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Forums - Gaming Discussion - The Official Skyward Sword Thread!!

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Level1Death said:
What's the combat like?

Both the combat and the puzzles are far and above any of the Zelda's I have played (OoT/MM/WW/TP)

I've certainly been scrathing my head a few times only to suddenly realise what I am meant to do to go on (the beetle is a useful scouting tool)



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PEOPLE who have played the game....

Is it (in your opinion) the best zelda yet? or where it stands in comparisson?



Woah! Very good impression TWRoO!



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Gaming Age review: A



 

 

 

Pavolink said:
Kyuubi Ricky SSJ2 said:
I got the game today, only a few hours in and it already craps all over Twilight Princess. It is by far the best looking Wii game. You do need component cables and a HDTV to appreciate it fully though.

What about the intro? I heard is very good, not as good as the first Zeldas (A Link to the Past), but better than the latest (Twilight Princess).

Are you talking about the intro cinematic? If so then yeah it's great, kinda reminds me of Wind Waker for some reason.



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Level1Death said:
What's the combat like?

It works perfecctly fine. Same with all the other items. Anyway, I promised my initial thoughts, and here they are (from the first 6-8 hours):

 

Skyward Sword, so far, is a revolution. It's a game that, single-handedly makes motion controls relevant. When you've played Zelda with these controls, you can't possibly imagine going back.

The start of the game, while slow, sets up the game and the story well, and talks you through all the main mechanics of the game as well, from the new (sprinting, jumping) to the old (Z-targeting that guy on the roof). If you're reading this, you probably know the basic premise of this portion of the game, so I won't bore you with the story, nor will I spoil it for you. But it makes Zelda a character, and makes you want to save her. She has charisma, and you can see why everyone respects her. Link seems like a bit of a damp squid at the start, but he grows as a character as the story progresses. 

You're probably more interested in the controls though, but you can lay any fears that you still have to rest- the controls work perfectly for such a high percentage of the time any issues you do have pale into insignificance in the grand scheme of things. Most of the combat boils down to slicing in one of 8 directions (or stabbing), and yes, you can't just waggle. If you do, you die. Simple as. If you go into it of the mindset of not trying and attacking similarly to that of Twilight Princess, you won't 'get' the game. Take your time, follow the tutorials and it will all work out fine. And when it does, you'll see it's possibly the best combat system the series has ever had. Enemies act and react to your movements, they retreat, move in packs, run away and more, helping to make the game 'feel' alive. And that's something that I haven't felt in a Zelda before.

The dungeons are also well designed, but sadly the first dungeon seemed a little off-kilter compared to some of the series greats. However, this is just one misstep (and even then it's not a huge one) and is quickly rectified in the followind dungeons. I've heard that they only get better and better as the game progresses, so I can see great things on the horizon. The game makes you think in ways you haven't before. If you go in thinking that this is any other Zelda, and thus, will have very similar puzzles, answers and enemies, prepare to be surprised. 

I could go on for much longer, but that would be like sucking out all the filling from an Oreo. You've still 'got' the game in a rudementary sense, but there's just something...missing. I couldn't let that happen. Rest assured that this is an absolutely amazing game, and anyone that's worried needn't be. If you like Zelda, or gaming in general, you'd do yourself an injustice if you don't get this game. It's certainly my GOTY, my favourite game on Wii, and possibly the best Zelda game ever.

If this is what the game is like after the first 2 dungeons, then we're all in for a treat. 

(Also, I created my own minigame in terms of throwing pumpkins on the pub, seeing how many I can destroy at once. Sorta like bowling. Works suprisingly well. The game gives you options to create your own minigames and sidequests, particularly in Skyloft. In particular, the flying segments, whilst void of life (only 8 major islands and Beedle I believe, but loads of small islands with Goddess Chests on and stuff) have some fun and you can create your own challenges. You know, skydiving to try and high-five your monkeys, throwing cats off the cliff of Skyloft, chasing other birds to steal their rupees etc. It's fun )



 

Here lies the dearly departed Nintendomination Thread.

I hope that answers some of your questions/ calmed some of your fears



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:
Level1Death said:
What's the combat like?

It works perfecctly fine. Same with all the other items. Anyway, I promised my initial thoughts, and here they are (from the first 6-8 hours):

 

Skyward Sword, so far, is a revolution. It's a game that, single-handedly makes motion controls relevant. When you've played Zelda with these controls, you can't possibly imagine going back.

The start of the game, while slow, sets up the game and the story well, and talks you through all the main mechanics of the game as well, from the new (sprinting, jumping) to the old (Z-targeting that guy on the roof). If you're reading this, you probably know the basic premise of this portion of the game, so I won't bore you with the story, nor will I spoil it for you. But it makes Zelda a character, and makes you want to save her. She has charisma, and you can see why everyone respects her. Link seems like a bit of a damp squid at the start, but he grows as a character as the story progresses. 

You're probably more interested in the controls though, but you can lay any fears that you still have to rest- the controls work perfectly for such a high percentage of the time any issues you do have pale into insignificance in the grand scheme of things. Most of the combat boils down to slicing in one of 8 directions (or stabbing), and yes, you can't just waggle. If you do, you die. Simple as. If you go into it of the mindset of not trying and attacking similarly to that of Twilight Princess, you won't 'get' the game. Take your time, follow the tutorials and it will all work out fine. And when it does, you'll see it's possibly the best combat system the series has ever had. Enemies act and react to your movements, they retreat, move in packs, run away and more, helping to make the game 'feel' alive. And that's something that I haven't felt in a Zelda before.

The dungeons are also well designed, but sadly the first dungeon seemed a little off-kilter compared to some of the series greats. However, this is just one misstep (and even then it's not a huge one) and is quickly rectified in the followind dungeons. I've heard that they only get better and better as the game progresses, so I can see great things on the horizon. The game makes you think in ways you haven't before. If you go in thinking that this is any other Zelda, and thus, will have very similar puzzles, answers and enemies, prepare to be surprised. 

I could go on for much longer, but that would be like sucking out all the filling from an Oreo. You've still 'got' the game in a rudementary sense, but there's just something...missing. I couldn't let that happen. Rest assured that this is an absolutely amazing game, and anyone that's worried needn't be. If you like Zelda, or gaming in general, you'd do yourself an injustice if you don't get this game. It's certainly my GOTY, my favourite game on Wii, and possibly the best Zelda game ever.

If this is what the game is like after the first 2 dungeons, then we're all in for a treat. 

(Also, I created my own minigame in terms of throwing pumpkins on the pub, seeing how many I can destroy at once. Sorta like bowling. Works suprisingly well. The game gives you options to create your own minigames and sidequests, particularly in Skyloft. In particular, the flying segments, whilst void of life (only 8 major islands and Beedle I believe, but loads of small islands with Goddess Chests on and stuff) have some fun and you can create your own challenges. You know, skydiving to try and high-five your monkeys, throwing cats off the cliff of Skyloft, chasing other birds to steal their rupees etc. It's fun )

Thanks for the spoiler free details. Sunday can't get here fast enough. Here's another review....

 

http://www.itfgaming.com/reviews/the-legend-of-zelda-skyward-sword-review

 



 

 

 

BasilZero said:
Maynard_Tool said:
PEOPLE who have played the game....

Is it (in your opinion) the best zelda yet? or where it stands in comparisson?

From what I've played so far, its the best zelda game since Ocarina of Time.

omg don't tempt me!!

I got tons of projects and exams at the moment but I'm soooo tempted to just flip my give-a-shit switch and play SS instead!



Nintendo has released the 'How to play' video for Skyward Sword. If you click the video, you'll notice to who the internet has dedicated this.

How to play Zelda Skyward Sword

 



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile