RolStoppable said:
menx64 said:
RolStoppable said:
Monster Hunter is a real time combat grindfest while Dragon Quest is turn based repetition. Every DQ uses the same damn EXP values. The games are fun and addictive until about level 20, but then you start to hit a wall. Regular enemies give so little EXP that you need in excess of 50, if not 100, 150 or even 200 battles against enemies of your own level to gain a single level yourself. The games are quite long, but you generally reach the final boss when your party has a level of around 45. It's downright dumb design. Instead of offering a motivating curve throughout the whole game, everything becomes work after the first ten or so hours.
What's left are the metal slime types of enemies who have a laughable amount of HP (between 3 and 30), but ridiculous defense and agility. IF you hit, you do single point damage and they tend to run away quite often. On top of that they are rather rare encounters to make everything even more annoying. So DQ isn't just normal tedious grinding, it's enter battle, see if metal slime appears, if not, then run and enter next battle. Metal slimes give you 10-40 times more experience than enemies in the same area!
Since part VIII, DQ is developed by Level 5 who have absolutely no clue of how to design a good dungeon. It's more or less just some random order of rooms and corridors. The implementation of job and ability systems flat out sucks and makes the tedious grinding even worse than you can possibly imagine.
Just skip the game. The gameplay blows and you already know the story anyway, so playing the game for that isn't worth it either.
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Sorry but that alone makes the game worthy... Bad/same story all over again? ok, I almost agree with that, however DQ9 story was quite different... What I like about DQ is that every town has thier own story, the music is pearless but overall what I like is that DQ is exactly what you would expect from the game, a lot of leveling, a lots of quests, lots of castels/dungeons, item forging/seeking, weapon crafting, but executed flawlessly...
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DQ isn't anywhere close to flawless execution. The EXP system is broken. The ability and job systems are as well. Just about everything in the game consumes way too much time for what little you gain.
Sidequests are often extremely vague (really only a focus in DQ IX) and the alchemy system is pure guesswork for the most part (you can find about 40-50 % of recipes in the games, but the rest needs to be figured out). If you (or anyone) is looking for a turn based JRPG with plenty of sidequests and an actually good alchemy system, then I recommend Atelier Iris 3. It's leagues ahead of any DQ.
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Some of those things are true, like the vague sidequests ( the one that the cat gives you comes to mind, since he just miaows and you're somehow expected to understand this ), but overall it's a very well made game. I didn't encounter any major problems with leveling in DQ IX, ecxept for the final boss fight, but looking back I ended up overdoing it anyway. Not so sure about the post game bosses though.
But still, the best part of the game is the whole game world, it's so well realised, it really feels as though you're on a grand adventure when you play it.
What I find rather terrible about this whole reveal is that it looks as though they transformed DQ X from a DQ game to FF XII with extra pieces from FF XI and put a DQ paintcoat over it, and then making it a mainline DQ game. Or in other words, it's a DQ MMO-lite. Which I doubt people wanted.