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Forums - Gaming Discussion - Your Top 50 Games: 2011 Discussion Thread

27. WWF No Mercy

Before this game was released, wrestling games were fairly limited. The story modes were mostly terrible, and move sets were limited, so you essentially had to use your imagination to make up for those shortfalls. Then No Mercy came along, it had branching storylines that changed depending on your win/loss record (so you had to lose matches to see everything and thus get 100% completion), and move sets were greatly improved thanks to adding in various new types of match. Whether you like wrestling or not, it makes for a good video game when it's done right, and this remains the best wrestling game ever made.



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SvennoJ said:
milkyjoe said:

28. Grim Fandango

Grim Fandango was an attempt by Lucas Arts to drag classic adventure games in to the 3D era, but it was a sales failure and was partly responsible for the decline of the genre. That aside, it's a brilliant game that fans of previous adventure games like Monkey Island should love. You play as Manny Calavera, who is a travel agent for the Department of Death, which determines how people progress to the Ninth Underworld (either a 4 year journey on foot for sinners, or a 4 minute journey on a train for worthy souls). Manny discovers a plot to steal peoples train tickets, thus forcing them to set out on foot, and the game follows his attempts to set things right. It really is a great game, and it's just a shame more people didn't play it.

The best adventure game in my opinion and I have played lots. It got great reviews and why it didn't sell is a mystery to me. Although probably because it was a new IP and quite an original game, both hard sells to gamers unfortunately.

Hopefully this will see a rerelease sometime soon, it is on xbla's most wanted list.

I remember struggling to find a copy in shops and only one of my mate's had it. It's a shame really. Would love to play this but it doesn't seem to be on Steam or gog.com



Michael-5 said:
RolStoppable said:
Michael-5 said:

What's the fastest class then?

Shortcut videos like this one are the only ones showing the fastest class.

That does not look fast at all. The first shortcut he took with boost on looks like regular F-Zero GX gameplay at best, and that's it.

Just look again if you really forgot, maybe the speed of GX fried your brain.

Still for a DLC game FAST looks good. If they wanted to, they could have probably released that as a full game and made decent sales.

While I agree with you that F-Zero GX speed is faster, if you look at the obstacles going by the side of the track I would say it isn't by much. GX gives a much better sense of speed as Rol said because of the track floor and putting objects close above the track.

The boost on FAST in terms of percieved speed is imo higher than boost in GX though, but I don't see that as a good thing (though I haven't spent much time on FAST yet, I may get used to it)

Also, that video of GX you posted has some really terrible piloting, I wasn't a fan of how most of the standard ships handled in GX (thus for much of it I used the ship creator and had to cope with the hideous aesthetic results pretty much all combinations of parts created in order for the steering to feel right... eventually I got used to the main ships though)... however, the way the buy in the vid is waving all over the tube in Fire Field and crashing in to the side in Big Blue makes it look like it's the first time they went on the tracks.



#30) The Legend of Zelda: Link's Awakening DX (GBC/3DS)

It's a world o' fun until you bump into a liftable object without the Power Bracelet or pick up a Guardian Acorn.

#29) Chrono Trigger (SNES/PS/DS/Wii/PS3)

I don't usually like JRPGs. It usually takes several dozen hours for the game to start being non-linear, and more often than not, they're filled to the brim with unskippable cutscenes, Mary Sues and awkward humor. And Chrono Trigger has all of those things in abundance.

Which is why I'm so puzzled as to why I like this game so much. Maybe it's because of the dynamic take on the Active Time Battle system, the thirteen different endings, the fact that you can summon a giant frog from the sky to crush your enemies, or the soundtrack that poops over everything that Square's music department has pumped out since.

Maybe.



Korppi said:

#30) The Legend of Zelda: Link's Awakening DX (GBC/3DS)

It's a world o' fun until you bump into a liftable object without the Power Bracelet or pick up a Guardian Acorn.

#29) Chrono Trigger (SNES/PS/DS/Wii/PS3)

I don't usually like JRPGs. It usually takes several dozen hours for the game to start being non-linear, and more often than not, they're filled to the brim with unskippable cutscenes, Mary Sues and awkward humor. And Chrono Trigger has all of those things in abundance.

Which is why I'm so puzzled as to why I like this game so much. Maybe it's because of the dynamic take on the Active Time Battle system, the thirteen different endings, the fact that you can summon a giant frog from the sky to crush your enemies, or the soundtrack that poops over everything that Square's music department has pumped out since.

Maybe.

The power acorn or those little power shards. That had to have been the most repetitive, mind-numbing jingle i've ever heard...

I'm clocking in Sonic Heroes at 27



Monster Hunter: pissing me off since 2010.

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27. Counter-Strike 1.6 (PC)

My most played multiplayer game of all time. According to my old xfire profile I spent around 1000 hours in CS 1.6.
Sadly Source wasn't nearly as much fun as 1.6. However, I'm hyped for Global Offensive!



2012 - Top 3 [so far]

                                                                             #1                                       #2                                      #3

      

#30: Batman: Arkham City (Xbox 360)
Release Date: October 18, 2011

I'm a huge fan of Batman: Arkham Asylum (just missed out of my top 50) for a number of reasons. Incredible voice acting (Kevin Conroy and Mark Hamill are legendary), fun and engaging combat, great usage of cool gadgets, and level design inspired by Metroid and Castlevania (which is always a good thing) make it a great game. But the thing that really set Arkham City apart was it's uncanny ability to really make you feel like you were the Batman. Unfortunately the main story was a little weak, and in the end it just felt like some side story... a minor nuisance for the Caped Crusader. But fast forward to 2011 and the release of Arkham City... and this game feels like something really special. Not only does the game contain all of great features that Asylum had, but it improves on everything (everything!) to make this game feel like a Batman event that cannot be missed. Probably my favorite moment is *very minor spoilers* when you're climbing Wonder Tower and you enter an elevator. Right when it stopped, I heard voices outside the door, some goons were waiting for me. Instantly, I knew exactly what to do. I grappled through the top of the elevator, snuck around the guards, and then proceeded to knock their lights out. It was such a Batman moment, and I was a part of it. Brilliant.

The Ending: :O
WTF Moment of the Game: Punching a shark in the face.

 

#29: Banjo-Tooie (Nintendo 64)
Release Date: November 19, 2000

Banjo-Tooie was the (obvious) sequel to Banjo-Kazooie, and the game offered more. More levels, more bosses, more collectables. More, more, more. Unfortunately, more does not always equal better... and Banjo and Kazooie's second adventure lost some of the magic that its predecessor had. However, the bear and bird's adventure was still full of fantastic moments, like battling an evil Mumbo robot-clone, or trying to pop a giant inflatable dinosaur (Love you Patches!). The game also brought in some new gameplay elements, like a new FPS mode (with Kazooie as the gun) that worked surprisingly well. In fact, BT included new Multiplayer Modes, and the FPS multiplayer game was one that my friends and I played constantly, and we had such a great time. We played it so much, that it was our multiplayer FPS game of that generation (even beating out GoldenEye. Yep, we were crazy.) Banjo-Kazooie was a pretty unconventional Platformer, and at times its reach exceeds its grasp... but it still was home to so many great memories and moments.

Love: Playing as Mumbo Jumbo
Hate: The Minjos

#28: TimeSplitters: Future Perfect (GameCube)
Release Date: March 21, 2005

It's time to SPLIT! TimeSplitters: Future Perfect is the third game in the wonderful TimeSplitters series, and is also my favorite First Person Shooter ever. Now, the FPS genre is not well represented on my top 50 for quite a few reasons... but Future Perfect made all the right design choices for me, as it was such a breath of fresh air when it came out (and in many ways, feels fresher than ever in the overcrowded, super serious, and cliched FPS market of today). The game contains an engaging, fun, and robust single player mode (an endangered species in the FPS world), awesome guns from the past and the future, a plethora of fun and frantic multiplayer modes (<3 Virus Mode), a map builder, numorous characters to choose from, and a sense of humor that really sets the game apart. Future Perfect never takes itself seriously, and that makes it that much easier for the player to have a smile on his face and a great time playing video games. So many great memories with this game.

Multiplayer Character: Deadwinda (Your mother sucks lolipops in Hell!)
Favorite Gun: Dual wielding Flare Guns



Smeags said

#29: TimeSplitters: Future Perfect (GameCube)
Release Date: March 21, 2005

It's time to SPLIT! TimeSplitters: Future Perfect is the third game in the wonderful TimeSplitters series, and is also my favorite First Person Shooter ever. Now, the FPS genre is not well represented on my top 50 for quite a few reasons... but Future Perfect made all the right design choices for me, as it was such a breath of fresh air when it came out (and in many ways, feels fresher than ever in the overcrowded, super serious, and cliched FPS market of today). The game contains an engaging, fun, and robust single player mode (an endangered species in the FPS world), awesome guns from the past and the future, a plethora of fun and frantic multiplayer modes (<3 Virus Mode), a map builder, numorous characters to choose from, and a sense of humor that really sets the game apart. Future Perfect never takes itself serious, and that makes it that much easier for the player to have a smile on his face and a great time playing video games. So many great memories with this game.

Multiplayer Character: Deadwinda (Your mother sucks lolipops in Hell!)
Favorite Gun: Dual wielding Flare Guns

What's the map builder like compared to TimeSplitters 2?



Mr Khan said:

The power acorn or those little power shards. That had to have been the most repetitive, mind-numbing jingle i've ever heard...

Ever gone Super Sonic in Sonic 3 & Knuckles?



TWRoO said:

What's the map builder like compared to TimeSplitters 2?

Even more robust (and still very easy to use) than TimeSpitters 2, but they're still pretty similar. Lots of new "skins" to use, like Haunted House and Virtual Reality.

My favorite map I made was this map that was just skinny corridors in a maze-like fashion. But the gimmick in this map is that there's one buggy that a player can find, and use to run over everyone else in the maze.

Man... one of my biggest disappointments this gen was a lack of a new TimeSplitters game...