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Forums - Gaming Discussion - Skyrim- the erosion of a once great series

^^^

As Dragon Age 2 has just proven...oh wait



All hail the KING, Andrespetmonkey

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level-scaling kinda sucks(bandit in glass armor....yeah) but i have heard it is supposed to be more like Fallout3. overall though, im ok with this.



                                                                                                  
lestatdark said:
Kantor said:
Am I a terrible person for thinking most of that actually sounds good? Oblivion was full of clutter. A little streamlining won't do it any harm.

I mean:

"no medium armor, no mysticism, no hand-to-hand, no atheltics, and no acrobatics"

Is that REALLY bad? It means no more jump spamming and summon skeleton spamming to level up.

Or they could have taken another route that would also avoid jump and summon skeleton spamming such as you level up an attribute, you get even less exp per action, kinda like every modder did for Oblivion. But I understand Bethesda's line of thought, that would have been much of an hassle and modders will eventually put that system in place in Skyrim. 

Vanilla Oblivion was indeed full of clutter, but with the right mods (which Added things, they didn't streamline anything or removed anything) it became a bliss, even surpassing Morrowind in a lot of aspects.

It's Bethesda's job to make a brilliant game, and the modders' job to make it better.

They shouldn't be saying "nah, we'll leave that in, the modders will fix it", because that can only lead to disaster.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
lestatdark said:
Kantor said:
Am I a terrible person for thinking most of that actually sounds good? Oblivion was full of clutter. A little streamlining won't do it any harm.

I mean:

"no medium armor, no mysticism, no hand-to-hand, no atheltics, and no acrobatics"

Is that REALLY bad? It means no more jump spamming and summon skeleton spamming to level up.

Or they could have taken another route that would also avoid jump and summon skeleton spamming such as you level up an attribute, you get even less exp per action, kinda like every modder did for Oblivion. But I understand Bethesda's line of thought, that would have been much of an hassle and modders will eventually put that system in place in Skyrim. 

Vanilla Oblivion was indeed full of clutter, but with the right mods (which Added things, they didn't streamline anything or removed anything) it became a bliss, even surpassing Morrowind in a lot of aspects.

It's Bethesda's job to make a brilliant game, and the modders' job to make it better.

They shouldn't be saying "nah, we'll leave that in, the modders will fix it", because that can only lead to disaster.

I'm not saying Oblivion wasn't brilliant, nor that Skyrim won't be as well, it's just a current trend with Bethesda. 

Heck, they even went to the lengths of hiring one of the best Oblivion modders to help Obsidian with Fallout New Vegas, though it was a shame that they limited his role to designing only the Hardcore mode (which a simple Hunger&Real Weight mod can enable a similar feature on Oblivion as well).

Also, if the information that Leatherhat posted is correct (I'd rather see it for myself when I play the game, i'll be getting it day one regardless), then Bethesda is taking out even more features that were in Oblivion.

For example, is quite a contradiction that they want you, the player, to be any kind of class that you want to be, then take out spell forging which is one of the most required tools to be a sucessful Mage or Battlemage. So if I want my character to be more magic focused, I can no longer create my own spells? That's quite a limitation, given that you could create a lot of useful spell that weren't available on any store nor quest reward.

Also (and this is just a personal opinion), I really do hope they don't take the Dark Brotherhood out of the faction quests. Dark Brotherhood is the best faction in every TES games. 



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darthdevidem01 said:
^^^

As Dragon Age 2 has just proven...oh wait


To be fair, that wasn't just dumbing down, it was more of a case of lets make an action game instead of an RPG and maybe we will get more sales. Oh the RPG genre my favorite genre, but sadly way to easy these days.  (Good Thing I have Witcher 2)



 

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lestatdark said:

I'm not saying Oblivion wasn't brilliant, nor that Skyrim won't be as well, it's just a current trend with Bethesda. 

Heck, they even went to the lengths of hiring one of the best Oblivion modders to help Obsidian with Fallout New Vegas, though it was a shame that they limited his role to designing only the Hardcore mode (which a simple Hunger&Real Weight mod can enable a similar feature on Oblivion as well).

Also, if the information that Leatherhat posted is correct (I'd rather see it for myself when I play the game, i'll be getting it day one regardless), then Bethesda is taking out even more features that were in Oblivion.

For example, is quite a contradiction that they want you, the player, to be any kind of class that you want to be, then take out spell forging which is one of the most required tools to be a sucessful Mage or Battlemage. So if I want my character to be more magic focused, I can no longer create my own spells? That's quite a limitation, given that you could create a lot of useful spell that weren't available on any store nor quest reward.

Also (and this is just a personal opinion), I really do hope they don't take the Dark Brotherhood out of the faction quests. Dark Brotherhood is the best faction in every TES games. 

Spellcrafting was, quite frankly, a mess. You just accumulated those soul stones and thought "I'll save this up", and you never used them. The actual spell creation was so unnecessarily and horrendously complicated and open-ended, you just created one spell of each kind and then gave up, leading to absurd spells like Fireball for 68 points of damage over 37 metres with 4.1m range. I was a battlemage and barely touched spellcrafting, and whenever I did use it, it felt like I was cheating, largely because the game was already so easy.

Oblivion was fun because you could mess around in it. It wasn't really a serious RPG. Skyrim looks like it will be.

I will miss the Dark Brotherhood, but hopefully there will be some sort of assassination still present.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
lestatdark said:

I'm not saying Oblivion wasn't brilliant, nor that Skyrim won't be as well, it's just a current trend with Bethesda. 

Heck, they even went to the lengths of hiring one of the best Oblivion modders to help Obsidian with Fallout New Vegas, though it was a shame that they limited his role to designing only the Hardcore mode (which a simple Hunger&Real Weight mod can enable a similar feature on Oblivion as well).

Also, if the information that Leatherhat posted is correct (I'd rather see it for myself when I play the game, i'll be getting it day one regardless), then Bethesda is taking out even more features that were in Oblivion.

For example, is quite a contradiction that they want you, the player, to be any kind of class that you want to be, then take out spell forging which is one of the most required tools to be a sucessful Mage or Battlemage. So if I want my character to be more magic focused, I can no longer create my own spells? That's quite a limitation, given that you could create a lot of useful spell that weren't available on any store nor quest reward.

Also (and this is just a personal opinion), I really do hope they don't take the Dark Brotherhood out of the faction quests. Dark Brotherhood is the best faction in every TES games. 

Spellcrafting was, quite frankly, a mess. You just accumulated those soul stones and thought "I'll save this up", and you never used them. The actual spell creation was so unnecessarily and horrendously complicated and open-ended, you just created one spell of each kind and then gave up, leading to absurd spells like Fireball for 68 points of damage over 37 metres with 4.1m range. I was a battlemage and barely touched spellcrafting, and whenever I did use it, it felt like I was cheating, largely because the game was already so easy.

Oblivion was fun because you could mess around in it. It wasn't really a serious RPG. Skyrim looks like it will be.

I will miss the Dark Brotherhood, but hopefully there will be some sort of assassination still present.

Those 68 points of damage would barely make a scratch on a Daedra Warrior using the FCOM mod xD. I agree with you that Vanilla Oblivion was too easy and that using magic kinda broke the game, which was massively corrected with the mods. 

I used tons of Spell Crafting just to survive on FCOM, thank goodness for Frostcrag Spire. 

I just hope they don't remove any kind of assasinations whatsoever. Some of the Dark Brotherhood missions on Oblivion were amongst the best quests in the entire game (like assasinating that Mage on his own tower, or the one where you had to loosen the bolts on the moose's head statue to kill the owner of the house).



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then again I haven't seen a good RPG in a long long long long long long while..... at least not what I call a full bread RPG (most of JRPG have combat sys from an RPG but that's pretty much it).... I mean I miss a good baldur's gate or never winter night..... I don't want RPG that last 600 hours because it's free roaming... whereloose hundreds of hours exploring nothing (yeah I'm talking about you fallout) I mean come on that is cool to have freedom... to have lots of quest.... but it's obvious they do stuff just to fill up time and space sometimes...

I really would like a blend of ME and BG or NWN... something around 100h with good storyline and a good interface to communicate and build your character.... and a relative freedom.... because a lot of character building system are just too complicated for no reason or just not well ballance to make it interesting to build something original..... and the conversation menu where you have to read pages... and no voice acting... come on give me a break.... if you decide to make a RPG at least voice your NPCs... otherwise I might as well go back to my AD&D friends and have a real RPG paperbased game... it'll be more fun....

an RPG with no voice acting to me is like an FPS with no crossair it's laking big time....



leatherhat said:

>auto aim (magnetic) for melee and ranged, NPC romances inspired by Bioware, waiting regenerates full health, attributes are removed, and blood-on-screen when hit.


>no pauldron or legging slots (e3 demo), no spellcrafting, no levitating, randomly generated quests, no mounted combat, and classes removed.


>no crossbows, no traditional spears, no flails, no capes, no clothes under or over armor. linear quests with no decisions or paths. no drunkenness in a NORDIC SETTING.


>dragons respawn. you cant fight more than 2 dragons at once, and shout spamming and guards kill them easily (seen in e3 demo).


>consoles are focus platform (so no open cities or interiors). game uses slightly modified gamebryo, has apple-based UI, and looks just like Fallout 


>fast travel. land was designed with fast travel in mind, so expect copy-pasta landscape again (speedtree logo on skyrim website). cities are small and use the same 2 buildings


>fewer factions. only thieves, fighters, and mages guilds now. dark brotherhood is only an interaction in the main quest, but todd thinks that's an additional faction.


>no werewolves, no vampires, no diseases (dragonborn are immune), and no mounts besides horses. teleportation ladders remain, and quest markers remain.


>dungeon&exterior areas lock on the level you first visit them with. level-scaling, daedric bandits, and easy gold remain.


>less skills. no medium armor, no mysticism, no hand-to-hand, no atheltics, and no acrobatics to name just a few. also no diagonal walking/run animations.

>Bethesda said stats are too complex so don't expect them 

Anybody else need a drink?

We've seen gameplay footage, they have disproved over half of this already. They got rid of the unneccessary skills and left the ones that people actually used. Levitation, that broke morrowind floating and using spells above everything completely broke the game. All dungeons have been confirmed as completely unique, the quests will have different outcomes because the morality system still exists. They have not confirmed factions, so we have no clue what will be in the final game.

No wearwolves, no vampires? This will be in an expansion obviously. Fast travel does suck, but you don't have to use it and it was in Oblivion. I really do miss the silt striders. There will be some copy and paste because the world is so huge, but it will be way less frequent due to the engine they are using. They even said the world is hand-crafted not generated, so I highly disagree with this. Attributes will remain, this has been a staple of TES series, it hasn't been revealed as of yet. I have more, but I don't have time to disprove each source you posted.
 



That list is supposed to be damning, but it is actually affirming. These are all improvements over the predecessor. In the end it will make this game more fun. Rather then less fun regardless of how hardcore you think you are. Let me give my spin in a numbered form like the original author.

1. There is nothing wrong with auto aim in itself. We need to know how hard or soft it is prior to making judgements. A little more of it in Oblivion would have saved a lot of frustration, and created more combat options. Many players even if they didn't notice it consciously compensated by either using ranged attacks with soft edges, or in the melee opted for larger weapons. This could allow more bow usage as compared to destruction spells, or it can allow for players to balance power and speed with handheld weapons. Bottom line this does more good then harm.

Romances are fun to do in games. Virtual worlds cry out for virtual relationships. This should improve immersion. I also applaud health regeneration. This will help alleviate some stresses involving inventory management, and the big risk of getting trapped. This isn't going to make the game less challenging. It will help to prevent a lot of repetition however. Not to mention it will allow players greater freedom in leveling. Be honest how many here poured most of their coin, experience, and time into restoration first to have cheap heals. Wouldn't it be much nicer to have more of a choice. I play in first person blood spray will help me a lot. Sometimes in Oblivion I would get attacked by an enemy and not know that it was happening.

2. Good the armor is getting slimmed down. Less clutter in my inventory, and it should make specialized armor swapping a viable option in game. Now armor can be treated more like interchangeable buffs rather then static buffs. Haven't you played games with armors that work best in different situations. The start up class system was a little fun, but it was constricting, and it didn't marry up well with the rest of Oblivion. Where you unlocked all the other things anyway. This new system they are showing looks to have more strategic promise. Mounted combat wouldn't be much of a loss, and randomly generated quests provide for endless content. They are a staple in the majority of massive titles for a reason. They offer short time play.

3. Most of the quests in Oblivion were linear quests. What game were you playing. Getting terribly lost doesn't really qualify as exploration. They are just giving you a guideline if you need one. You do not need to follow it, and that is actually proof as to how extensive some of these dungeons will be. Clothing is another inventory sink in a game where inventory matters. Speaking to spears, flails, and crossbows. We have to see what may be there to compensate, and perhaps they would have functioned poorly in this game.

4. Once again did you play Oblivion. Open world random encounters were never all one or all the other. You are going to face strong dragons and weak dragons. All the dragons cannot be super strong. Otherwise you wouldn't be able to level the character, or progress through the story. I actually like the fact that the dragons will not just be boss fodder. They should offer some interesting open world combat. Seeing as they would be much harder to terrain kite. They offer ranged attacks, and they do not have to stay ground bound. These dragons are going to offer up a massive improvement in enemies. I love the fact that they will spawn again. What fun would it be if that were not the case.

5. This is not even a argument against the game. A whole slew of developers put consoles first. The reason being obviously due to the prevalence of piracy on computers. What justification would there be for preferential work being put in to a platform that will sell fewer copies. Console gamers are just generating the majority of support for the games. They should get special consideration. Rather then treated badly. Any way there is no reason that the game will not work well on a computer, and as others have pointed out thanks to mods. It should have plenty of variations to serve very discerning tastes.

6. Strange I found nothing wrong with the setting in Oblivion. Given the size of the world I welcome fast travel. It isn't as if I am not rewarded for exploring. Beyond that I think you are exaggerating. Even though Oblivion was a little spartan on the models. They did manage to make it look fairly good. When developers make worlds this big they are going to make some sacrifices. The scale more then makes up for the detail.

7. Compulsory dark factions aren't necessarily all that attractive. The Dark Brotherhood was a interesting concept, but it didn't offer much overlap with the rest of the game, or offer much in the mechanics department. It wasn't as if being in the brotherhood gave you access to anything that was not readily available in the rest of the game. So it wasn't different enough to be torn up about losing, and if it means they can put more depth into the other three groups that would probably be for the best.

8. Sub species are incredibly cool in concept. In practice however they offer only minor entertainment. Before you even take into consideration tradeoffs. The problem is they are treated as buffs, and not much else. Which is a shame. The crime here isn't a lack of inclusion, but the lack of development. It was a near worthless feature to be found in Oblivion. That doesn't mean it couldn't have been given real flesh. Say species related quests, or the obvious abilities. The Vampires in Oblivion were a real let down. What fun is it to be a Vampire if you cannot fly, turn other people into Vampires, or hypnotize opponents. It was a very weak feature. Diseases were also a fairly weak feature. Might be cool if you had to cook up your own medicine, but in the end it was just an excuse to run back to town.

9. Level scaling is always going to be a issue in these games. Nothing is going to make everybody happy. I do not know what kind of economy you think would be right for this game. It is a sandbox style game with all the things that comes with that. With some time and effort your always going to get rich in these types of games. That said in the Oblivion economy you weren't getting rich off just a handful of scores. It took dozens of hours before you started to see a surplus in your wallet. They put in a lot of things to buy, and a lot of things to make. Plus a large number of money sinks.

10. Athletics and Acrobatics weren't exactly something that should have been earned in the first place. All those had people doing was mindlessly jumping and swimming. Entirely unrewarding activities. Your character was very much crippled to start, and you had to heal them. Mysticism was equally under utilized in Oblivion. It wasn't that the skills weren't useful, but they were limited. Being that they were defensive, and only useful in certain places it rarely made sense to place them on the wheel. Anyway these things could be placed within a ring making them far more intuitive.

Your entire post was a smear campaign. You implied vacancy where some of these features were removed. While choosing to omit what was taking their place. I have a feeling I know why. You know if people were given the whole truth almost nobody would side with you. Skill trees are far more complex and rewarding then a facade of a class system with a all you can eat buffet underneath. You talk about weapons being removed, but then forget to mention differentiation in the remaining weapons, dual wielding, and forging. You talk about no crossbow, but decide not to comment on the improvement of the bow. Oh and yeah if my math is correct there are more skills in the new game then there were in the old game.

Do you care to make an honest comparison in response?