base and levling up your heros and creating a path to your enemies.

     Ontop of that, this game had an interesting single player mode. I really liked the plot in Frozen Throne, and how you get screwed by your own country, become undead, and eventually kill the guy who resurrected you to become the Lich King at the end of the game, and well the new villian. The game had a nice pace, and a more realistic plot then most games now where the Hero saves the world.



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non-gravity said:

28 - Overlord (pc)

27 - Infamous (ps3)

24 - Mass Effect (pc)

23 - Uncharted (ps3)


Have you played Pikmin before? It's like Overloard, but I think a bit better polished.

Love Infamous and Mass Effect.

Hated Uncharted. I played Uncharted 2 before 1, and man that was a bad idea. Uncharted 1 is crap compared to 2, soo damn buggy, with really annoying Ai and battle scenes (which just weren't fun or as well designed as in Uncharted 2). It's still a good game, especially for the time, but bleh. IMO, it's nothing special, where Uncharted 2 is awesome.



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Michael-5 said:

Yea, but see I don't care for unlocking stuff. I get Mario Kart to play the game strictly for Local Multiplayer. Mario Kart 64 let me play the game with everything available right from the start (which is awesome), where newer Mario Karts restrict me. It wouldn't be bad to unlock stuff in new Mario Karts (since there is a lot of content), but let me do it with 2 players!

Mario Kart Double Dash has a great structure, and thank you for point out that it has 2 player GP mode. However, 2 player kart racing, was a bad decision, the same is funner with a single kart. I know both games drive the same, but it feels like the cars are faster and more responsive in Mario Kart 64, Wii and DS then in Double Dash. DD just feels looney. MK64 has the best of all the Mario Karts, best physics, gameplay, local multiplayer, and it indtroduced 3D karting. Only downfall was the ridiculous AI (never let them get a lead), but honestly if your good, they never get far enough ahead where they are out of red shell range.

Also who cares there was no music in 3 or 4 player mode. Everyone is yelling at the TV anyway, you wouldn't hear it.

Anyway, Super Mario Kart and Mario Kart Wii are also excellent, they were on my list in the 30-45 range. DD is the only console interation I didn't love. Don't like handheld games because I would play them alone.

Well you mentioned earlier: "no other Mario Kart has 2 player Grand Prix. How else am I suppose to unlock tracks/characters, alone?" as if you wanted to be able to unlock stuff with 2 players.

MKWii and Double Dash already have more content at the start than MK64, and both enable multiplayer GP (MKWii up to 4 players local customisable Grand Prix, and Double Dash as Rol said let you play 2 player GP in seperate karts, or 4 player if you want to team up) If local multiplayer is your thing, the only non gameplay related reason MKWii is inferior to MK64 is that it I think it forces you to unlock 16 of the tracks in single player before you can play them in local MP (or choose them online, though you can play them online without unlocking them if they are chosen by others)... then again it starts with 16 tracks, which is already equivalent to MK64 (but yes it's a bit restricting)

----

I don't have a problem when people give valid reasons for not liking a game, Double Dash was to me excellent, but I can understand if people don't like the 2 character kart idea... you can't argue against it having the best setup for local multplayer though (hell it probably has the best structure for LMP of any Nintendo game) I mean it was possible to have 16 players FFS! (or if you don't like 2 to a kart, 8 players).

Similarly I can understand not liking Super Circuit (which had 2 player GP mode btw) or MK:DS... as while LMP is possible it requires extra kit for GBA and it is a different experience all sitting looking at your own screens.

Hardly any of your reasons are valid though and some don't make much sense or are untrue. Saying it has the best gameplay is subjective, your opinion, you obviously prefer it that way, but how can you say MK:DD drives the same, then say the cars are faster and more responsive in MK64? that's contradicting yourself.... Then again MK64 is generally considered the slowest MK by most people (my god rainbow road 50cc is a chore more than a game) and MK:DD probably has the quickest steering response as MKWii slowed it down a bit to cope with the Wii Wheel control setup. Best physics?... Due to the 2D karts and the 3D track the steering in MK64 didn't feel like you were connected to the ground at all.

Here are my pro's for MK64:

- Some of the tracks are pretty awesome (Sherbet Land, DK Jungle, Banshee Boardwalk, Koopa Troopa beach, Kalimari Desert, Mario Raceway and Bowsers Castle)... then again every MK has a selection of awesome tracks, MK64 is probably the poorest of the 3 games track selections I have played enough of to rate.

- The blue shell was less annoying

- Battle Mode retained what was good from the SNES version but made it 4 players... I rate MK64s battle mode equally with the Wiis, but the Wii gains massively by having online 16 player arenas... but could have been SOOOOO much better had it allowed 4 teams.

The only reason MK64 is liked anymore is ridiculously thick nostalgia goggles... probably because back then was the age of local multiplayer, when gamers would actually go over to friends houses carrying consoles in backpacks... I know I played more local MP on MK64 than the others because I would often play with my sister and her friend (generally when it was my friends Goldeneye was top choice).

I just looked at my full list... I rated MK64 in 89th out of my 114 games, it's hovering over the area of games between games I don't regret buying, and games I regret buying (luckily with MK64 I didn't actually buy it, it was my sisters and eventually became mine).
Despite being that low though, the numberof racing games I bought for the N64 means there were still 4 racing game I rated lower for the console:

#95 - Micro Machines 64: Turbo
#100 - V-Rally 99 (which is also over a turning point in my list, above are games I may regret, but are not neccessarily unenjoyable... but below are increasingly atrocious games that I would discourage people to get)
#109 - Roadsters 99
#111 - South Park Rally