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Forums - Sony Discussion - Sony always improves Nintendo's innovations

d21lewis said:
fps_d0minat0r said:
1) sony had a ton of work done on motion controls before someone even thought of the wii (and kinect) it was like the combo of the two but back then in ps2 days the camera wasnt good enough and the technology was too expensive (and still is e.g. kinect, trackir) so they didnt do much with it.

2) wii u seems like what ps3/psp already did with lair years ago. but again the technology wasnt good enough (in terms of graphical power and analogue sticks. with NGP its possbile so just because they enter the market at a feasible time people will think they copy nintendo when the fact is they know the right time for the right technology.


I'm gonna go out on a limb and say that Wii U seems more like what Gamecube/Gameboy advance did with Legend of Zelda years ago......


im talking about the game being streamed and taken away from the main console. connecting a piece of hardware to use as a controller is hardly an innovation on ps3 it comes as standard with usb ports so you can attach anything....its then upto developers to support the hardware.



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fps_d0minat0r said:
d21lewis said:
fps_d0minat0r said:
1) sony had a ton of work done on motion controls before someone even thought of the wii (and kinect) it was like the combo of the two but back then in ps2 days the camera wasnt good enough and the technology was too expensive (and still is e.g. kinect, trackir) so they didnt do much with it.

2) wii u seems like what ps3/psp already did with lair years ago. but again the technology wasnt good enough (in terms of graphical power and analogue sticks. with NGP its possbile so just because they enter the market at a feasible time people will think they copy nintendo when the fact is they know the right time for the right technology.


I'm gonna go out on a limb and say that Wii U seems more like what Gamecube/Gameboy advance did with Legend of Zelda years ago......


im talking about the game being streamed and taken away from the main console. connecting a piece of hardware to use as a controller is hardly an innovation on ps3 it comes as standard with usb ports so you can attach anything....its then upto developers to support the hardware.

Most developers just stick to the norm.  Nintendo has been focusing on how to use and have fun with different types of controls ever since their beginning.  They might be rehashing the Wiimote+ /nunchuck again for multiplayer but a majority of the games will probably incorporate a way to play with Wiimote+ combo, CCP, and the new controller.  That might give me 3 different options of playing a game.  I'm going to wait till it is to be released to make too much further judgement but I am pretty sure it will do decently if they can get it in the 300-350 price range.  



lightbleeder said:

When Nintendo introduced two shoulder buttons on the SNES controller, Sony released the Playstation with a controller that had four.

Well having 4 triggers actually helped gamming...? The best shoulder buttons were the gamecube ones... best pressure shoulder buttons ever... oh well the dreamcast ones were also great lol.

When Nintendo introduced a thumbstick on the N64 controller, Sony added two thumbsticks to the PS controller, and also made them clickable.

I had the first playstation and yes they clicked but i dont remember any game using that feature... only when ps2 showed up.

In terms of the second analog, actualy the only thing they did was transform the C-buttons from the N64 controller to an analog stick, okay here i give them some credit.

When Nintendo introduced the rumble pack for the N64 it was an external peripheral that needed two AAA batteries, then Sony added rumble to the PS controllers and made it a default feature that didn't need batteries.

Well everybody knew about rumble pack since 1996 so Sony had two years to think about something to improve him.

When Nintendo introduced motion controls on the Wii, Sony tried to do their part adding the SixAxis feature to the PS3 controller (a feature that ir very much ignored by developers) which wasn't very useful, but then released the Move controller that is more precise and better for motion gaming than Wii's controller (even with Wii motion plus) and also made nunchuck controller wireless.

Yes the SixAxes failed miserely because was just a rushed atempt to copy Nintendo. The move by the other hand was full edge copy with some tweaks. About the precision yes is more precise but it has lag... i use to play on my friends house and even with the best calibration it always has lag... a normal PS3 user dont notice because they dont have nothing to compare it with but a Wii player notice that instantly. About the wireless nunchunck you have the problem of bluetooth channels, PS3 only handles 2 pairs of move+navigation controller, instead Wii ,which is a lot weaker than PS3 ,can handle 4 pairs of controllers.

I'm not trying to give credit to Sony, al the credit goes to Nintendo for innovating, also from the software standpoint I think Nintendo is the better developer, but it makes me wonder if Sony would improve on the Wii U's controller at some point...

What do you think?

Well in the end we can say that Nintendo have the ideias and Sony knows how to explore them (a few years later).



Hey, just thought I would throw this out there.

People seem to have overlooked the PS1 controller design in this thread.

The first dualshock is basically a template for most of the controllers released over the past 15 years.

Everything from the handles, to the shoulder buttons, to the analogues and the face buttons.

Even companies who tried to do something differently (Dreamcast controller and Wiimote) have borrowed something from the PS1 controller.



http://www.youtube.com/watch?v=tsSKDrGY4y8

what happened to the vid icon??? can't find it

but anyway: ladies and gents I give you the console HD2

looks fimilar no??



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Carl2291 said:
I currently think Nintendo did the right thing by putting HD gaming on the Wii, and not following the crowd.

The analogue nub on the original DS was also great.

/thread



Nintendo just rushes out simplified versions of technologies that are being developed by all of the companies. That doesn't really make it an innovative company.



brendude13 said:
Hey, just thought I would throw this out there.

People seem to have overlooked the PS1 controller design in this thread.

The first dualshock is basically a template for most of the controllers released over the past 15 years.

Everything from the handles, to the shoulder buttons, to the analogues and the face buttons.

Even companies who tried to do something differently (Dreamcast controller and Wiimote) have borrowed something from the PS1 controller.


You're kidding, right? The first DualShock had the same face buttons as the SNES controller, also they just doubled the amount of shoulder buttons of the SNES controller (and that's why they added the handles, because without them it would be difficult to grab the controllers and use the four shoulder buttons). Also they just doubled the analogues of the N64 controller.

All the basic features the DualShock had were taken from Nintendo-made controllers, in some cases those features were doubled.



Carl2291 said:
I currently think Nintendo did the right thing by putting HD gaming on the Wii, and not following the crowd.

The analogue nub on the original DS was also great.

So to you, higher resolution is copying lol, what's next? Are you gonna tell me higher poly count is also copying?

I've noticed you seem to like repeating this same statement a lot, straws anyone?



Nintendo Innovates
Sony Improves
Nintendo Perfects

Example

N64 had an analogue stick
PS1 had 2
GC had 2, and they were comfortable if you had larger hands than a 6 year old

Wiimote had motion controls
Move improved on the Wiimote without WM+
WM+ had already perfected it.

Additionally, GC had much better shoulder buttons than the PS2, even if it had fewer