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Forums - Sony Discussion - PS3: 'Still a Pain in the Ass' for Developers

Industrygamers

PlayStation 3 has had something of a reputation in development circles for being incredibly hard to work with at times.  This stigma has held up for the past five years, as developers are still at odds with how the system forces them to work.  One such developer, Vigil (Darksiders), has been vocal about the problems as of late, claiming that working onDarksiders II has been exasperating.

"It's a pain in the ass to work on," said Darksiders II director Marvin Donald. "Five years later, getting used to it? That means it's a pain in the ass. I'm not an engineer, but I hear about it all the time. We have to do wacky stuff with the way we manage memory."

The main problems, as described by Donald, have to do with memory management and distribution of assets. 

"Even as an artist, it's like, OK, my textures are too big, I'm in trouble because I checked in something that's making the 360 crash because it's a 20x48 when it really should just be a 10x24, or even smaller," he continued.  "But on the PlayStation 3, the assets go into different categories, and if one of those categories becomes too bloated it'll crash the system. It's a little bit more sensitive on the PS3 in that regard. There are some things you just can't do, or you have to do differently. Yeah, it's a pain."

Sony seems content with how they have developed their hardware, citing the need to keep a ten-year lifecycle for the PS3.  Sony Computer Entertainment boss Kaz Hirai even confirmed the difficulties of working with the PS3.

"It's hard to program for, and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer," Hirai stated in February 2009 to the Official PlayStation Magazine. "We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?"

With the development hurdles of the PS3, one simply has to wonder about the possibility of a PS4 coming sooner, rather than later.  As rumors abound about a fast approaching PS4 reveal, could Sony be thinking about how to ease the process for developers?

"They have to do things their way," commented Donald. "Somebody over there is going to think it’s better. And it's really just different, which makes it a pain for everyone to port games back and forth. But, whatever. We'll see."

[Thanks Eurogamer]

http://www.industrygamers.com/news/ps3-still-a-pain-in-the-ass-for-developers/



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God of War






 

You would think that after 5+ years of working on something they would get a decent grasp on how to code for it. Sure its not the best example, but all Sony developers seem to have a good grasp on it, maybe its PR talk, but they sure seem to back that up with some of the industries best looking games. Maybe they could ask Naughty Dog, Sucker Punch, Santa Monica or Guerilla Games on how to code for it.



God of War



well i remember Kaz came out and said it was hard and we have taken on board to reverse that and make it very easy to reduce costs and development time. I dont know how they are going with it but it appears that there has been nothing but praise for the PSmove and PSV in how easy they are to work with.



Of Course That's Just My Opinion, I Could Be Wrong

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lol looks like trasharmdsister12 prediction is coming to fruition.

OT: felt like and article out of 2006-2007, if they have trouble developing on the PS3 it would be nice to ask for help(specially Santa Monica as both games are basically the same genre and just look at how GoW III turned out)



trasharmdsister12 said:

Squirtle used Psychic.

I foresee a great number of God of War mentions in this thread.

i'm not mentioning it i'm putting yours in bold lol.

i'll say this. i'd like not to work on a platform thats hard as getting your ass checks stuck together when someone puts but paste between them lol.

now that should be hard to pull apart?



noobs



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

First parties have a luxury that third parties don't. They only work with one console. People don't seem to understand after four years that developing a multiplatform is a completely different thing than optimizing for the strengths of one console.



trasharmdsister12 said:

Squirtle used Psychic.

I foresee a great number of God of War mentions in this thread.

patapon used Protect.

Uncharted 2