jman8 said: There's been talk from the developer community stating that the PS3 is difficult to develop for, but only in reference to taking full advantage of the hardware. I'm betting that producing a faithful port from the 360 to the PS3 isn't all that difficult and doesn't require a huge investment. Also, at least one developer has said porting a game from the PS3 to 360 is even simpler than the other way around. Check out this Factor 5 interview: http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html |
I actually think that is pretty obvious. Porting TO the hardest platform would be a lot harder than porting FROM it (depending how crazy your code was). But is this a smart thing to do?
Game A: developed on the PS3, then ported to the 360
- released on the PS3 after 3 years of dev
- ported to the 360 in 6-12 months (so released after 3.5-4 years)
Game B: developed on the 360, then ported to the PS3
- released on the 360 after 2 years of dev
- ported to the PS3 after 1-1.5 year of dev (released after 3-3.5 years)
Your PS3 version ends up being released around the same time - just that, in the 2nd case - its a better game, as it can already incorporate feedback from the 360 release.
The difference is in case 'A' you get no revenue until 3 years - in case 'B' you have revenue (and from a larger install base) after just 2 years.
If I was running a development company, I would always push for the 360 version to come first - and concurrently develop the PS3 version while the 360 one was in development (as it takes longer to make).
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