Level1Death said: What's the combat like? |
It works perfecctly fine. Same with all the other items. Anyway, I promised my initial thoughts, and here they are (from the first 6-8 hours):
Skyward Sword, so far, is a revolution. It's a game that, single-handedly makes motion controls relevant. When you've played Zelda with these controls, you can't possibly imagine going back.
The start of the game, while slow, sets up the game and the story well, and talks you through all the main mechanics of the game as well, from the new (sprinting, jumping) to the old (Z-targeting that guy on the roof). If you're reading this, you probably know the basic premise of this portion of the game, so I won't bore you with the story, nor will I spoil it for you. But it makes Zelda a character, and makes you want to save her. She has charisma, and you can see why everyone respects her. Link seems like a bit of a damp squid at the start, but he grows as a character as the story progresses.
You're probably more interested in the controls though, but you can lay any fears that you still have to rest- the controls work perfectly for such a high percentage of the time any issues you do have pale into insignificance in the grand scheme of things. Most of the combat boils down to slicing in one of 8 directions (or stabbing), and yes, you can't just waggle. If you do, you die. Simple as. If you go into it of the mindset of not trying and attacking similarly to that of Twilight Princess, you won't 'get' the game. Take your time, follow the tutorials and it will all work out fine. And when it does, you'll see it's possibly the best combat system the series has ever had. Enemies act and react to your movements, they retreat, move in packs, run away and more, helping to make the game 'feel' alive. And that's something that I haven't felt in a Zelda before.
The dungeons are also well designed, but sadly the first dungeon seemed a little off-kilter compared to some of the series greats. However, this is just one misstep (and even then it's not a huge one) and is quickly rectified in the followind dungeons. I've heard that they only get better and better as the game progresses, so I can see great things on the horizon. The game makes you think in ways you haven't before. If you go in thinking that this is any other Zelda, and thus, will have very similar puzzles, answers and enemies, prepare to be surprised.
I could go on for much longer, but that would be like sucking out all the filling from an Oreo. You've still 'got' the game in a rudementary sense, but there's just something...missing. I couldn't let that happen. Rest assured that this is an absolutely amazing game, and anyone that's worried needn't be. If you like Zelda, or gaming in general, you'd do yourself an injustice if you don't get this game. It's certainly my GOTY, my favourite game on Wii, and possibly the best Zelda game ever.
If this is what the game is like after the first 2 dungeons, then we're all in for a treat.
(Also, I created my own minigame in terms of throwing pumpkins on the pub, seeing how many I can destroy at once. Sorta like bowling. Works suprisingly well. The game gives you options to create your own minigames and sidequests, particularly in Skyloft. In particular, the flying segments, whilst void of life (only 8 major islands and Beedle I believe, but loads of small islands with Goddess Chests on and stuff) have some fun and you can create your own challenges. You know, skydiving to try and high-five your monkeys, throwing cats off the cliff of Skyloft, chasing other birds to steal their rupees etc. It's fun )