RolStoppable said:
gumby_trucker said:
I think the first person in-cockpit parts of Prime 3 proved it could work. Imagine exploring the hull of a huge space-cruiser with your ship's flashlights shining on it in the darkness of space to look for clues, etc.. Or imagine navigating an underwater ravine on an alien planet before finding a proper place on the bottom to dock your ship and go out exploring.
I honestly believe the ship could be further used to introduce a new mode of play, in addition to the regular and morph-ball ones.
Besides, Starfox is more arcadey and twitchy than that...
And seeing as Metroid already has FPS elements, third person adventure elements, Morph-ball puzzles, combat, platforming, navigation puzzles, utility upgrades and scanning, I'd say purity has never been the name of this game.
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Purity in the sense of what Metroid is. Having to fly your spaceship would only slow the game down and those parts would most certainly be the worst ones of the game. What Metroid needs right now is not a new mode of play, but the old way of play returning. Other M barely resembled what Metroid actually is.
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I've read many discussions on this topic in these forums, and the only game any group of people could ever agree was faithful to the definition of 'Metroid', was Super Metroid, with all other games in the series being debated among fans - to me that feels like "changing things up" is a big part of the essence of Metroid.
So rather than say "make another game like super metroid", why don't you tell me what metroid is to you, in terms of the broad experience. Please don't assume ideas or mechanics are not well executed, for the sake of this argument.
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