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Forums - Sales Discussion - Final Fantasy XIII Has Shipped 6.2 Million Worldwide

I wonder how XIII-2 will compare.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

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Also i wonder which version is overtracked, maybe a little of both?



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Runa216 said:
reviniente said:

I prefer to call them quick reflexes (which get better with practice), concentration and focus. Those three can outdo luck on any day.


suuuuure...whatever you say.  

but seriously, I may not have gone back as far as stuff like Pac-Man in the arcades, but I've been a pretty serious gamer since the 80's, I know all about reflexes and skill.  Just because your experience is/was different from mine doesn't mean I don't know what I'm talking about.  Seriously, that's so annoying "Oh, he's complaining about the difficulty, he must suck!".   No, I'm complaining about the difficulty because there is a fundamental flaw in the balance and curve of it.  just because people like you have become so accustomed to cheap kills and bullshit difficulty curves doesn't mean I'll stand by and take it like a bitch.  

This is precisely why stuff like Devil May Cry and Demon's Souls and Donkey kong Country returns are praised for their difficulty where stuff like Call of Duty, Halo, and various other popular games are usually chastised for it.  REAL Gamers know what a real challenge is, as opposed to cheapness or death by poor design. 

It's your penchant for generalizing a very popular and competitive genre in its wholeness (one with a very strong multiplayer component, and one that by definition leads to varied and unpredictable outcomes) that makes your argument jadded and obtuse. Any game, or any endeavour for that matter, that requires a certain amount of objectives to be overcomed in order to achieve victory, requires skill. I've had as much to complain about cheap kills as I've had to revel in the personal satisaction of besting the game in spite of them. Wether it be at Halo, Vagrant Story or Simon's Quest, the more acute the difficulty curve is, the more opportunity I have to better myself. Real gamers do not try to rationalize their shortcomings by blaming it on a flaw in the difficulty balance or cheapness and poor design; losers do.