One poorly marketed game with a 55% average selling poorly doesn't mean anything. There isn't any deeper meaning to a poor game selling poorly.
One poorly marketed game with a 55% average selling poorly doesn't mean anything. There isn't any deeper meaning to a poor game selling poorly.
this can't be a core game since it's on Kinect. so now we know it's just casual trash it's now wonder it bombed
RolStoppable said:
It's a VGC classic. |
Oh don't worry, I got is ;)
RolStoppable said:
Seece said otherwise and he has no bias against the 360. According to him Kinect casual owners are to blame. |
*fixed*
When a core Kinect game fails, call me
Seece said:
*fixed* |
I taught rise of nightmares was a core kinect game???
RolStoppable said:
It's a VGC classic. |
I thought the thread title seemed familiar.
Signature goes here!
RolStoppable said:
Seece said otherwise and he has no bias against the 360. According to him Kinect owners are to blame. |
oh ok, one random guy is the barometer we're using to determine whether or not core games succeed on Kinect. Every Kinect owner has the option to play core titles, because they own a 360. Kinect is not a console, it's meant to target the large casual crowd present on Wii. Core gamers have the options to play those types of games or play the stuff they're used to being offered by the Xbox brand.
Is anyone honestly surprised? Most games on Kinect do not sell well, period. Really the only games that did were Kinect Adventures, which came WITH the hardware, and Kinect Sports and Dance Central, which remain two of the few decent Kinect games. When you make a game designed FOR a hardware add on, you limit your market from the getgo, since you must own both the 360 and the Kinect to play it. Add that to the fact that the vast majority of Kinect games are shovelware, and you lose the trust of your audience, making your games harder to sell. Case in point: Wii third party software.
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