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Forums - Nintendo Discussion - Valve: Wii U has power. Gabe Newell talks.

Dr.Grass said:
NJ5 said:
People have to get it into their heads that the major reason why games weren't ported to the Wii was the radically different architecture.

PS3 says hello.


PS3 has a GPU with similar functionality to the 360 or any PC GPU. Only the CPU is different, and even the Cell has a main core which is the same as a 360 CPU core, which can be used as a starting point (or both as the start and the end point, which is probably why some ports run like crap on the PS3).

The GPU design affects much more stuff than the CPU does, since artistic assets have to be reworked to look acceptable without shaders. A change in CPU design only affects the programmers.



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Lafiel said:

Hmm.. more powerful is good now? I thought more power = more expensive to develop for = less profits = less games, which possibly have a more shallow gameplay experience as devs focused on graphics ?


I think we'll have to wait and see. Big publishers like EA are still bleeding money, let's see if having 4 easy-to-port-between platforms gets them the audience size they need to make their games profitable without decreasing the budgets.



My Mario Kart Wii friend code: 2707-1866-0957

Lafiel said:

Hmm.. more powerful is good now? I thought more power = more expensive to develop for = less profits = less games, which possibly have a more shallow gameplay experience as devs focused on graphics ?

I can give 1 very good reason it's a good thing that is economic based.

Amortization of costs.   The more platforms a publisher can amortize funds across, the greater the chance for a higher return.   The figures below are for example only and do not reflect any known real world development data.

Game = $30 million to develop on 1 console | $32 million for 2 consoles | $34 million for 3 consoles | $36 million for 3 consoles plus PC.

1 console with a $20 publish rate.  Must sell 1.5 million units on one console.

2 consoles with a $20 publish rate.  Must sell 750,000 per console.

3 consoles with a $20 publish rate.  Must sell 500,000 per console.

3 consoles plus PC with a $20 publish rate.  Must sell 375,000 per platform.

 

In the early days of HD console development, scenario 1 and 2 were the only options and as we saw, dozens of studios either closed up shop or had to merge with a bigger studio just to survive.   As the console plus PC option become more valid, it helped ensure studios remained solvent.   With a 4th platform, publishers are excited because it goes even further to ensure a return on investment.



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Lostplanet22 said:

Interested =/= We will have a game for the Wii U..

Sorry that I sound so negative but damned in 2007 we had hundred developpers who were interested in the Wii..

Examples:

Kojima not interested in HD but is interested in the Wii!!

http://www.destructoid.com/kojima-interested-in-wii-pooh-poohs-hd-29068.phtml

Valve interested in the Wii! Portal for Wii coming?

http://www.wiinintendo.net/2007/10/29/portal-for-wii/

To name just a few..

True, and some of them probably meant it, but maybe then they encountered the scalibility problem... Publishers (as opposed to developers) were probably mostly against Wii exclusives (until it was too late), and Wii versions of multiplats basically had to be rebuilt from the bottom up in order to work well.

The WiiU on the other hand apparently will not have the scalibility problem, and so while I again don't expect many 3rd party exclusives, at least WiiU will hopefully get most if not all 3rd party multiplats, and between that and Nintendo 1st party exclusives, I (and I am certain many others) will be more than happy and content.



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Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

dano said:
Roma said:
"Wii U seems to be a lot more powerful than the previous generation," he said, adding, "It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model."

A lot more powerful than the previous generation? did anybody notice this?

Yeah i noticed, but he could be talking about only nintendo from previous generation with the Wii, but who knows, i hope he means all of the consoles.


Maybe he's noticing that Wii u is powerful than all the 7th Gen systems.



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The more the merrier. Remember the talks of the Portal port on Wii... Wiimote portals.

Now I can postpone my Portal 2 purchase for a future WiiU Valve pack :D (adds wish to sig)



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i'm happy that Gabe is interested in supporting nintendo's next console even though i dont give a rats ass about portal... i wouldnt mind a left 4 dead game though lol




Viper1 said:
Lafiel said:

Hmm.. more powerful is good now? I thought more power = more expensive to develop for = less profits = less games, which possibly have a more shallow gameplay experience as devs focused on graphics ?

I can give 1 very good reason it's a good thing that is economic based.

Amortization of costs.   The more platforms a publisher can amortize funds across, the greater the chance for a higher return.   The figures below are for example only and do not reflect any known real world development data.

Game = $30 million to develop on 1 console | $32 million for 2 consoles | $34 million for 3 consoles | $36 million for 3 consoles plus PC.

1 console with a $20 publish rate.  Must sell 1.5 million units on one console.

2 consoles with a $20 publish rate.  Must sell 750,000 per console.

3 consoles with a $20 publish rate.  Must sell 500,000 per console.

3 consoles plus PC with a $20 publish rate.  Must sell 375,000 per platform.

 

In the early days of HD console development, scenario 1 and 2 were the only options and as we saw, dozens of studios either closed up shop or had to merge with a bigger studio just to survive.   As the console plus PC option become more valid, it helped ensure studios remained solvent.   With a 4th platform, publishers are excited because it goes even further to ensure a return on investment.

Just to expand, even if you assume that developers devote an unusual amout of resources towards taking full advantage of the special features of a platform by adding specific content and this increases the development costs by 33% per additional platform ...

With 2 platforms you need to sell 66% as many copies per platform as selling the game on one platform
With 3 platforms you need to sell 55% as many copies per platform as selling the game on one platform
With 4 platforms you need to sell 50% as many copies per platform as selling the game on one platform

Of course, with this approach you would likely see savings with each additional platform supported because it is likely that some of the additional content and features would apply to more than one system. As a result, the first additional system might add 33% of the initial cost while the second additional system might only add 25% of initial cost, and more and more systems would reduce the need for additional content.



I can't concieve any reason why any third party would not put a multiplat on the WiiU at least initially. However a year or two after the PS4/next XBOX are released it might be a different story. That will not be until 2015 at the earliest. The immediate concern is whether the third parties are willing to come up with compelling uses for Wii U controller on these titles, since that is what will drive hardcore gamers to adopt the console. Marginally better graphics won't be enough.