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Forums - Microsoft Discussion - Microsoft: “We lost our way” with latest Halo releases

its funny reading all these comments about ppl not caring about playing as master chief, he is what spencer said about being the john wayne of space. i loved halo 1,2 and 3 , halo 3 being my favorite must have beaten that damn game over 8 times i think. odst was ok, but not having mc as the main man, i lost interest in the game after the 1st playthrough. and reach was cool and alot better than odst, but once again not having the chief because do to time line issues he couldnt be on reach, i understood but it did make me lose interest after awhile, and it will fail to sell better than halo 3 as well. i think halo 4 will have the biggest opening in the series yet with its release and will outsell halo 3 as well. halo 1 remake is gonna sell around 6 million i think , maybe closer to 7 million over its lifetime.



GAMERTAG IS ANIMEHEAVEN X23

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PROUD MEMBER OF THE RPG FAN CLUB THREAD

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http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

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Master Chief is not no Solid Snake or Gordon Freeman. No one cares for him. Reach was fine without him.



"Defeating a sandwich, only makes it tastier." - Virginia

@d21lewis

no your off on that. They DID give Chief a personality he's not a complete blank slate. Your given just enough to relate to him and understand him, but not enough to where it makes you lose your sense of immersion. The proof is right in front of you no one remembers the guy from Bioshock but EVERYONE remembers Master Chief. There's a reason for that its not just an accident. If you would like to learn more about him here's som info from my Halo Universe and Lore thread.

John 117 - Master Chief



"They let me pick. Did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others, you were strong and swift and brave. A natural leader. But you had something they didn't. Something no one saw, but me. Can you guess...? Luck." —Cortana

"Wake me...when you need me." —John's last words to Cortana



Master Chief Petty Officer of the Navy John-117 is a SPARTAN-II commando of the UNSC Naval Special Warfare Command. He served as one of the most important figures of the Human-Covenant War. With nearly 30 years of active duty, he is one of the most decorated war veterans in the United Nations Space Command and has earned every known medal in the UNSC except the Prisoner of War Medallion. In 2553, John-117 went missing in action after the Battle of Installation 00, when he and the current Arbiter, Thel 'Vadam, stopped the Flood threat.

He is the protagonist and main playable character in Halo: Combat Evolved, Halo 2, and Halo 3. In the games, John is only referred to by name once, by Cortana, in the ending cutscene of Halo 3 before the credits. Among most humans, he is simply known as the "Master Chief," the "Chief," and "Sierra-117." The Covenant is aware of the power of the SPARTANs, and refer to John as "the Demon." John is referred to as "Reclaimer" by both 343 Guilty Spark and 2401 Penitent Tangent, although this seems to be a universal title given to all humans, rather than specifically John.

John's personality is explored much more deeply in the books than the games, so players can more easily project their own personalities onto the Master Chief.

As a defining character trait, John strives to win at any situation, at all costs. This seems to have been a part of his character even prior to his conscription to the Spartan program, as he used to win at any game he played, including chess, gravball or King of the Hill. He is extremely determined to complete the mission at hand, and often disregards his personal safety and relies on his abilities and alleged exceptional luck. Indeed, he has often emerged victorious from situations many would consider impossible. Still, he is not devoid of fear, but he simply acknowledges the feeling and puts it aside, never showing it.

John is generally stoic and taciturn, but not devoid of a sense of humor. He often makes dry remarks about the situation in hand; however, this seems to be more frequent when interacting with Cortana than anyone else, such as the other Spartans. He does not see himself as a superior being and fears for the lives of others before his own, putting himself in harm's way for the safety of civilians, and fellow soldiers, and does not judge others.

John is known to show an exceptional care for soldiers under his command. An example of this is during the Battle of Installation 04. When searching for the survivors of the Pillar of Autumn's crash, Fitzgerald was wounded by an Unggoy Needler. John-117 retrieved a first aid kit and "expertly" treated the wound, before asking the Marine if he was okay. This, and his reaction to Johnson's death on Installation 04B show that he does have a degree of care and sympathy for soldiers under his command, even if he does do a good job of concealing his feelings.

One thing that was noted is that John tends to keep his word when he gives it to someone. As he was forced to leave Cortana behind on High Charity, John promised to come back for her after dealing with the Prophet of Truth, but Cortana told him not to make a promise like that when he knew he could not keep it. However, John did keep his promise, pointing out that he always did to Cortana saying "You know me: when I make a promise..." causing Cortana to respond "You keep it," which seemed to give her strength as she gathered herself quickly when before she was somewhat depressed and hopeless while talking to him.

John greatly dislikes being kept in the dark. He dislikes secrets, and he dislikes ambushes, all in all, he doesn't dislike fighting, but knows when it is appropriate not to. One example is when he was cornered by three large ODST in a gym whilst working out. He did his best to try to call them off and avoid a fight, but in the end they kept pushing him to fight, and in the end, he was forced to defend himself. John knows when it is appropriate to fight, and when inappropriate, and has great control over his emotions and having a clear state of mind. Due to his augmentations, he thinks much faster than an average human, and sees things moving and happening much more slowly as a result. It is almost a clairvoyant state of mind, and as a result of this, has an acute intuitive insight and perception of any situation combat or non-combat.



and here's the link to the thread http://gamrconnect.vgchartz.com/thread.php?id=126445&page=1#



I love Halo but I would say they lost there way with the dumb idea known as armor lock.



Yes they have seeing as Halo Reach and ODST aren't as good as Halo 3.

Can't wait to start playing as the Master Chief again!



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I've enjoyed every Halo, ODST/Reach being my favourites, just want to see where they go with the story with the new trilogy.



I want to be voiced by Steve Downes so I can't wait to be MC again and not another substitute teacher who can't hold 2 guns.



d21lewis said:
BenVTrigger said:
Well Master Chief is a fantastic character despite what some in here are posting, he's easily one of the most beloved in all of gameing.

And the main reason for that was BECAUSE he was so vague and had very little revealed of his personality. It allowed players to project themselves into Chief's boots and pretend for a bit they were a near invincible super soldier with God like power.


So Master Chief was a great character because we could imagine we were him?  How is that different from any of the other mute, personality free characters we play in any other FPS?  I pretended that I was the guy from BioShock, too.  Guess what?  They had the exact same personality.  Being a blank slate doesn't make a character great/beloved.  It improves the immersion but when it's all said and done, I'm not marveling over how Master Chief overcame his fear of heights or whether he reconciled with his father or anything.

This.  It is beyond my comprehension how such a mediocre, relatively quiet non iconic speaking character is considered so wonderful and beloved by some people.  Halo is a good game,  Master Chief was not a good character.   I had no idea who 'Master Chief' was until a few years ago and I had played through the first Two Halos at that point.  

 

I just frankly didn't care.  He's not John Wayne,  he's like the fourth stuntman for Brad Pitt in a movie.  No one except the obsessed knows or cares who he is.

 

The fact that he had no personality is exactly why he is a bland character.  Mario you can atleast give a pass because it's just never been there and Mario has been around since before you even worried about 'Personality' and things of that sort.   But Master Chief?  Meh.  Good series, Bad main character. It truly bothers me that people actually consider him a beloved character because he's never really been any form of a character.  He's no different then Nathan Hale or whatever dude you're controlling in Killzone.   That's why first person shooters are fun, it's because you don't think about someone  else you are immersed into that role whether you want to be or not.

 

MS is just saying this because I don't think the series has been growing as much as they anticipated with increasing releases and advertising.  Fresh off a re-boot with new developers and an unknown future they need to try and really convince you that this Halo is going to be the top of them all.



d21lewis said:
BenVTrigger said:
Well Master Chief is a fantastic character despite what some in here are posting, he's easily one of the most beloved in all of gameing.

And the main reason for that was BECAUSE he was so vague and had very little revealed of his personality. It allowed players to project themselves into Chief's boots and pretend for a bit they were a near invincible super soldier with God like power.


So Master Chief was a great character because we could imagine we were him?  How is that different from any of the other mute, personality free characters we play in any other FPS?  I pretended that I was the guy from BioShock, too.  Guess what?  They had the exact same personality.  Being a blank slate doesn't make a character great/beloved.  It improves the immersion but when it's all said and done, I'm not marveling over how Master Chief overcame his fear of heights or whether he reconciled with his father or anything.

Characters can be iconic simply becuase of their design (link from zelda), but master chief isn't one of them... He looks like every other spartan you see in the halo universe and doesnt really have much going for him...I would personally prefer to see hims scrapped



Some people really say weird things about mc. It is an iconic character, a character that stands for the game industry, the most well known in all the shooters. He got there by being great ;)