silicon said: Isn't it tough to compare console GPU with PC GPUs? My impression is that console GPUs are way more utilized since the hardware is standardized allowing developers to optimize the software.
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Indeed.
Console games are coded on hardware, meaning that the game code "talks" directly to the hardware allowing developers to fully use its power. Developers can do this as every 360/PS3/Wii has the same components.
PC games can't do this as there is no standard (nº of CPU cores, RAM, brand and family of GPU, etc.) so they are forced to use "translators" (directX, OpenGL, AMD/Nvidia drivers) that tell the hardware what to do based on the game code. This avoids PC games to fully exploit the hardware.
That's why games like Uncharted or Gears look as better as PC games running on new GPUs even though they run on "obsolete" hardware.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.