RolStoppable said: TWRoO said: @Rol. Isn't that (some attacks take time to wear off) the case with all kart type games... and you could always turn them off if they bother you so much. I agree with F-Zero GX, besides graphical differences there was only one thing I preferred on GX and that was a couple of the track designs, specifically the one in the casino area where you race on the underside of the track half a lap later. |
Have you played SK or MK64 and compared it to MK:DD lately? A shell in DD slows you down for about a second (or two if you chose Bowser's vehicle), in MK64 you come to a complete stop after being bounced up in the air and in SK you come to a complete stop as well and the time to recover is way too long. DD has an option to turn items off, 64 hasn't.
The F-Zero GX track you talk about is the first Green Plant course. |
Well I was talking specifically about Snowboard Kids which you can turn them off in... but I really don't find anything like that a problem, maybe it was slightly more annoying in MK64 because of the terrible acceleration.... but things like that I find easy to adapt to.
My problem with MK64 is that it is a 3D game but it seems to control like a 2D game, I know the karts were simply 2D sprites so maybe that was the reason.... and yes, Rainbow Road sucked... considering I haven't played the original Mario Kart the best version of Rainbow road I have played is in fact the one on F-Zero X.
And no it wasn't Green Plant I was thinking of... Though yes the Mobius Ring track does do that too, it's Casino Palace:- Double Branches, in the Emerald Cup.