By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Analyst: "Consumers are showing Nintendo the middle finger."

I will accept the doom theories, after I see the christmas sales.

As a side note, does anybody know whats the painting in the "Iwata Asks" room?



Around the Network

Looks like Sebastian Kramer reads Malstrom.
They're both right.



His claims are harsh but they do hold some merit.



Blunt but true. NTH's analyses are always the best.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

RolStoppable said:
spurgeonryan said:
The 3DS is obviously in a bad position (we will see in two weeks how bad or good?), but when I see Nintendo hogging the top 40 in sales in EMEAA (can't recall Americas) I do not think they are getting the middle finger. Maybe the pointer finger. Console sales are down, but I think used systems are up, and that is where all the new game sales are coming from. I tried the iphone market out, but how many so so games can I play? When people get tired of playing mediocre games they will come back to the consoles. Apple needs to learn from history as well, Nintendo put out a million shovel ware titles...

This analyst refers to Nintendo's new direction and is pointing out that consumers keep voting for the DS (and Wii) with their wallets.

can't beat that logic with a 10 foot poll



Around the Network
RolStoppable said:

I completely agree with this.

The Super Mario Bros. series basically hasn't evolved much with the same themes and enemies being reused and the additional processing power since Super Mario World hasn't really been used either. In terms of production values Donkey Kong Country Returns is leaps and bounds ahead of NSMB Wii. Also, it ramped up the amount of levels from roughly 40 to above 60 while SMB is stuck with around 80 since SMB3 which was released about 20 years ago.

And 3D Mario really needs to stop with kicking you out of the level and should add more than just stars to collect. Banjo-Kazooie got these things right (aside from making you lose all notes in case you died), but Donkey Kong 64 was just overkill in terms of collectibles. Banjo-Tooie was insane with the scope of its levels, everything was just way too huge.

I want the production values of DKC without the associated gimmicks, and without losing the superior controls of NSMBW. I think DKCR had 75 levels or more. It jumped it up to Mario level of levels.

In 3D, I don't even think we need Banjo sized worlds. I want more stuff to do and objects to interact with in a smaller area. The lava level in Mario 64 really took it to the extreme with tiny little objects floating all around the lava, plus you could reach any of the stars in the main area by flying or koopa-boarding around the "proper" route. That's what I want. The Bob-omb level, the lava level, either snow level, the toxic cave level, the raising and lowering the water level level... this is my ideal for 3D Mario.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Erik Aston said:
RolStoppable said:

I completely agree with this.

The Super Mario Bros. series basically hasn't evolved much with the same themes and enemies being reused and the additional processing power since Super Mario World hasn't really been used either. In terms of production values Donkey Kong Country Returns is leaps and bounds ahead of NSMB Wii. Also, it ramped up the amount of levels from roughly 40 to above 60 while SMB is stuck with around 80 since SMB3 which was released about 20 years ago.

And 3D Mario really needs to stop with kicking you out of the level and should add more than just stars to collect. Banjo-Kazooie got these things right (aside from making you lose all notes in case you died), but Donkey Kong 64 was just overkill in terms of collectibles. Banjo-Tooie was insane with the scope of its levels, everything was just way too huge.

I want the production values of DKC without the associated gimmicks, and without losing the superior controls of NSMBW. I think DKCR had 75 levels or more. It jumped it up to Mario level of levels.

In 3D, I don't even think we need Banjo sized worlds. I want more stuff to do and objects to interact with in a smaller area. The lava level in Mario 64 really took it to the extreme with tiny little objects floating all around the lava, plus you could reach any of the stars in the main area by flying or koopa-boarding around the "proper" route. That's what I want. The Bob-omb level, the lava level, either snow level, the toxic cave level, the raising and lowering the water level level... this is my ideal for 3D Mario.

I agree with this and might I add that Mario 64 did not hold your hand and lead you directly to the stars like the Galaxy games. SMG 2 tried with the green stars but that felt like lazy design because you had to tread the same ground.



 

 

 

Got to love NTH, their editorials are really starting to grow on me




I believe that Nintendo showed the customers a middle finger, since the software for Wii has been abysmal this year. Nintendo arent the ones to complain. They barely release any of the new good software, and still dominate top 20 in sales.