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Forums - Sales Discussion - Was Zack & Wiki for the Wii a flop?

All I care about is that there is a sequel on the way. People that are skeptical of this game should rent it. This game is a lot better than I thought that it would be.



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Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

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This game is definitely on my to-buy list. Damn, I think my list is probably at least 2 pages already...



I'm not sure that a game like this is necessarily that cheap to develop. In the end, what makes a game expensive is probably the number of developers and the time they need, right? So the number of devs for Zack&Wiki may have been relatively small, but they must have spent a lot of time on this one.
Same for SMG: People always assume that it cost only a fraction of a typical HD FPS. I'm not so sure about that - I mean, the team working on SMG was huge, and they worked maybe 5 years on this game!



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 

Nintendo games probably have higher dev cost than most since all their games are highly polished. No rushed games is good for consumers. (Maybe that's why I still can't find a bargain price for GC Fire Emblem still)



ElRhodeo said:
I'm not sure that a game like this is necessarily that cheap to develop. In the end, what makes a game expensive is probably the number of developers and the time they need, right? So the number of devs for Zack&Wiki may have been relatively small, but they must have spent a lot of time on this one.
Same for SMG: People always assume that it cost only a fraction of a typical HD FPS. I'm not so sure about that - I mean, the team working on SMG was huge, and they worked maybe 5 years on this game!



What significantly raises a game's development cost is the designers. The cost to design the graphics, textures,etc is way higher than the cost of programming. To make it more simple, designers cost way more than programmers, thus the dizzying high development costs for the Xbox360/PS3.

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Not only is Zack & Wiki a new IP it's a totally new genre for consoles and a virtually dead one for PC even. So it was an experiment to be sure and a labour of love. I'm sure Capcom didn't expect great sales.

However, I think the game will have legs and be profittable. If sequels come then each will outsell the last (while boosting previous editions sales). I also think this game will do well with price reductions as people may like to buy it but be relunctant to sell out $45 for a game they have no idea if they'll like.



 

Well, there are already some "rumours" of a sequel. I don't thing anyone would be talking about it if it had been a complete flop.



Reality has a Nintendo bias.

It was a flop. FLOPPING LIKE A FOX!! ........wait. That didn't come out right.


Yeah, it was a flop. FLOPPING ALL THE WAY TO THE BANK!! ...yeah, that's the ticket. you still got it lewis...ya still got it.



ElRhodeo said:
I'm not sure that a game like this is necessarily that cheap to develop. In the end, what makes a game expensive is probably the number of developers and the time they need, right? So the number of devs for Zack&Wiki may have been relatively small, but they must have spent a lot of time on this one.
Same for SMG: People always assume that it cost only a fraction of a typical HD FPS. I'm not so sure about that - I mean, the team working on SMG was huge, and they worked maybe 5 years on this game!


 It was that cheap to develop. Capcom meant it as a no-name budget game. Then some gaming sites caught on, thought it was awesome, and hyped it to all hell as some sort of potential sleeper-hit. You can see that in the repetitive textures, simplistic poly count, near-complete lack of voice acting, and the fact that the game is fairly short.  

I doubt Capcom meant it to do better than 100k or so. The fact that it'll probably break 200k at some point means that Capcom made a modest profit for little work. And a sequel means that they can just reuse a bunch of models and textures from the first game, for even less of a development cost.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Can you guys link to the source of sequel talk? I haven't seen that anywhere, I'd love to have hope that Capcom will actually do one.

 I got my gf and her brother hooked on Z&W, but three friends at work with Wiis won't get into it. One bought the Sims instead. gughghghgg