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Your Top 50 Games: 2011 Discussion Thread

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Smeags said:
SvennoJ said:

The dungeons have been vastly improved in Skyrim, Bthardzam was my favorite. It's a shame Blackreach wasn't utilized for more quests instead of going into the caves all the time. I would expect that the Winterhold college would be very interested in that place.

Dang, to be honest the dungeons started to blend together in Skyrim. Nord dungeons and Dwarven dungeons. Either a single area or a three tier area. Not much

But yes, Blackreach was very pretty (just learned that you can blast the ball to summon the dragon). Although Falmers were a piece of cake thanks to the fact that my sneak was out the wazoo.

They did blend and got very repetitive, but it was still a big improvement over Oblivion's dungeons. In Oblivion I pretty much ignored them after a while.

The ones with the large caves with waterfalls and Dwemer structures were great. But unfortunately there were also tons of seen it all before caves and dungeons where you could see all the standard building templates stick out like a sore thumb.



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SvennoJ said:

They did blend and got very repetitive, but it was still a big improvement over Oblivion's dungeons. In Oblivion I pretty much ignored them after a while.

The ones with the large caves with waterfalls and Dwemer structures were great. But unfortunately there were also tons of seen it all before caves and dungeons where you could see all the standard building templates stick out like a sore thumb.

Haha, you're right about that one. ^_^

Though I have to give credit to those Nords, as they're not the brightest bunch in Tamriel. I'm sure Khajiit dungeons would be a single room stashed with Skooma.



#3 Ico played on PS2, released 2001



This game is something special. Ico offers the total immersive package for me. The whole game plays out in one continuous interconnected location. You'll see the castle from many different angles. At many points you can see where you have been before and where you might go next. It is a beautiful place to explore. The whole place is shrouded in mystery and wonder. All the different camera angles do a great job to show off the imense scale of the castle.

There is no hud to get in the way and the save system is brilliantly integrated in the environment. Sound design is spot on. It really feels like you are there. The intriguing language only adds to the mystery. The music is beautiful yet keeps a respectful distance. Immersion is complete.

The puzzles are cleverly integrated in the environment and never get repetitive. The story is masterfully presented and, like all the best stories, keeps you hungry for more while leaving plenty of room for your imagination to fill out the rest.

The essence of the game is your relation with Yorda. Holding hands is done really well. I don't think I've ever cared more for a companion character. Every time you have to leave her behind for a bit you feel a great urgency to get back as soon as possible. When you finally do get separated you feel a great loss and find yourself completely alone in this huge empty place.

The character animation is excellent with lots of little human touches. Running around together while holding hands looks very natural. I love the hesitations from Yorda when you ask her to do a difficult jump or when she startles when you accidentally hit the wall with your sword.

Every time the end credits roll my eyes tear up and I sit there listening to the music while reflecting on the greatness I just witnessed. Ico should be required study material in any game design school, this is how you put emotion into a game. I'm going to start another play through of the excellent HD conversion right now.

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Lawl what if there's only 2 days left and I havent even started on a post...?



    

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SvennoJ said:

#3 Ico played on PS2, released 2001



This game is something special. Ico offers the total immersive package for me. The whole game plays out in one continuous interconnected location. You'll see the castle from many different angles. At many points you can see where you have been before and where you might go next. It is a beautiful place to explore. The whole place is shrouded in mystery and wonder. All the different camera angles do a great job to show off the imense scale of the castle.

There is no hud to get in the way and the save system is brilliantly integrated in the environment. Sound design is spot on. It really feels like you are there. The intriguing language only adds to the mystery. The music is beautiful yet keeps a respectful distance. Immersion is complete.

The puzzles are cleverly integrated in the environment and never get repetitive. The story is masterfully presented and, like all the best stories, keeps you hungry for more while leaving plenty of room for your imagination to fill out the rest.

The essence of the game is your relation with Yorda. Holding hands is done really well. I don't think I've ever cared more for a companion character. Every time you have to leave her behind for a bit you feel a great urgency to get back as soon as possible. When you finally do get separated you feel a great loss and find yourself completely alone in this huge empty place.

The character animation is excellent with lots of little human touches. Running around together while holding hands looks very natural. I love the hesitations from Yorda when you ask her to do a difficult jump or when she startles when you accidentally hit the wall with your sword.

Every time the end credits roll my eyes tear up and I sit there listening to the music while reflecting on the greatness I just witnessed. Ico should be required study material in any game design school, this is how you put emotion into a game. I'm going to start another play through of the excellent HD conversion right now.

List


One very Awesome Game^^ 



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3. Metroid Prime (GC)

Metroid Prime is the Gamecube's only shining light. On a console where most Nintendo games were a let down compared to predecessors, this was the one example where they got it right. Metroid had been away for a while, after completely skipping the N64, but Nintendo finally decided to bring it back for the Gamecube with Retro Studios being given control. It marked a departure from the previous Metroid style with the game making a controversial move into the first person perspective. As it turned out, this was a great decision and it gave the series new life.

At the start of the game, you investigate a Space Pirate Frigate which had sent out a distress signal. The ship is eventually destroyed and an electrical surge destroys all of your suit upgrades. You then set out in pursuit of Ridley to Tallon IV, and the game sees you explore the various areas of the planet. Exploring the planet was a brilliant experience, partly because of the sense of isolation the game provides as you slowly make your way through each area alone, battling a variety of creatures as you go. It's my favourite game of its generation, I just wish that there were more games as good as this from Nintendo at the time.



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#4) Metal Slug 3 (NG/PS2/Xbox/Wii/PSP/X360)

Suck it, Genji 2.

Even if I were the most composed, rational and articulate man on the planet, I would still end up sounding like a mental patient if I tried to write a serious description about this game. It's just marvelous. I'll leave it at that.



My #4 and #3

#04 Shin Megami Tensei : Digital Devil Saga Part 1(PS2): There's something in this game that makes it one of the best RPG i've ever played. Be it for the excellent music, the sadness of the Junyard, the atmosphere, the characters and the simple but deep battle system. On top of that, the story is so intriguing and the game is incredibly hard (and cheap at times). It's really one of those games that went kinda unnoticed but are nonetheless great.

Absolutely love muldhara music

 

#03 Xenoblade Chronicles(Wii): Yes, a recent game so high on my list. Let me explain why: this game has everything I wanted in a JRPG for a LONG time, the battle systems feels fresh and old at the same time, you have an incredibly amount of freedom in this game, the story is epic as hell and a plethora of questies to do just adds awesomness to this.

Also, the music in this game is one of the best soundtrack I've ever heard (Gaur Plains FTW) and the locations *gasp* absolutely beatiful.

Imagine this game on HD *drools*



3DS FC :  4339 - 3326 - 7693. Add me :) Nickname Tin

This is going to be a REAL pain to compilate, because I'm going through once all the people have finished their lists to give an overall ranking. But I can ONLY do it if EVERYONE updates their original post.



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 3 this generation: 
Bloodborne, The Legend of Zelda: Breath of the Wild, Dark Souls III

Runa216 said:
This is going to be a REAL pain to compilate, because I'm going through once all the people have finished their lists to give an overall ranking. But I can ONLY do it if EVERYONE updates their original post.

Don't worry, I'll be going through and ranking the games and making a gamrFeed article out of it like last year. I didn't mention it yet because I didn't want people signing up just to boost a particular series, game, or system(s). If you're interested, here's last year's article (it's pretty bare bones, I wasn't intending on making it a story until I realized the hit potential on an article with "Best Games" in it haha.)

It'll be my last project before I relinquish my job as a Writer here. Want to end it on a good note. ^_^