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Forums - Nintendo Discussion - Valve: Wii U has power. Gabe Newell talks.

huaxiong90 said:
I'll wait for them to actually develop a game before I judge. However, I want to see what Epic has to say.


Mark Rein Comments on Valve's Wii U Support

Mark Rein, the small guy over at Epic that has made a few waves with statements, just said via the famous Twitter, "Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit!  Valve rocks!"

Is this a sign of Nintendo possibly patching relations with Epic in the future?  Who knows, but at least it was a positive comment about a Nintendo system from a guy at Epic...hold on tight Nintendo fans, there is hope!

Source: Twitter

http://videogamingeverything.blogspot.com/2011/06/mark-rein-comments-on-valves-wii-u.html



@TheVoxelman on twitter

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Nintendogamer said:

''He went on to note Valve's gradual adoption of console formats, traditionally being a PC-only studio before opening up to Xbox 360 with Orange Box and more recently PS3 with Portal 2. "We've always loved Nintendo," said Gabe, but with the vast performance gap between the HD machines and the current Wii, it's easy to see why Valve has avoided trying to shove its high-end games onto the Nintendo platform. ''


I'm sorry but he's full of sh*t.

Portal 2 was one of the 'lowest end' games I've seen in the last 2 years on PS3, and it sure as hell would have been possible to put it on Wii. If you look at some of the FPS games on Xbox and PS2 then there's no reason a console more powerful than these two can't handle some bland walls and medium sized levels.

*Disclaimer* I bought Portal 2 on launch day and really liked it. Technically however, it was a 5/10. (on PS3 at least)



Dr.Grass said:
Nintendogamer said:

''He went on to note Valve's gradual adoption of console formats, traditionally being a PC-only studio before opening up to Xbox 360 with Orange Box and more recently PS3 with Portal 2. "We've always loved Nintendo," said Gabe, but with the vast performance gap between the HD machines and the current Wii, it's easy to see why Valve has avoided trying to shove its high-end games onto the Nintendo platform. ''


I'm sorry but he's full of sh*t.

Portal 2 was one of the 'lowest end' games I've seen in the last 2 years on PS3, and it sure as hell would have been possible to put it on Wii. If you look at some of the FPS games on Xbox and PS2 then there's no reason a console more powerful than these two can't handle some bland walls and medium sized levels.

*Disclaimer* I bought Portal 2 on launch day and really liked it. Technically however, it was a 5/10. (on PS3 at least)

There are a lot of very complex tricks that are imployed in portal that probably wouldn't be possible on the Wii. Being able to actually see through portals that can be placed on a vast veriaty of diferent points is a lot ahrder than you may think. And not being able to see though the portals would probably break the game, then there are the physics and the fact Valve would have to create a completly new renderer for a GPU that doesn't have traditional shaders, doesn't support dynamic lights and on top of that making the writing on the wall legable with the low texture resolution and low output resolution would destroy the atmosphere. It just wouldn't be woth the effort, would end up pretty bad no matter how much effort they put in and wouldn't sell very well.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Dr.Grass said:
Nintendogamer said:

''He went on to note Valve's gradual adoption of console formats, traditionally being a PC-only studio before opening up to Xbox 360 with Orange Box and more recently PS3 with Portal 2. "We've always loved Nintendo," said Gabe, but with the vast performance gap between the HD machines and the current Wii, it's easy to see why Valve has avoided trying to shove its high-end games onto the Nintendo platform. ''


I'm sorry but he's full of sh*t.

Portal 2 was one of the 'lowest end' games I've seen in the last 2 years on PS3, and it sure as hell would have been possible to put it on Wii. If you look at some of the FPS games on Xbox and PS2 then there's no reason a console more powerful than these two can't handle some bland walls and medium sized levels.

*Disclaimer* I bought Portal 2 on launch day and really liked it. Technically however, it was a 5/10. (on PS3 at least)

There are a lot of very complex tricks that are imployed in portal that probably wouldn't be possible on the Wii. Being able to actually see through portals that can be placed on a vast veriaty of diferent points is a lot ahrder than you may think. And not being able to see though the portals would probably break the game, then there are the physics and the fact Valve would have to create a completly new renderer for a GPU that doesn't have traditional shaders, doesn't support dynamic lights and on top of that making the writing on the wall legable with the low texture resolution and low output resolution would destroy the atmosphere. It just wouldn't be woth the effort, would end up pretty bad no matter how much effort they put in and wouldn't sell very well.

I get your point, but I still don't agree. I'm fine with them not putting Portal2 on Wii as it was a good business decision as it would've required extra work etc., but I'm more than sure that it could run fine a console 2-3x as powerful as the original Xbox.

I don't think seeing through a Portal is that complex to implement. Also, the physics in the game is hardly very complex.

I agree with the underlined though.



zarx said:
huaxiong90 said:
I'll wait for them to actually develop a game before I judge. However, I want to see what Epic has to say.


Mark Rein Comments on Valve's Wii U Support

Mark Rein, the small guy over at Epic that has made a few waves with statements, just said via the famous Twitter, "Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit!  Valve rocks!"

Is this a sign of Nintendo possibly patching relations with Epic in the future?  Who knows, but at least it was a positive comment about a Nintendo system from a guy at Epic...hold on tight Nintendo fans, there is hope!

Source: Twitter

http://videogamingeverything.blogspot.com/2011/06/mark-rein-comments-on-valves-wii-u.html

 

That's a change of heart. I wonder...



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People have to get it into their heads that the major reason why games weren't ported to the Wii was the radically different architecture.

The Wii U uses a modern CPU and GPU architecture, even if it only has 50 or 25% of the PS4/720's power it will be easy and probably profitable to port games to it (just as PC games easily run on low-end and high-end GPUs by just tweaking graphical detail).



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
People have to get it into their heads that the major reason why games weren't ported to the Wii was the radically different architecture.

PS3 says hello.



Hmm.. more powerful is good now? I thought more power = more expensive to develop for = less profits = less games, which possibly have a more shallow gameplay experience as devs focused on graphics ?

Linkasf said:

Those devs spat at Wii owners and gave us hope for new 3rd party games and we pretty much didn't get anything from Kojima at all. I wont believe what a dev says until I actually see some footage.

Well, as far as I know devs mostly don't get to decide which project is pursued/completed, that's the publishers job. We can't tell how many Wii game projects were started but terminated later on.



Lafiel said:

Hmm.. more powerful is good now? I thought more power = more expensive to develop for = less profits = less games, which possibly have a more shallow gameplay experience as devs focused on graphics ?

Linkasf said:

Those devs spat at Wii owners and gave us hope for new 3rd party games and we pretty much didn't get anything from Kojima at all. I wont believe what a dev says until I actually see some footage.

Well, as far as I know devs mostly don't get to decide which project is pursued/completed, that's the publishers job. We can't tell how many Wii game projects were started but terminated later on.

Yuo are confusing more power with Hollywood style production values



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

We don’t expect that Valve will create anything specifically for the Wii, but it is interesting to see the level of third party support the console appears to be accumulating. Looks like Nintendo really are seeking out the support of third parties. For real!