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Forums - Nintendo Discussion - Dragon Quest X Wii/Wii U

RolStoppable said:
gumby_trucker said:
Immortal said:

2012 is for Japan. Nintendo isn't gonna be able to release it within the year. They need to prepare a way to market DQX to unsuspecting tween girls somehow.

I'd be impressed if we got it less than a year after Japan.

so you're saying it likely won't come stateside before 2013? that makes a Wii U exclusive release in the west almost certain....

I am just hating Nintendo more and more lately...

I am surprised that you believe that it will come to the USA at all.

lol you got me there.

If it turned out to be good I would have imported it from Europe, assuming NoE bothered to publish the Wii version.

I am starting to wonder what the next generation of consoles will look like, seems they are becoming more and more like inferior PCs...



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Crona said:
The internet thinks this an MMO. Why, why is everyone so fucking stupid...

Because sometimes they just read what other stupid people write and not the actual article (though sometimes articles are stupidly written as well like some of them here on VGC where they have no idea what they are talking about (at least what I have read of the Nintendo side of things))

stupidity and ignorance travels fast while the truth stays hidden even though it is right in front of peoples eyes ;)



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Man it looks good ill probably wait for the wii u version.



RolStoppable said:
menx64 said:
RolStoppable said:

Monster Hunter is a real time combat grindfest while Dragon Quest is turn based repetition. Every DQ uses the same damn EXP values. The games are fun and addictive until about level 20, but then you start to hit a wall. Regular enemies give so little EXP that you need in excess of 50, if not 100, 150 or even 200 battles against enemies of your own level to gain a single level yourself. The games are quite long, but you generally reach the final boss when your party has a level of around 45. It's downright dumb design. Instead of offering a motivating curve throughout the whole game, everything becomes work after the first ten or so hours.

What's left are the metal slime types of enemies who have a laughable amount of HP (between 3 and 30), but ridiculous defense and agility. IF you hit, you do single point damage and they tend to run away quite often. On top of that they are rather rare encounters to make everything even more annoying. So DQ isn't just normal tedious grinding, it's enter battle, see if metal slime appears, if not, then run and enter next battle. Metal slimes give you 10-40 times more experience than enemies in the same area!

Since part VIII, DQ is developed by Level 5 who have absolutely no clue of how to design a good dungeon. It's more or less just some random order of rooms and corridors. The implementation of job and ability systems flat out sucks and makes the tedious grinding even worse than you can possibly imagine.

Just skip the game. The gameplay blows and you already know the story anyway, so playing the game for that isn't worth it either.

 Sorry but that alone makes the game worthy... Bad/same story all over again? ok, I almost agree with that, however DQ9 story was quite different... What I like about DQ is that every town has thier own story, the music is pearless but overall what I like is that DQ is exactly what you would expect  from the game, a lot of leveling, a lots of quests, lots of castels/dungeons, item forging/seeking, weapon crafting, but executed flawlessly...

DQ isn't anywhere close to flawless execution. The EXP system is broken. The ability and job systems are as well. Just about everything in the game consumes way too much time for what little you gain.

Sidequests are often extremely vague (really only a focus in DQ IX) and the alchemy system is pure guesswork for the most part (you can find about 40-50 % of recipes in the games, but the rest needs to be figured out). If you (or anyone) is looking for a turn based JRPG with plenty of sidequests and an actually good alchemy system, then I recommend Atelier Iris 3. It's leagues ahead of any DQ.

Some of those things are true, like the vague sidequests ( the one that the cat gives you comes to mind, since he just miaows and you're somehow expected to understand this ), but overall it's a very well made game. I didn't encounter any major problems with leveling in DQ IX, ecxept for the final boss fight, but looking back I ended up overdoing it anyway. Not so sure about the post game bosses though.

But still, the best part of the game is the whole game world, it's so well realised, it really feels as though you're on a grand adventure when you play it.

What I find rather terrible about this whole reveal is that it looks as though they transformed DQ X from a DQ game to FF XII with extra pieces from FF XI and put a DQ paintcoat over it, and then making it a mainline DQ game. Or in other words, it's a DQ MMO-lite. Which I doubt people wanted.



Internet gameplay sounded interesting this morning, but right now it seems forced.

- Five continents of Astordia: the mesa-like Ogrelead, Eldona, a mountainous region called Dwachakka, Pukuland, and an island area Wena
- Ogres are known for their strength and courage
- Wedi (the blue water-like creatures) express themselves with songs of love
- Elves honor nature
- Dwarves value craftsmanship and wealth
- Pukuripos live to dream and laugh
- Travel with up to three characters
- Game doesn’t have a transition to a battle screen
- A monster’s name changes color as its takes damage
- Can leave your character at a bar when you log out
- Alchemy: enhance weapons/armor with special effects
- Sewing: make a template for equipment



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The game basically seems to be what they originally intended DQIX to be. We'll see how it pans out.



gumby_trucker said:

so you're saying it likely won't come stateside before 2013? that makes a Wii U exclusive release in the west almost certain....

I am just hating Nintendo more and more lately...


Nothing to hate Nintendo for here, y'know? Were it not for them, you could debate whether or not you're getting it at all. They're actually being fantastic on the DQ front by handling the localization and are promoting (for DQIX, at least) it like nothing on earth. There's a reason why DQIX topped 1m in the West.

On topic, I'm quite worried about the whole "must be connected to the internet" thing now. I love DQ for the hundreds of hours I kill in singleplayer. I'd be beyond heartbroken at attempts to make it an MMO.



 

“These are my principles; if you don’t like them, I have others.” – Groucho Marx

Christ, we get new info, and now what this game really is becomes even more confusing. From what I've gathered, it sounds like it's an offline MMORPG that you can take online when you want ( or at least after a few hours of playing ).

Seriously, what's up with SE lately? It seems that anything they do now internally turns to shit. They ruined FF, and seem to be planning to do the same for DQ.



Crona said:
The internet thinks this an MMO. Why, why is everyone so fucking stupid...


I saw this articles, it's a big lol to me to see that most people can write not even knowing of the dedicated conference for this game and not even taking the news by that......



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Darc Requiem said:
The game basically seems to be what they originally intended DQIX to be. We'll see how it pans out.

Huh, i hadn't thought of that, but it's exactly right. I remember now the furor over IX initially when they showed it as not being strictly turn-based before they bowed  to the fan-demands, but i guess this time they got their wish...



Monster Hunter: pissing me off since 2010.