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Forums - Nintendo Discussion - Something that shows why a scene from Other M is implausible.

A few weeks ago, I read this article, with a section about how reliving traumatic events can help people get over those events (for bonus points, it bring up how reliving through video games can be beneficial). This isn't a large leap to realising that Samus fighting Ridley repeatedly would mean she should be less likely to freak out after all the times she faced him in the games,* and that the utter freezing up she did during the umpteenth fight is just wrong.

Now first of all, I know this article was made well after the game, so there might be the lack of knowledge excuse, but it does confirm something a lot of use knew all along, that reliving traumatic experiences actually help get over them.** This isn't just something that triggers the memory of it (that another article brought up a while ago), that can legitimately cause a freak out. This is outright facing the trauma again. That is what Samus did when she faced Ridley before.

Anyway, this is the article I saw recently (the relevant point being the first brought up), and while this is from a humor site, it has links to proof of why it works (here, here, and here).

So even though the writers thought they were going for realism by avoiding the typical PTSD berserk mode (like in First Blood), they still got it wrong, as Samus should be almost outright over that trauma.

I'm not trying to call them hacks over this. There are plenty of other story problems to do that over. I'm just pointing out that the freakout is proven wrong.

* Counting all his forms confronted before this game, we have Metroid=1 (two if you count Zero Mission), Metroid Prime=1 (and we see him fly over twice before), Metroid Prime 3=3 (on a moph ball pipe, falling down a shaft, and destroying the third major phazon souce), and Super Metroid=1.

** Actually, this was known as far back as Ancient Greece, with an Aesop fable about a fox that got familiar with a lion, and thus got less frightended of the lion as a result. The moral "Familiarity breeds contempt" is even a noted thing in psychology.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Why do you terrorize us with this game one year after its release... we played it.. didn't like it.. and are trying to forget it.. and then you slam it in our face again... I won't get over this game this way..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

NiKKoM said:
Why do you terrorize us with this game one year after its release... we played it.. didn't like it.. and are trying to forget it.. and then you slam it in our face again... I won't get over this game this way..


I mentioned why in the OP. Plus if another game (particularly a follow up to this game) tries this again, we can use this to point out why it's still wrong.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Why are we trying to understand women?



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

sheesh, would you people give it a rest already?
you guys are more obsessive about Samus than even Sakamoto.



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gumby_trucker said:
sheesh, would you people give it a rest already?
you guys are more obsessive about Samus than even Sakamoto.


Actually, he should have been, then we would have gotten a better game.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Whether or not they were specifically gunning for that is irrelevant, i would argue. After playing again i resolved to write the whole thing off as "good story, poor execution" in the vein of the Star Wars prequels, because none of the ideas were bad, but how it was all strung together didn't quite click

The inconsistencies with the whole Authorization thing one has to take in stride as well. That they tried to justify it in story draws attention to the inconsistencies, but otherwise you'd have the whole "Bag of Spilling" phenomenon to deal with



Monster Hunter: pissing me off since 2010.

spurgeonryan said:
NiKKoM said:
Why do you terrorize us with this game one year after its release... we played it.. didn't like it.. and are trying to forget it.. and then you slam it in our face again... I won't get over this game this way..


You did not like it at all? There were no good parts in it at all for you?

nope not one part.



It's a video game. I wasn't expecting "The Departed". I enjoyed it. 'Nuff said.



RolStoppable said:
Real life experience with women also shows that they are capable of putting two and two together and, for example, wear warm clothes when it's cold. They don't need to go outside for half an hour to make up their mind whether or not it is a day to wear warm clothes, they are fully capable of grasping the situation without doing that. I know this might be a shocking revelation for some people, including Sakamoto, but that's just how it is.

So why in the world does Samus Aran need someone else to tell her to activate her Varia Suit? The game's explanation that Samus decided to follow Adam's orders makes no sense at all, because the Varia Suit is an entirely passive gadget that only serves to protect Samus and not a kind of weapon that might do harm to the Bottle Ship.

I was going along with the activation explanation until I reached that point of the game. I mean, I pictured Samus going "Fuck you Adam! I'm not gonna get third degree burns just to obey your orders"



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