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Your Top 50 Games: 2011 Discussion Thread

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Runa216 said:
I'm late.


*cough*

GotY article first.



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20 - Grand Theft Auto San Andreas (PS2, Xbox)

Where Grand Theft Auto: Vice City may have had the best character and setting of all the GTA games, San Andreas had by far the best gameplay and value. Three cities, each almost as big as Vice City, connected by open country roads, highways, and even a full mountain to dive off. Three different types of collectibles, RPG stat building, and territory minigames that actually didn't suck, and you have here the best the series has to offer. Too bad GTA IV basically threw everything that made Vice City and San Andreeas great out the window.

19 - Assassin's Creed II (PS3, 360)

While the first game was pretty and the story sucked me right in, the gameplay was messed up and uneven (seriously, guards attacking you just for being there? Forget that.) Luckily, Ubisoft took the time to refine everything about the first game into a game that was actually fun to play! They elaborated on the already fantastic story, they added more stuff to do, more collectables to collect, and better characters to interact with. The perfect sequel, though it still had a few gameplay related refinements to work on.

18 - Super MarioWorld (SNES, GBA)

Oh man, what a fantastically nostalgic experience that just doesn't stop being awesome. Dozens upon dozens of levels, an intricate world that has many, MANY secrets to explore, and some of the best level design to ever grace a platformer. In my opinion the apex of the Mario series. While others have beat it in individual categories, no game in the series ever brought all those elements together in such a way. Hell, any game that can be beaten in less than half an hour through exploiting secrets is awesome. I've been playing this game for two decades now and I STILL haven't found everything. That's replay value. (for the record there's only one room I can't get into, I have in fact gotten the coveted 96* score)

17 - Ratchet and Clank: Up Your Arsenal (PS2)

This is where the series really skyrocketed into the stratosphere for me. While the first two had flimsy plots and frankly lame character development, Up your Arsenal introduced us to what would become Ratchet's main nemesis: dr Nefarious. In turn the story actually mattered, Quark was less of a douche, and the sheer variety of gameplay in this is outstanding. Flying, shooting, platforming, puzzling, RPG elements, even a little RTS if you know where to look. They even added a multiplayer that didn't suck. Wasn't great, but it certainly didn't suck! When I'm arguing in favor of unified genre theory, this is one of the games I use as an example.

16 - Rock Band 3 (PS3, 360, Wii)

While I admit this game's release really pissed me off (No PS3 keyboards in Canada, no bundles, STILL no Pro guitars), and I ended up loathing most of the setlist on-disc (seriously, I'm a guitarist who hates chordfests), this really expanded what a Rythm game could be. Almost doubling the potential players from 4 to 7, adding a keyboard, and incorporating better RBN support made this a real winner in my eyes. Plus, the continued DLC has proven to be a steady source of entertainment. While I feel the game itself was a touch lackluster compared to the pristine Rock Band 2, it has since fixed itself and proven to be the de-facto Rock Band experience. Oh, and since Rock Band 3's release, we've been treated to some of the best DLC ever, most notably Meat Loaf's Paradise by the Dashboard Light and Dream Theater's On the backs of Angels, both perfect full-band experiences. There's also been 4 rush songs and 12 songs by The Doors. Shit, I best stop, because this game is awesome.

15 - Red Dead Redemption (PS3, 360)

After the debacle that was Grand Theft Auto IV, I was incredibly hesitant to buy into the hype of another Rockstar game. Well, I ended up waiting a while and getting this for cheap ('cheap' being 40 bucks) thanks to getting a gift card. Well, I was blown away. I didn't really know Rockstar for their storytelling ability, but Red Dead Redemption's story was amazingly well-told from beginning to end, revolving around likeable and believable characters in a gloriously realized world. Hell, if you just did the story it'd last you 20+ hours, that's not including the many, MANY things to do on the side as you explore around Texas and Mexico. Red Dead Redemption showed what a sandbox game could be, and in my opinion is what a sandbox game should be.

14 - Final Fantasy IX (PS1)

I have a confession to make: I don't remember most of this game. It keeps getting overshadowed by FF games I liked better (VI, VII, X, XII) and often gets left out when compared to the more controversial FFVIII, so I haven't played it as much as some of the others in the series. All I know is that what I did play of it I absolutely adored. I loved the characters, the plot, the fact that GASP terrible things happened a LOT! Not to mention I was fond of the battle system and the world they lived in. It was precicely what Amano wanted: a 3D version of a classic Final Fantasy. Now if only they'd return to their roots and quit with the stupid FFXIII sequels, we could get more great games!

13 - Final Fantasy VIII (PS1)

This one had it's fair share of controversy, from the Emo-poster boy Squall to the complicated but easy to abuse junction/draw system, this game reeks of weird decisions...and yet it worked. Squall may have been emo, but it made for one of the best-developed character arches in videogame history when he manned up and fell for Rinoa. The junction system may have been cumbersome, but once you learned it, it was remarkably deep and fun to use. Drawing still sucks, but if you know how to refine things then it becomes less necessary. Oh, and it has arguably the best minigame to ever grace Final Fantasy: Triple Triad. It had its faults, but I think it's strengths greatly outweigh them.

I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 3 this generation: 
Bloodborne, The Legend of Zelda: Breath of the Wild, Dark Souls III

#12 Syberia played on PC, released 2002

One of the best adventure games. Syberia features an engrossing well written story of discovery. There is a great sense of wonder all through out the game. The artstyle and architecture are amazing. Characters are all well realized with great voice acting. Your automaton companion Oscar is a great travelling companion. Benoit Sokal manages to bring him to live as well as Pixar can.
All the locations are fun to explore. The only disappointmemt comes when the game is over, you don't want it to end.
Syberia 2 is good too, although some of the initial sense of wonder is gone and it is over again far too soon.
Hopefully Syberia 3 will still see the light of day. It was planned for pc and ps3 in june 2010 with some interesting cross format cooperative play but now it's not even sure if its still coming to pc alone.

List



12. Epic Mickey

It's possible this may not be a popular choice this far into my list, but I don't care. Epic Mickey is a flawed game, and it's important to make that distinction straight away. The camera was less than perfect, but it was manageable with patience, and then you had the repetitive 2D sections that you had to play through to move between each area of the game, so any moment where you had to go back and forth and play that same 2D section over and over again was a little tiring. But despite all that, I love this game. I loved exploring the various areas, and I actually felt for each of the characters as you see what damage Mickey's actions had done to their homes, and I loved the use of paint to create/restore or thinner to destroy, which gave the game something different from other similar games before it. There's been rumours of a sequel, and if that does go ahead and they can iron out some of the flaws, then we could be looking at a truly fantastic experience.



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Runa216 said:



14 - Final Fantasy IX (PS1)

I have a confession to make: I don't remember most of this game. It keeps getting overshadowed by FF games I liked better (VI, VII, X, XII) and often gets left out when compared to the more controversial FFVIII, so I haven't played it as much as some of the others in the series. All I know is that what I did play of it I absolutely adored. I loved the characters, the plot, the fact that GASP terrible things happened a LOT! Not to mention I was fond of the battle system and the world they lived in. It was precicely what Amano wanted: a 3D version of a classic Final Fantasy. Now if only they'd return to their roots and quit with the stupid FFXIII sequels, we could get more great games!

SPOILER ALERT!

I think I know at least 4 of your last 12 games.



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Fire Emblem: Path of Radiance at number 12. Here was a game that i bought out of curiosity and that completely blew me away. Some games are a great surprise, and this was one of them



Monster Hunter: pissing me off since 2010.

#15) Minecraft (PC)

It's more immersive than most adventure games. It's scarier than most horror games. It satiates your creative appetite better than a box full of Lego blocks. And if you're okay with playing just for the sake of playing, without trying to accomplish a specific end goal, it might possibly have more replay value than any other game on God's green earth.



12. inFamous 2 (PS3)

Sucker Punch definitely delivered an amazing game. inFamous 2 improved upon the original and so it became my GOTY 2011.
(well, there was one game I liked more in 2011, but that's a remake and it's on my list a few places higher ;))



2012 - Top 3 [so far]

                                                                             #1                                       #2                                      #3

      

14.

Ahhh the first game that actually made me think to play. First game to make me feel like I was someone in a game and any decision I made actually mattered. Nowadays most games do this but I always love the one that did it first. I spent tons of hours walking through halls into rooms I have been in many times looking for more. Game actually created fiction in my head.



14. Metal Gear Solid 3: Snake Eater (PS2)

 

I was a little disappointed with Metal Gear Solid 2 and so I didn't bother playing this one immediately. After it went platinum I purchased it and realised I had missed out on an amazing game. It retained the gameplay that made Metal Gear Solid great, but evolved it for the new jungle environment. It also got rid of the radar and added a camouflage system due to the older technology in its cold war time period. The graphics as well were some of the best on PS2 and when played on an upscaled BC PS3, are still superior to a good number of early HD titles (let alone in the new MGS HD collection).  

However, what really pushes this game to no. 14 is the storyline and the bosses. A common theme in Metal Gear is the relationship between mentor and student and here we learn of the relationship between Naked Snake (soon to be Big Boss) and his mentor The Boss. The ending is one of the most emotional I've seen/played in video games but also opens a range of questions for MGS4 whilst explaining some of the questions posed in MGS 1 & 2.

MGS boss fights are always spectacular, and MGS3 doesn't dissappoint. For this though, all I'll say is "The End" and "Ultimate sniper battle!".