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Ubisoft says Wii U is “Not really.” next-gen

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ethomaz said:
sc94597 said:
ethomaz said:
Lastgengamer said:

The Zelda Wii U tech demo certainly looks next gen to me.

What is next gen in Zelda Wii U Demo?

1080p? no.
60fps? no.
Stable framerate? no.
No low textures? no.

Sorry but what showed in Zelda Wii U Demo is not even on part with the king graphics for PS3/360.

Yes... still a bit early but the Zelda Wii U Demo is THIS GEN for sure.

Can you source me to where all of these were confirmed? Well of course excepting the "Stable framerate", that is a subjective analysis unless we have numbers to compare. From what I've seen it ran smoothly though, and I didn't notice any significant framerate changes to qualify it as "unstable".

And I forget... No AA too.

The demo runs in 720p, you can see pausing the video or looking at screens released from Nintendo that is upscaled to 1080p... their native resolution is 720p... there are no AA... runs in 30fps with some framedrop (at least the framedrop could be the streaming video I saw)... the textures are low but Nintendo could be just worked more on Link and boss and left the environment.

The only thing that looks good is the lighting from may sources... but that's not next gen too.

That's my impression... and the tech details (720p, no AA, 30fps) you can google it... there a lot of sources.

I didn't ask you to restate what you said before with more words, I asked 'how do you come to these conclusions?'

How can you tell whether something is upscaled or not by looking at  low quality off-screen videos and equally low quality screens? Is there a technique that I can use?

How can you tell whether or not it is running at 30 fps, and where in the video do you notice a significant change in framerate that can be described as unstable?

As for the sources, all I've seen were rumors. None of them are concrete, but please lead me to the ones you use so that I can be on the same equal grounding.



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sc94597 said:
I didn't ask you to restate what you said before with more words, I asked 'how do you come to these conclusions?'

How can you tell whether something is upscaled or not by looking at  low quality off-screen videos and equally low quality screens? Is there a technique that I can use?

How can you tell whether or not it is running at 30 fps, and where in the video do you notice a significant change in framerate that can be described as unstable?

As for the sources, all I've seen were rumors. None of them are concrete, but please lead me to the ones you use so that I can be on the same equal grounding.

Hummmmm...

No AA is prety obvious.

Upscaled you need just count the pixels and the steps created by them, if steps is lower than pixels it upscaled...  for reference read here: http://forum.beyond3d.com/showthread.php?t=46241

To know the fps just slowdown the video... if the video you seeing is 30fps then the recorded video will show some frames lost if the source (game) recorded is 60fps... if it 30 fsp then the recorded video is fine (almost vsynced).

For now just look at the native Zelda HD (deupscaled) screen and compare  with the upscaled:

1080p (upscaled): http://thisiswiiu.com/wp-content/uploads/2011/06/untitled-1h886.jpg
720p (native): http://h5.abload.de/img/untitled-1h886r8gc.jpg



ethomaz said:
sc94597 said:
I didn't ask you to restate what you said before with more words, I asked 'how do you come to these conclusions?'

How can you tell whether something is upscaled or not by looking at  low quality off-screen videos and equally low quality screens? Is there a technique that I can use?

How can you tell whether or not it is running at 30 fps, and where in the video do you notice a significant change in framerate that can be described as unstable?

As for the sources, all I've seen were rumors. None of them are concrete, but please lead me to the ones you use so that I can be on the same equal grounding.

Hummmmm...

No AA is prety obvious.

Upscaled you need just count the pixels and the steps created by them, if steps is lower than pixels it upscaled...  for reference read here: http://forum.beyond3d.com/showthread.php?t=46241

To know the fps just slowdown the video... if the video you seeing is 30fps then the recorded video will show some frames lost if the source (game) recorded is 60fps... if it 30 fsp then the recorded video is fine (almost vsynced).

For now just look at the native Zelda HD (deupscaled) screen and compare  with the upscaled:

1080p (upscaled): http://thisiswiiu.com/wp-content/uploads/2011/06/untitled-1h886.jpg
720p (native): http://h5.abload.de/img/untitled-1h886r8gc.jpg


The problem is that we don't have any non off-screen screenshots or videos released by Nintendo. We have the one screenshot that we know nothing about - where it came from, how they captured it, etc. I find it hard to believe that you can count pixels from a video like this. Maybe if you were actually at the event, you can, but not based off of an off-screen video. 



People really need to read the quotes before they rant.



people need to stop bashing Nintendo.



NINTENDO

nintendo forever . . .

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theARTIST0017 said:
people need to stop bashing Nintendo.

QFT.



Ah, yes; the old lie about power determining generation. Anything to continue the childish developer-boycott of Nintendo.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

So no Just Dance 3 HD?



It's the fact that Nintendo (while constantly making profits over and over) , neglects a portion of their potential userbase by dumb founding decisions in relation to power, multi-media functions, online integration. And it's somewhat baffling.

The Wii would have mopped the floor with MS and Sony in PS2 style and made even more ridiculous profits if it had a quality online environment, multi-media environment and compatible power with the PS3/360.

Wii U seems like more of the same and I think it's the wrong strategy at the wrong time for this upcoming generation. Wii was a perfect storm of intrigue, disappointment (In past Gen leader, Sony), lack of trust in (MS) and lastly a very competitive price in an insanely high priced market.

That 'different' crowd that Nintendo has picked up this generation we are somewhat unsure of their long term buying patterns, their adoption of new hardware, more costs into their gaming. I feel like it misses the mark of that crowd and it does the typical Nintendo move of missing that PS3/360 core crowd as well.



morenoingrato said:
So no Just Dance 3 HD?


PS360 this fall.