Forums - PC Discussion - Mechwarrior Online - Unofficial hype thread - Free-2-Play PC exclusive - Open Beta on the 16th

zarx said:
MrBubbles said:

im confused...they licensed a license? or they bought a license to use the material off a license holder? if there was an agreement for party B to use the material of party A, how can party C come and buy those rights off party B without any dealings with A?



They licenced the rights to the licence (well the rights to make a game bassed on the license anyway) that the original rights holder had recently re-acquired from Microsoft.  lol that's why it's taken so long for a new Mechwarrior it's a bit of a legal nightmare and MS weren't interested in using the licence themselves but were still holding on to it.

it pretty clearly states they were only licensed from microsoft



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MrBubbles said:
zarx said:
MrBubbles said:

im confused...they licensed a license? or they bought a license to use the material off a license holder? if there was an agreement for party B to use the material of party A, how can party C come and buy those rights off party B without any dealings with A?



They licenced the rights to the licence (well the rights to make a game bassed on the license anyway) that the original rights holder had recently re-acquired from Microsoft.  lol that's why it's taken so long for a new Mechwarrior it's a bit of a legal nightmare and MS weren't interested in using the licence themselves but were still holding on to it.

it pretty clearly states they were only licensed from microsoft

it's a confusing minefeild and a legal quagmire, with at least 3 different parties owning parts of the licence and then other parts are cross licensed bettween them. From what I understand Microsoft still owns the rights to the name MechWarrior for use in a videogame which they brought off the origonal creator, the actual ip including "most" of the mech designs and names is owned by Topps and some are owned by Jordan Weisman himself. But Jordan also has licensed the digital rights from Microsoft which he is then sub licensing to the developer.

Or something like that



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I haven't played this franchise since good ol' MechWarrior 2.



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Why you want MechWarrior® Online™ to be Free-To-Play!

Since the announcement came out, one of the hottest topics has been about Free-To-Play (F2P). This Into the Lab will discuss the details of why MechWarrior® Online™ is F2P and how we came to love the concept () and why you should too. So let’s get started.

How many times have you bought a game for 60 bucks and felt disappointed? Or if you’re like me, paid 60 bucks, played for 2 hours and never touched the game again because you get busy with life or work? Or loved a game so much, that you wished there was more, only to wait 2 years for a sequel! The Free-To-Play model solves this problem by allowing players to drive value and content.

How does this translate into MechWarrior™ Online™? Great question! Let’s talk about the design principle we’re using to drive MWO, simply referred to as: “All Carrot, No Stick”.

The core experience is available to anyone for no cost at all. You as the player, get to choose how and if you spend money. And make no mistake, I want you to spend money, but only on the things YOU value. In fact, when you spend your money, it tells me that we’ve succeeded in creating a game players enjoy. Sounds like a basket full of carrots to me.

Key to achieving this concept is a design that rewards players for participation, skill, tactical thinking, team play, and heroics in a way that is engaging to the individual and contributes to the overall community experience. These rewards take many forms, including in-game currency called C-Bills, experience points, and prestige. Players can also purchase items which make this experience more fun, engaging, or efficient depending on what matters to them.

For example, if you are an offense player like me, you will be rewarded with money, experience, and prestige by dealing damage, and killing or helping to kill the enemy. I’m also a collector; I love to own one of everything. So MWO provides me with the ability to acquire and store items of value (collector), while rewarding me for doing what I love most, crushing other MechWarriors in the field of battle (offense player)!

We are catering to all major player archetypes, the lone wolf, the team player, the collector, the efficiency/tuner, the tinkerer/builder, the leader and many more. These archetypes are all represented within the context of MechWarrior® Online™ a free-to-play BattleMech action/sim.

Now let’s talk about Pay-To-Win, the red-headed step child (no offense to all the red heads, we really do love you).

There are those who will rumble about Pay-2-Win, which equates to the person with the biggest wallet winning. I’m not going to lie, some things can and will allow you to acquire items faster, or even instantly with real cash.

Foul! Foul! You said you can’t buy a tactical advantage! That’s a stick! That guy with the wallet is going to be able to buy the biggest, bad assed items in the game! He’s going to kick my butt with his wallet.

Well here’s some food for thought, maybe the biggest isn’t always the best! To take a quote from an early MechWarrior® presentation – This is not your father’s MechWarrior®! One of our core pillars is Role Warfare and is designed to, well – level the playing field – another concept from our original design. We're doing away with the arms race and making BattleMechs of all shapes and sizes have a purpose and role on the battlefield. If you love scouting, grab that light mech, train and gear it up. Be that sneaky guy who relays critical information back to the rest of your lance. Maybe you’re a commander type, who loves to multitask, directing fire support, air strikes, and multiple lances in a mech suitable to that role. If you play any of these roles well, and with skill, you will be rewarded.

So remember this, time and experience (the real kind), will always equal greater skill. Greater skill will always equal more rewards. You can’t buy skill, you earn it.

Now if that wasn’t enough here are some of my other favourite reasons why you want MechWarrior® Online™ to be F2P!

We can iterate quickly.

  • This means we can listen to your feedback and actually do something about it.

We have live game metrics.

  • This means we can respond to key indicators and refine the game play experience.

We are not bound by content delivery limitations of a console platform.

  • For now, getting new content delivered through a console is a costly and arduous process.

We can use test servers and a beta community to test our ideas and new content before pushing it to live servers.

  • This isn’t new concept. However, it’s vital to keeping the quality bar high for MWO.

In summary:

  • All Carrot, No Stick.
  • Balanced roles to suit a variety of player styles.
  • Skill is earned.
  • You can make your own choices!
  • Spend money on things YOU value.
  • MechWarrior™ rules! (Fan Boy moment)

http://mwomercs.com/news/2011/11/15-you-want-mechwarrior-online-to-be-freetoplay



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CryENGINE®3 powers MechWarrior® Online™

Crytek GmbH (“Crytek”) is excited to reveal that Piranha Games’ recently announced premium free-to-play game MechWarrior® Online™ (http://www.mwomercs.com) will be powered by the all-in-one game development solution CryENGINE®3. Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.

“Here at Crytek we are incredibly proud that Piranha Games have selected CryENGINE®3 to power their forthcoming Mechwarrior Online game,” says Carl Jones, Director of Global Business Development CryENGINE. “2012 will see a new segment in the games industry – as free-to-play games will step up to offer true AAA quality to gamers. Both Piranha and Crytek believe in the potential of this market and we look forward to helping them achieve their vision for an amazing game experience. With our own game, Warface and more than 20 of our current CryENGINE licensees also working on AAA quality, free-to-play games, CryENGINE is becoming the technology of choice for the highest quality online games.”

MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players.

“Working with CryENGINE is a true pleasure," said Russ Bullock, president of Piranha Games. "It is definitely the best choice for us: Both the character animation pipeline with the procedurally and physics based animations and the destruction system fit our goals perfectly and allow us to develop a truly unique AAA experience based on the award-winning BattleTech Universe."

MechWarrior® Online™ will focus on four distinct pillars

Mech Warfare, the embodiment of Mech to Mech combat.
Role Warfare, the ability for player’s to customize their experience to suit their own style of gameplay.
Community Warfare, the ability to let the players take part in epic combat for territorial control.
Information Warfare, an element on the battlefield that incorporates information technology to help control the fight.
http://mwomercs.com/news/2011/11/28-cryengine3-powers-mechwarrior-online



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Too much to read and no time for it but is this something like Word of Tanks? Wouldn't be bad if it was.

PaulChaniNightOut

ithis said:
Too much to read and no time for it but is this something like Word of Tanks? Wouldn't be bad if it was.


just rewrote the OP and added a preview to the seccond post



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So i cant read all that atm as im drunk lol :P, but i thought this game was exclusive to xbox 360?, and that capcom was making it?? unless this is another big robot type game??, like i said im drunk so forgive me lol :D. And is this launching on PC??, If it is im in like a shot, as from what i could read it sounds great :D.

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zero129 said:
So i cant read all that atm as im drunk lol :P, but i thought this game was exclusive to xbox 360?, and that capcom was making it?? unless this is another big robot type game??, like i said im drunk so forgive me lol :D. And is this launching on PC??, If it is im in like a shot, as from what i could read it sounds great :D.


you are probably thinking of Steel Battalion: Heavy Armor which is a 360 exclusive Kinect game 

This game is a PC exclusive



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