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Sony always improves Nintendo's innovations

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thismeintiel said:
Doobie_wop said:
ninty_shareholder64 said:
Doobie_wop said:
Nintendo are probably the least innovative manufacturer in the biz, Sony copies Nintendo's copied concepts, it's like stealing from a thief. Outside of maybe the rumble and the two screens on the DS, they haven't done that much. Now Sega is a whole different story, they've pretty much had a hand in nearly everything.

Sony works on old concepts and makes them better, every improvised concept they've done has basically become an industry standard (dual analogue, built in rumble, BC in consoles, optical media). This thread is an innocent one, but claiming Nintendo is innovative only means that you don't know to much about gaming history. I don't like when credit is given to undeserving companies, people could at leas be a little bit respectful towards the real creators of analogue sticks, touch screen gaming, 3D plat-forming, side scrolling plat-formers and console motion controls and not just throw all the praise on Nintendo just because they had the marketing budget to make the concepts well known.

The process of creating something new is always a long way. There are very many different people and/or companies involved. Of course analogue control, rumble, motion-controls etc. were invented before Ninty used it for their current console. Nevertheless, it was Ninty that invented these features as console-specific features, so of course Ninty innovates.

Do you think optical media, built in rumble etc. was invented from the very beginning from Sony? min 3 of your 4 arguments are rediculous, imo. dual analogue after Ninty built N64 controler, built in rumble after Ninty introduced it and optical media, you know the Saturn right?

So every company adds something new in the end. And i agree with the conclusion that Ninty introduced many things on the console market and Sony makes them better . There's never given credit to the basic researchers, i doubt you know any of them.

Don't forget, without Ninty Sony most probably wouldn't be part of the gaming market at all.

All the inovations I mentioned were console specific features at some point, features that Nintendo copied, improved upon and pushed into the mainstream. I wrote a long post on it a while back, I had a point to prove and I spent about two hours researching the history of these features and what I found is that Nintendo isn't as innovative as people make out, it's just that they take their ideas from smaller companies and then market the hell out of them, making it seem as if it's a feature that is related specifically to them.

I said that Sony took old ideas and improved upon them, I didn't say they invented them, they did exactly what Nintendo did, the difference is that people don't give credit to Sony for those inventions, but they do give credit to Nintendo for their improvisions when they should be crediting the original creators. 

I could re-write the report and re-research everything on the topic, but I don't have the time or the patience to re-exaplain these things to overly sensitive Nintendo fans. I'll just add a few points:

- Donkey Kong copied Space Panic as a platformer game. Nintendo did not invent platform games.

- Sidescrolling platforming Mario was copied from Pitfall!! and Jump Bug. Nintendo did not invent sidescrolling platform games.

- The Game.com was the first touch screen gaming handheld. Nintendo did not invent touch screen gaming.

- Motion controls were first introduced on consoles by Sega with Samba di Amigo and the Sega Activator, before them it was something frequently used in the Arcades. Nintendo did not invent motion controls and were not the first to bring it to consoles.

- The first 3D platforming game was not Mario 64, it was Alpha Waves on the PC, the first on console was released on the PS1 and it was called Jumping Flash. Nintendo did not invent 3D platforming on consoles.

- The Vectrex was the first console to use an analogue stick. Nintendo did not invent the analogue stick.

- The first force feedback controllers were found on the PC, Nintendo popularized it on the console, but they didn't invent it.

I could list more, but I haven't got the time. Nintendo are as original as Lady Gaga in a steak costume, meaning that they aren't original at all, they just like to pretend that they are and the ignorant press and the overly obssessed Nintendo userbase just gobble it all up and treat it as truth. If you want to praise an innovate company, then praise Sega, despite their downfall, they've done more for new ideas in games than any other company on the market.

I'd like to add a few points here. 

- There was also a motion controller designed for the Atari called Le Stick. 

- The Atari 5200 was also one of the first consoles with an analog stick on its controller.

- The rumble pack for the N64 and the Dual Analog Controller w/ Rumble for the PS1 were released the same exact month in Japan.

- Sony was actually one of the first companies of recent gaming history who felt analog sticks would be beneficial for newer gaming (since the launch of the NES, many abandoned the tech), releasing an analog flight stick in '96.  Sega was another.

- Nintendo's design for its analog stick would not become the norm or even adopted by others.  However, Sony's more accurate potentiameter-based analog stick design would be, by many companies to come, including Nintendo.

And personally, I think putting 2 analog sticks on a controller, while everyone else had only used one, is pretty damn innovative.


I will not stand by and allow you to give Sony credit for ANYTHING.  Obviously, Sony spied on Nintendo when they were partners during the Snes days.  Those theiving bastards!!



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tolu619 said:
Carl2291 said:
Chrizum said:

Basically what I'm trying to say is what padib above me is saying. "Going HD" is not copying anything. HD is not some innovation, it's just a buzz term for higher resolutions, just like "HI-RES" was back in the N64 days with the Expansion Pack.

Again, yes Nintendo does copy things and yes Sony does innovate things. I'd argue Nintendo is known more for their bald innovation moves than Sony, but that's beside the point. What you're trying do here, and in many more similar threads, is pointing the finger to guys starting a fire, whilst putting more oil on said fire yourself. And with a bad argument to boot!


That's not what you're trying to say at all... lol, you've been accusing me of "implying" Sony invented HD, or something like that...

HD is not an innovation, but it's a major component to have on your console. Nintendo didn't feel the need for it with Wii, Microsoft and Sony wanted it on 360/PS3. Look what happened there with actual 3rd party support.

Now, so many Years later, with a huge lack of meaningful 3rd party support, Nintendo finally decide that HD is needed. Hence, one of the key focuses of the Wii U reveal being on the graphical power of the machine and how "nice" things look in shiny HD. Iwata is saying a lack of HD was one of Wii's main failures, and a reason why it failed to attract a certain gamer. HD has been made huge this generation, and Nintendo are late to the party with it. They're putting tech into the Wii U that has been around for Years already on competing devices.

Nintendo have copied the idea of putting HD into the console. This is a fact. I don't see why you're making such a big deal out of it.


Finally, a good point. You guys arguing was hurting my head. @OP, in case you're still watching this thread, let me attempt to actually answer what you said in your first post. If Sony was to copy the Wii U controller the same way the Move has copied the Wii Mote, they would probably implement the touch pad the PSV has at the back, they would probably use a 3D screen as PS3 (and almost definintely PS4) can play games in 3D and the controller will probably be a mini tablet PC, playstation certified, that can be used WITHOUT the console.

Finally got the point of my thread



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d21lewis said:
thismeintiel said:

I'd like to add a few points here. 

- There was also a motion controller designed for the Atari called Le Stick. 

- The Atari 5200 was also one of the first consoles with an analog stick on its controller.

- The rumble pack for the N64 and the Dual Analog Controller w/ Rumble for the PS1 were released the same exact month in Japan.

- Sony was actually one of the first companies of recent gaming history who felt analog sticks would be beneficial for newer gaming (since the launch of the NES, many abandoned the tech), releasing an analog flight stick in '96.  Sega was another.

- Nintendo's design for its analog stick would not become the norm or even adopted by others.  However, Sony's more accurate potentiameter-based analog stick design would be, by many companies to come, including Nintendo.

And personally, I think putting 2 analog sticks on a controller, while everyone else had only used one, is pretty damn innovative.


I will not stand by and allow you to give Sony credit for ANYTHING.  Obviously, Sony spied on Nintendo when they were partners during the Snes days.  Those theiving bastards!!

Lol, you're right.  What was I thinking?  Obviously Sony is just a company made up of ninjas who break into other companies to steal their ideas. 



Rath said:
I'm going to find it hilarious if they do what they did with the motion control. Y'know, claim it's a gimmick for years and then release their own version.

Technically they already had their version ps eye



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jibityjabityju said:
Rath said:
I'm going to find it hilarious if they do what they did with the motion control. Y'know, claim it's a gimmick for years and then release their own version.

Technically they already had their version ps eye

How is the PS Eye anything at all like the Wii U controller?



Rath said:
jibityjabityju said:
Rath said:
I'm going to find it hilarious if they do what they did with the motion control. Y'know, claim it's a gimmick for years and then release their own version.

Technically they already had their version ps eye

How is the PS Eye anything at all like the Wii U controller?


Erm...  He means that Sony brought motion control before Nintendo did with the Wii. ¬_¬



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theARTIST0017 said:
Aielyn said:
theARTIST0017 said:
Aprisaiden said:
WiiU supports one WiiU controller, PS3/Vita hybrid will support 2 ?

( though i believe Nintendo said that they are doing research into using 3DS's as extra controllers and might try to get a second tablet controller to work + Wiimote's work...)

Source please with confirmation. Thanks.

I just went for the first article I found after typing "WiiU one controller" into google (without quotes).

http://www.eurogamer.net/articles/2011-06-09-only-one-wii-u-controller-per-console

Uh huh. And check this article out . . .

http://www.ubergizmo.com/2011/06/nintendos-reggie-says-wii-u-can-actually-support-two-tablet-controllers/

This is the reason I believe a year from now they will  add 4 player Wii U support (4 Wii U controllers)

ill take Miyamoto and Iwata claim that WiiU supports 1 tablet controller over Pachter claiming that Reggie said that the technology means its techniclly feasiable but cost prohibative so they have yet to decide... 



Hynad said:
Rath said:
jibityjabityju said:
Rath said:
I'm going to find it hilarious if they do what they did with the motion control. Y'know, claim it's a gimmick for years and then release their own version.

Technically they already had their version ps eye

How is the PS Eye anything at all like the Wii U controller?


Erm...  He means that Sony brought motion control before Nintendo did with the Wii. ¬_¬


Ah well. I consider computer vision control and motion control to be quite different.



Rath said:
Hynad said:
Rath said:
jibityjabityju said:
Rath said:
I'm going to find it hilarious if they do what they did with the motion control. Y'know, claim it's a gimmick for years and then release their own version.

Technically they already had their version ps eye

How is the PS Eye anything at all like the Wii U controller?


Erm...  He means that Sony brought motion control before Nintendo did with the Wii. ¬_¬


Ah well. I consider computer vision control and motion control to be quite different.

Tell that to kinect